Board Thread:Suggestions/@comment-24552772-20140215235922/@comment-3263709-20140219020636

Also, perhaps dropping a certain percentage of your inventory items on death. For example: If you have 20 items and die, it chooses 50% of your items - each item has an equal chance of being chosen, and drops them where anyone can get them. You may be able to get a better backpack and lose 30% of your items. So on and so forth.

ALSO, maybe a limit to storing? This could encourage raiding, defense, and trade as mentioned earlier. Maybe you can only store 2 tools, or maybe you have a chance to lose the stored tool (deleted instead of dropped) on death.

Both of these along with some other concepts I've been thinking of could put a limit to the idiotic "store/all, retool, put everything in inventory" strategy that makes the only meaning of death be "teleported to a different island"

EDIT: Sorry for the repeat. Browser glitched out and I thought my first post about losing drops on death got deleted. Point still stands, though.