Board Thread:Suggestions/@comment-25178962-20140806130856/@comment-24108228-20140808110217

An Observer wrote: And yet, with an unnoticable and placeable bomb, you CAN make a medieval wall unretoolable - by blasting off one of the ramparts. '''I wish. I've stated this many times before: '''Explosives do nothing. '''No explosive can make a building unretoolable, therefore no explosive can make a building unusable. Explosives are useless for raiding. Utterly useless.

- Raid more effectively, avoiding detection while making buildings unretoolable, and in the case of smaller buildings like Forges, unusable. '''Avoiding detection? People don't walk around the village looking for red bricks. They walk around the village, fully aware that a small bomb will probably be ignited already. Quit assuming that everyone is completely blind to the existence of small bombs and face the truth, people can, and will, see a wielded brown gunpowder, and they will know what it is. They can also see the explosion, making it even more useless for stealth bombing. Once a bomb is lit, it is too late to do anything anyway. Once it explodes, it will be clear there is a raider, and who it is. You don't get extra opportunities, nor the ability to raid without them knowing, or an advantage over the regular bomb other than being cheap.

- Trade more effectively. Essentially, the Small Bomb would be an alternative gunpowder for warmongerer's everywhere when they are deciding what explosive to purchase. '''Nobody will buy an explosive that could be lit and blow you up mid trade, without you getting any warning. Nor sell it, as the buyer could do likewise.

- Defend more effectively. These small, controlable explosives can be extremely intimidating to those while pursuing you. In combination with a bottleneck (like Magma's secret entrance), this makes for a very deadly booby trap that is more difficult to notice because it does not change color on activation. '''There is almost no bottleneck entrances in the game, and gunpowder has a tiny explosion. You can walk around it with extreme ease. Plus, if your opponent is in a bottleneck, there is much easier ways to kill them than an extremely well timed small bomb explosion.

Adding to the usefullness of catapaults. I know I have already brought this up before, but Small Bombs can be launched less noticably than gunpowder. When you have little idea of whether the ground beneath you is about to blast apart or not, you are more likely to surrender to whatever group/individual is launching them. Traditional tribal warfare would be much more practical to lead. '''You can't aim a catapult. You just point it where you want to go and hop in. By the time you have got the correct angle, fired enough test shots, and managed to solve the issue of Robloxian physics being terrible and inconsistent, they will have noticed you a long time ago. There are three main issues with your points.
 * 1) Explosives don't do anything.
 * 2) This colour isn't invisible, and is easily noticeable, especially if it had black stripes going across it.
 * 3) There is no way we are going to get an explosive that gives the lighter no indication of it being lit past the editors and community. People want to know if they have lit their explosive.