Board Thread:Suggestions/@comment-24108228-20141124225930

At this point I have to contemplate the risks and advantages of using our "It's happening" gif. Perhaps if I just it... =Respawn Times= I was looking through the old forums, as I do whenever I want a bit of nostalgia, and stumbled across the chocolate thread. In it I stated my priorities for suggestions were the bluesteel arabesque, cooked beef nerf, and "Incentive", which would soon become the saturation thread. One item in that list doesn't fit, and that's the cooked beef nerf. I've written the suggestion for all the other things except this.

I also found an excellent way of doing it. Instead of nerfing the beef directly through buffing cows or nerfing the hunger replenishment, I could simply make cows, bento, teraphyx, and all of our animals have a respawn time. Because when it comes to it, beef isn't alone in it's overpowered state. Any bluesteeler I recruit into my tribe also comes with roughly 1350 hunger worth of teraphyx meat to boot. Bento deer could also potentially be farmed for countless food, however most bento bound tribes don't bother as they don't have the tools to kill them quickly and instead have farms of wheat, which they use instead. To make a long story short, nerfing cows isn't good enough. We also need to nerf all the animals, lest they become the next cooked beef. But nerfing all the animals food is both somewhat irritating, and doesn't solve the issue. If beef gives 50 hunger total, I can still kill cows quickly with a sword and hut on the spawnpoint, and half the food reward isn't much of a barrier.

Instead, we nerf the respawn rates.

The Proposal
Since the dawn of time, animals have simply reappeared as soon as their ancestors died. This gave rise to an age of spawnkilling, abuse, and screwing up of hunger. This minor factor has been the bane of countless good suggestion threads, and has ground the ancient art that is "Cooking" into a deep, unforgiving pit of uselessness. That was the old age. I propose to you, a new age, and one that (hopefully) takes no more than a simple: Wait(30) In the middle of the animal spawn scripts.

After killing an animal, there will be a wait of 30 seconds before that animal appears at it's spawnpoint again. You can kill the other animals, but that will require walking to them, and not waiting at a single point for an animal to pop up. This small nerf will mean that killing a mass of animals will require you to either run around and chase them, or step out of your safe spot which you created for killing the teraphyx and actually go full on hunter with a spear and javelin.

This fixes the issue of spawnkilling animals, without being obtrusive on bento bucks or rockma, as you don't need excessive amounts anyway, and spending about a minute waiting for the respawn cycle to rotate so you can get enough hide for your tribe isn't going to hurt gameplay that much. The only other change would be that teraphyx now drop horns as a 1/3, partly because killing them is now much harder, and partly because 1/8 was far too hard from the beginning and now we have an excuse to nerf them we should take full advantage of it.

Poll
Animal Respawn Times? Yes. Yes, but implemented with different numbers. Yes, but implemented very differently. No, animals are fine as they are.  