Board Thread:Suggestions/@comment-24108228-20150521225317/@comment-14788207-20150525092458

Ultrabug wrote: Potion of architecture? This would be very nice when you are trying to get a high enough architecture to build lighthouses.
 * Ingredient- Small Stone(?)
 * Base Effect- 1.5X architecture Skill Gain
 * Ferment Increase- +.5 Multiplier
 * Duration- 3 Minutes(?)

Potion of Smithing To make it more fair, once it ends you lose along with the extra level all skill towards the next level you already have? So if I am at about 5 1/2, the potion ups me to 6, then when I lose the effect I go back to 5.(?) I think this is a good idea but how about instead of increasing the smithing skill, you do the same thing as architecture (1.5X skill gain)
 * Ingredient- Refined Steel(?)
 * Base Effect- +1 Smithing Skill
 * Ferment Increase- +1 smithing Skill
 * Duration- 30 Seconds

Also here are some of my potion ideas (I'm using your layout)

Potion of Scavenging.

Ingrediant- Small pile of dirt (Because dirt is pretty much useless right now)

Base Effect- Decrease time to forage.

Ferment Increase- Decrease foraging time even more

Duration- 1 minute (-2 seconds for every time it was fermented)

Potion of Stealth.

Ingrediant: Oil (To hide in the shadows obviously)

Base Effect- Reduce the visibility of your charecters nametag.

Ferment increase- -2 stud visibility

Duration- 2 minute (-2 seconds for every time it was fermented)