Board Thread:Bug Reports/@comment-24108228-20150821002846/@comment-4842859-20150821224649

How is foraging berries in "bulk" easier than foraging sand in any way, shape or form? If you're going to claim it's "arguably easier", then argue it.

Berries:
 * 3 minute natural respawn time
 * 1 - 2 minute farming growth time
 * Must be replanted if farming
 * Limited supply
 * Most berries that naturally spawn in one area is on Canyon Island (6 Bushes - 54 berries)
 * 1/20 second forage time at all levels

Sand:
 * On literally every island
 * No respawn time
 * Does not move ever
 * Unlimited supply
 * 1 second forage time at all levels <1/5 second if not capped>

Assuming near 100% efficiency foraging natural berries, it's only possible to forage 18 berries/minute.

This rate could be increased with farming berries, but rates would vary depending on efficiency, use of a sickle, size of farm and RNG. After all berries are foraged, 1/9 of them would need to be recycled to continue collection.

Using that same 100% efficiency literally anybody can  INDEFINITELY  get 60 units of sand or snow every minute as it currently stands.

This number is increased to 300 units of sand if the cap were to be removed, and increases (marginally) at higher foraging levels, eventually capping at 1200 units of sand every minute at level 80 foraging.

There are only two recipes (three buildings) that use sandstone: Sandstone hut - 24 sand Sandstone well - 24 sand Sandstone hall - 48 sand

Given the projected figures at 100% efficiency, you can easily obtain enough sand to build all three structures in less than 2 minutes.

Please, go ahead and make your argument about why the cap is so outrageous. If you can reasonably convince me that it shouldn't be there, I'm more than happy to remove it. This game is already easy enough as it is, I don't see why it's such a problem that you have to spend 2 minutes to make a respawning water source.