Board Thread:Suggestions/@comment-26007341-20150427225931/@comment-24108228-20150502080541

I'm more than happy to defend the balance integrity of my suggestion, but not here, as it would be off topic. If you're curious, feel free to bring it up on my message wall (same goes with any other questions you might have), and I can give you a run-down.

Anyway, let's see what I can do. Skull wrote: I think that making the potato's soggy before hand would be a good idea but just keep the stats the same. Fine with me :D I kind of stated before that I wanted snow water so cooks would work harder. '''This is the issue. Potatoes are just potatoes, there's no incentive to get them outside of their hunger values. Unless they're OP, they're not going to be used, and by making them needlessly hard to get, you're not making food more difficult to get, you're making potatoes more difficult to get. So they won't get potatoes.''' And the sweaty potato was a joke XD. Good. And what is the timeframe, just a question I have been wandering. '''The majority of items fall under the medieval age, however a couple don't fit (stainless steel, coin press). However, if you're looking to please scar, you need to furfill his special timeframe, which is: Scar wrote somewhere: If the average person could make it on a survival island (given a couple exceptions such as frigates), it's ok. Otherwise, no. '''Or at least, that was the jist of it. It was several months ago.''' And Nooblox I like most of those ideas, so keep up with all the ideas. But now you get to think of portions and stuff before we consider it XD. '''Personally I feel that by this point, it's just clutter. Over half the prepared food items in the game revolve around potatoes, you're going to get scar coming to this thread and making "Cooking with Daisy" jokes again.''' Just my thoughts. Also, could you update the OP when you get the chance?