Thread:NoBanana/@comment-14788207-20150415100635/@comment-24108228-20150415150100

On mainland? Two nodes? Ehhhh.

I can think of many better places to put a light node than a hidden and pitch black cave, and there will be other ways around these kinds of issues that don't require a new node, such as imbuing a lantern with fire magic, or merely using fire based spells.

Would it not be possible to perhaps run into some method of creating one without it's own type of magic? Ritual magic seems like the kind you're aiming for if you want a magician free magic spell, and a light magic would either be utterly useless, or completely revolutionary, depending on how you define "Light". A few fire runes around a lantern could probably do a similar job, and certainly help keep the node system clean and tidy.

I understand why you want a light magic, and I'm sure it wouldn't cause any direct issues unless someone really misinterprets it (like what happened with the flaming bolts thing), but it seems like clutter and doesn't have enough importance to justify it's own node. It seems like it would have to be a "Good" magic to have any sort of use at all compared to the other four, and I'd prefer to keep dark magik seperate from the rest, lest people find an excuse to come across dark runes and dark nodes.

I do hope you understand.