Board Thread:General Discussion/@comment-30638561-20131030195810/@comment-24108228-20131125220441

Dont lock the thread randomly. If the idea is finished perhaps, but while there is a debate about a very important feature, that is not a good time to lock it.

Anyway, as much as we would like to blow up the oppositions castle, the price is too high. You stated yourself that you disliked the idea as it was too expensive, on your other thread about guns. As explained above, that cost is the absolute minimum. If you have a cannon, then it should still cost more to put in your explosive cannonball than it would to put in a bomb, as even though you have already payed a lot for the cannon, this is a force that has 3x the strength of the most powerful explosive in the game currently, and a range comparable with dragburning. If this was used on something other than a medieval wall, then it would send bits of building flying with such velocity that it would probably damage other buildings nearby. The cost is already too low as far as balance goes, as 12 ores per cannonball is a minimum as explained above. It would be simply too costly to add. If we added it, nobody would use it, as the prices vital for balance are standing at 24 to build and destroy a single segment of the wall at minimum. If added, it would likely increase to 30 or so.

The idea of taking down a medieval wall to make someone ragequit is not the flaw I am trying to get across to you. It is the fact that it MUST cost 24 ores at a very minimum to prevent balance issues. 24 is too many, especially as it will be likely increased to 30 or so.

And why take down the walls when you could destroy the insides? That would be far worse, as walls are easily replaced, but bakery's, wells and forges are much harder to put back. Just blow a hole in the gate with a bomb (far cheaper than with a cannon) and burn the insides, then blow up what you cannot bomb. The walls dont need to be taken down.