Board Thread:Suggestions/@comment-25370207-20140907133403/@comment-25370207-20140908120844

First off, in reply to Narcoblix:

I didn't want it to have "Percentage of success" ratios because sickles are really sharp(the cutting edge that's facing you has a rough cross pattern which allows it to cut through vegetation easily), and even when blunt can still work like it wasn't. A single hack on a branch cuts it off 99% of the time, unless it's a really thick one(that's why I added exceptions for the apples and berries.) Note: My uncle has a farm, that's why I know.

In another note, I didn't want foraging in the formula because you're using a tool, not your bare hands. Harvesting with a sickle is different from without one, and in my opinion should be that way.

Second, to NoBanana.

Yeah, thanks for pointing that out. Here's a simpler formula:

(2 x items in crop)squared/(items in crop + farming level squared)

So, carrots at level 1:

(2 x 6)sqrd. / (6 + 1) sqrd. = 2.93 seconds

At level 2:

(144) / (8) sqrd. = 2.25 seconds

At level 3:

(144) / (9) sqrd. = 1.78 seconds

Level 4:

(144) / (100) = 1.44 seconds

Level 5:

(144) / (121) = 1.19 seconds

Level 10:

(144) / (256) = 0.56 seconds

This seems fair enough.

The 2 at the beggining where the number of items is multiplied can be the tier modifier, if tiers are ever implemented. It could get smaller per tier, like 2 for iron, 1.8 for steel, and 1.6 for mithril(the difference may be small, but trust me that's the most balanced and realistically fast).

And another thing, instead of resting time, the sickle could function like the forage tool. You get to the crop, click it with the sickle, your arm keeps hacking until the bar stops, and you can walk to your next crop. I just thought of this because a sickle is a lightweight tool, and you can't really get everything in one slash, it takes a like one per fruit, and I hate clicking multiple times(another reason I didn't want success rates; it's harvesting, not mining.)