Board Thread:Suggestions/@comment-24304663-20140221211320/@comment-24046900-20140221225404

I don't get it with the auto delete. It might make the game lag MORE. We have to script indivigual scripts for EVERY. SINGLE. BRIK. I think, in my opinion, we would have so many pages of scripts, that the game would lag more if we added this, than if we had a tribe with one of those massive forts. Im talking about one of those three medevil thick, at least two high forts. Insanely laggy, but the second we add this its going to crash peoples computers. And IMAGINE if you had buildings galore, storing monsterous ammounts of these lag items, in a fort. It would lag your head off. People would rage quit the game because of the massive ammounts of lag. More lag than EVER. Plus there are several scenarios where people would hate this.

Scenario 1

Tribal Leader: Good bye tribe, I will miss you. Here is my supply of bombs and mithril.

*as leader leaves, tribe scratches the stuff they can out of the pile of junk*

'''Later, the tribe drags the bombs onto a suicide boat and attacks a seaside village. The plot fails because the bombs are deleted.'''

Tribe works for an hour to get everyone to the point where they can make their own mithril weapons.

Just about as they plan to make their massive stock of weaponry, all the mith disapears.

LET THE FACE PALMING. BEGIN.