User blog comment:Scarfacial/Propositions; Ingame and for the wiki/@comment-5553193-20121007194300

I also thought of another, maybe you could make use of the job titles for tribes. And what I mean by that is you add preset titles in the tribe menu, and what it does is whatever the title is grants that tribe member specific bonuses to them. So lets say the title is Fisherman, then that player will gain like X amount of skill level added to their fishing Stat so as long as their in that tribe with that title they can catch better fish without having to put in as much effort. But in the leaders case, the leader would gain X amount of skill level in all skills BUT to a much smaller degree than his specialized tribe mates, basically it would give tribes an advantage by monopolyzing on their skills, and actually making use of jobs. And so players can't just make a tribe to get the leader stat effect, you have to have atleast lets say 2 -3 members for the skill bonus to be activated which would maybe coerce people to work with one another to survive better. And maybe even the tribes could have levels based on member count or something where the higher your tribes level is the better the bonus is. I dunno I thought it'd be cool.