Board Thread:Suggestions/@comment-24108228-20140703235414/@comment-25178962-20140820013400

Why can't we have the game refuse processes that would crash it?

What we would need is an identifier, and a forbidder. Just set some definitions for the identifier (greater than explosions rendered within time, for example), and permissions for the forbidder (disable explosion physics, damage, and decals for time).

All of these values do NOT need to be adjusted on a game to game basis, or even need to be updated outside of the master copy in Studio, so whatever protections and locks that can be offered for these values should be given.