Board Thread:Suggestions/@comment-26891902-20151108221646/@comment-26891902-20151112002958

NoBanana wrote: While I think of a reply to the post as a whole, I'd just like to point out that if your health can't regenerate once it goes below 50%, that means that you're stuck like that forever. Since your health is below 50% after you put on any armour better than rockma, or get hit by most mid-low tier weapons, or emerge victorious from at least a semi-balanced fight, you'll find yourself resetting a lot. You're right. I suggest that placing armor will automatically heal health to full if your previous health bar was 100%.

There's also the fact that with this suggestion, any item that can heal the health under thirst can also heal the one above the tools by an equal amount.

Ultrabug wrote: After you go past 50% there could be a bleeding effect instead, curable using band aids, as long as you stop the bleeding you can start to regen again. If you don't cure bleeding you would lose health at 1 health/second? Band aids could be crafted with fabric and string. If anything, the health loss should be 1% per second. I do like how bleeding would also halt health regeneration, though.