Board Thread:General Discussion/@comment-25045206-20150304043042/@comment-24108228-20150309074108

Hmm. The islands don't seem to follow a particular pattern as far as heat is concerned, especially considering the map wasn't designed with warmth in mind, and although it shouldn't be too hard to establish "Go high and it gets colder", the other dimensions are a bit trickier. However, I think I have something to make it a bit less "Welcome to the borders of bento! To your left is an extremely hot island, and also to your left is the coldest island in the game!"

The entire map is on a slant, and going from bottom left to top right, you have the coldest islands (magma, flax, and spire) situated near the bottom left, and warmest islands (desert, the oil half of mainland, and canyon). Paradise and bento (beginner's isles) will be both warm and cold over the year, but not to harsh on either side. Excellent for new player edcucation! Anomalies include plateau, which has surprisingly little snow for it's position on the map, and mainland, which will now look more like the setting for a Wild West movie. Side effects also include that anyone who wishes to settle off the edge of the map has a lot more to prepare for, and Qoazi is going to have to look like a flying Eskimo if he wants to avoid becoming the worlds first iceberg to fly an airship.