Board Thread:Off-Topic/@comment-24108228-20151009234607

As per request of a couple people on a forum thread, we get a roleplay. =Heavy Metal=

Setting
This roleplay is set in the old map, and is set in a technological period far beyond that of the end of the actual game. Unfortunately, nobody ever came up with the idea of electricity, so we're stuck in a steampunk civilisation.

All the islands are 2x wider and longer than usual, and desert mountain is 2x as tall. This means that most islands are big enough to support a village of 50, and the hills found on many islands (such as paradise, teraphyx, and rockma) can be built on and around. This also means that forests, orchards, animal packs and ore veins are more plentiful, as there will be 4x as much space that is taken up by the aformentioned resource. The exception to this is mithril, which is therefore extremly rare due to the higher populations and yet still tiny amounts of the metal itself. Bluesteel, being mass productable, is therefore cheaper (although still far too expensive for common-folk, or any non-noble).

Other geographical changes include:
 * Teraphyx now live on spring island, as well as Teraphyx (which I'll now refer to as Harbour to avoid confusion).
 * Magma's cave has a hole on the top, which allows smoke and other gasses to get out. It's still not very nice in the dormant volcano, but it does at least have oxygen.

History
Magma and Mainland are the two largest civilisations, and after a dispute over land, go to war. They create powerful war robots, but neither tribe is making progress, so they both decide to make a SUPER BIG MEGA ROBOT. These are called the "Doomsday Machines", and are powered by mysterious crystals that were found deep inside desert mountain. Due to convenient timing, both robots are sent out to destroy the enemy tribe at the same time, and they have a massive fight on Bento. Both robots are destroyed, and the power crystals fall into the ocean. As both both tribes are exhausted of their materials, they organise a truce.

Existing Islands
Mainland hosts the Dracs, a huge tribe of 150, who are highly patriotic and hate the magma tribe. They are democratic and capitalist, and the upcoming elections holds many promises to rebuild and dominate the Arach tribe on magma. Due to the fact that they have less bluesteel and more mithril than magma does, their robots are usually flying drones, taking the form of miniature helicopters or birds. Their doomsday machine was a giant dragon.

Bento is uninhabited by any tribe, and contains the remains of the two doomsday robots. Much of the valuable metal has been salvaged already, and the cost of dismantling and transporting the iron and steel hulls to other islands is considered higher than that of just mining more metal.

Plateau is a small tribe of people who escaped the magma tribe during the worst part of the war. They set up on the fortified island, and have been slowly building up, their population now approaching 40. The inhabitants soon found lots of minerals inside the caverns that constitute the ground underneath them, and are living rather comfortably off the metals and machine parts they produce, as well as their close proximity to Harbour island. The inventors there don't make many ambitious projects, and despite their plentiful teraphyx dust and metal supplies, they import most of their robots.

Magma is a communist civilisation, run by a group of elders. The tribe is 120 strong, and they all hate the mainland tribe. The elders plan to rebuild their army and destroy the Dracs, and are building new and more advanced forms of robots to do so. As they have more bluesteel and less teraphyx dust than the other tribes, their robots are usually ground based walkers, which have been likened to spiders or cave lynx. Their doomsday machine was a giant spider.

Rockma is a settlement of 60, and older than the Great War, who went relatively unscathed throughout the experience. Rather disconnected from the world, they use coal as their main fuel source, and do not use robots, in favour of stationary machinery and manual labour. They occasionally trade gold or other metals for food, but can produce most through fishing.

Technology and Realism
The exact stage of progression that the Archipelago is at is hard to tell, but it is best defined as "Steampunk". Guns do not exist (as do most gunpowder related devices, although bombs are still a thing), and instead clockwork repeaters or pressure based hand-cannons are used for combat. All engines run off steam, although the method of heating the water varies. Usually it's from burning teraphyx dust, a relatively clean fuel that produces much less gasses than the other options, although sometimes coal is used instead, and if you have one then you can use an energy crystal, which is an infinite and free source of power, and are found in a (now exhausted) vein in at desert mountain. Most were lost to the seas when the doomsday machines fell, however, only a few were recovered.

Wheels are typically not used where legs or wings could do the same job, as it is considered a sign of unoriginality in the inventor community. As a result, most robots are clunky and inefficient, taking up lots of fuel.

When inventing something new, all I'm really concerned about is if it could be used for/is godmodding. If it's a clear culprit, I'll probably have to take action, as roleplays have died to bad inventions before.

Existing Characters
Name: Banana Age: 26 Gender: Male Other: Experienced pirate, took advantage of the Great War to steal a vast amount of gold and tech for his hoard in spring cave.

Rules
Yay! Everyone loves rules! To keep it simple, the rules are stated in short, then expanded on. If you know what I'm referring to as "Godmodding", then you don't need to read the rest.
 * No godmodding.
 * Godmodding is where you do something really awesome. To be more precise, godmodding is where you do something really awesome, but to be honest you couldn't actually do that in real life. Ever. For instance, you get shot and ignore it, you take on a large group of people, or do epic backflips over loads of houses to persue an enemy.
 * Another definition is where you take control over someone else's character, and that's equally (if not moreso) irritating for the other people playing. Say I controlled the character "Blobby", and Qoazi controls "Bob". If I have Blobby encounter Bob, and then persuade him to go on an adventure, despite Qoazi not actually saying "Sure, sounds like fun.", then I'm godmodding, because Qoazi might want Bob to do other things than be Blobby's sidekick.
 * Respect the setting.
 * Although it's a lot of text up there, I'd like you to read it, as it makes sure everyone's on the right page. If you walk across mainland in 10 minutes, people are going to be confused, in particular the ones that live on mainland, since mainland is 2x larger in this roleplay, and their village accounts for that. If you comment on the fact that trees regrow in mere minutes and the the grass has been perfectly cut, I know that you've not taken the time to actually make sure that you're keeping everything consistent.
 * Poll large events.
 * I'm not going to insist you run every large event through me, I'm moderating this roleplay, I'm not here to make sure everything looks nice to me before it happens. However, some large events, such as blowing up an island, destroying a tribe, raiding a tribe that has other players in, or inventing something REALLY REALLY AWESOME, might spoil things for others. If you're going to do something big, such as tribal warfare, I'd appreciate if you made a on the subject so that people who don't want it to happen can say so. Some people may not want you to explode canyon, they might want to visit it later. But if, for some reason, most people playing want to explode canyon, the people who were going to visit it will have to change their plans. Just make sure that people did actually want to explode it first.
 * No conversation. Conversation is the root of all evil.
 * Ok, you can talk, but most roleplays die when all the active players spend 10 ingame days speaking to one another. It's ok to say "Do you want to follow me?", or "gimme all ur monies", as that can be answered in a single post. But if I say "How are you?" and then wait for an answer, you have to respond with "I'm _____.", which'll then result in some other question, and this'll continue until you then realise you spent 3 days talking, and you have no idea how to explain this sudden lack of food, water, or sleep that your character just experienced, and just silently drop out. So as silly as it sounds, I'm going to have to say "No." to being talkative. Commands and imperiatives are ok, questions that don't lead to other questions are also ok, but don't lead other people into the death-trap that is conversation. They might still want to play.

Joining Information and Time
Here's how time works: Pass it forwards as necessary. Make sure you're roughly in line with everyone else.  PUT THE TIME AND DAY ON THE TOP OF YOUR POST . Just don't charge weeks into the future in a single post, and make sure that everyone else will still be able to meet your character if they feel like it. This is an experimental system to see if I can get around the issue where nobody wants to post, as it will push forwards the time and make it harder for people who haven't posted in a couple days to catch up.

As for joining, post; and shove some character information at the top, their name, age, and other information that we might want to know (such as them being an expert in martial arts). No application required, as I've yet to say "No." to one and I can't think of any reason why I might, except if you gave yourself magic powers or something.

Who knows? I might even remember to put your characters in the OP if I'm feeling ambitious. 