Board Thread:Suggestions/@comment-5354667-20140314173130/@comment-24108228-20140316182902

Full support, love everything about this.

This definatly is not OP, the resource required to make it can instantly kill someone assuming they don't have a herbal remedy. Nobody ever makes herbal remedies. Sure, it forces it into them, but we certainly do need more chemistry demand, this would supply it. Remedies are dirt cheap if you have the skill, poison however is not so cheap. If your scared of raiders abusing it, think of the number of people with poison. Not many. Now halve that to get how many also pursued high level smithing, and that is the number of people capable of using it. Anyone who has been in a biological war knows, without living on the correct island or owning a massive mushie farm, poison is not something for mass use.

Although I do agree with EvilShogun on knives. Knives are also something that needs extra uses, and a never ending poisoned weapon is a good one. Swords don't need any more advantages, they are overused enough.

The raiders never realised hatchets have higher DPS and cost less. RIP hatchet combat :( so much potential...

Though perhaps two-three poison for a knife? As it doesn't matter what knife you use, at the very most it takes 50 seconds to kill someone. Without a remedy, that's just cruel, especially as if you take a lump of coal and hit the torso instead of the arm, you've over halved the time it takes to die (20). With three poison for a knife, that makes it a lot more fair, as you cant mass produce poisoned weapons without a lot of waiting.

And for anyone who thinks it is OP, put it this way. Nobody ever gets poison. Most people don't know where mushrooms are. To get poison, you must first create herbal remedies (unless you're hardcore spire dwelling, in which case 63926 bombs works too, but that is slower and ineffective). It is so much easier to resist it than use it, a good farm makes it useless.