Board Thread:General Discussion/@comment-30638561-20131030195810/@comment-30638561-20131106021726

NoBanana wrote: Cannon summary so far To avoid getting sued for eye damage because people read all the text walls, here is a summary of what we have so far. I strongly suggest reading them, but some people may not want to, and it is nice to have them all in one place.

Large Cannon:

The large cannon will be a siege weapon designed for taking down the most tough of structures, like medieval walls, and medieval houses. It is an expensive piece of kit, and requires a total of 26 ores to create, load, and fire an explosive shot from one of these, but very rewarding.

Small bush stump x2, refined steel x6, plank x2 = Large Cannon It will require 5 engineering, 6 smithing and 4 chemistry.

Anvil + Refined iron x4 = Cannonball This will require 3 smithing.

Cannonball + Gunpowder = Explosive cannonball This will require 5 smithing and 5 chemistry.

Large cannon (the metal part) + Gunpowder + Cannonball = Reload

Visually, a large cannon will be huge, at about the height of a small tree stump, the length of a catamaran, and the width of a large leaf. It will be a very late game object, and the amount of ores to create it will reflect that.

A cannonball launched from it will travel 200 studs, then disappear, to stop it from killing people from across the map. An explosive cannonball will not disappear, and once 200 studs has been reached, it will explode, ignoring whether it hit a target or not. If a person or animal is hit by a cannonball, it will deal 300 damage, enough to kill any animal in the game, but not enough to kill any bosses that they might add (or extremely tough monsters, that might guard something important). An explosive cannonball will explode, killing animals and players instantly due to programs already in the game, and will have enough force to knock a medieval wall over. When a firemaking tool is used on it, it will emit a bright light and fire 10 seconds later, this can be stopped by use of a water container, and will reset the fuse and wait to be lit again.

Edits I have made

If you have read the above text walls, you might have noticed differences in the recipes and other items. I will explain why I have done so here.

Firstly, the cannon recipe has been changed, as well as the explosive cannonball. The cannon was changed to make it harder to get, as 6 iron can be obtained very easily, and the explosive cannonball was changed to stop the cost from being far to high, as it is already something that is too high to be implement-able. (About the same amount of ores as it takes to get full mithril tools and armour, starting from nothing at all).

The size has also been stated, to prevent any misunderstandings and provide a (perhaps temporary) idea of how big it is. We may change this, but I feel this is a good size, that stops it from being mounted on anything smaller than a merchant frigate with the sails burnt off etc, and makes it much more satisfactory to make.

Small Cannons

Small cannons are a smaller cannon, built for naval battles without huge custom ships, and general raiding for the average warring tribe.

Small Bush stump x2 + Refined Iron x6 = Small cannon This will require 2 engineering and 3 smithing.

Small cannon(the metal part) + Fuse + Cannonball = Reload

It will be about the size of a stone slab, and as tall as a boulder, and cannonballs shot from it will travel 150 studs and have a smaller effect. 130 damage will be done if a player is hit by a normal cannonball, and if it hits an animal, 200 damage will be dealt. The explosive cannonball will have the explosive force of a single block of gunpowder.

Edits I have made

The small explosive cannonball was removed, it will now take the normal explosive cannonballs, as they now use the same recipe. More information has been added overall.

As always, if a feature I changed/added is not to your liking, please tell me, as I would be happy to modify it so the idea is better. Your idea- it- it's goddamn perfect! Go get 'em scar!