Board Thread:General Discussion/@comment-24108228-20141020170717/@comment-24108228-20141029213152

Again, I am aware of the countless ways we could potentially nerf guns, but there isn't any real reason to do so. If you want to provide reasoning that backs up nerfing the weaponry you can do so, but the current set we're discussing right now is rather balanced. So unless you can provide a (gameplay) reason to do so, let's not make guns unusably gimmicky.

As for an Arquebus, I support the replacement of the Musket with it. I actually intended to use it originally, but I couldn't remember how to spell it correctly and so I just wrote musket as a long term placeholder. A way of making the gun fit more timeframes without changing the actual mechanics is always a plus.