Board Thread:Suggestions/@comment-5354667-20140314173130

(ignore spelling errors, incompletion, etc. I have yet to have my coffee for today. Also I accept the fact that this will probably never be added but at least give it a look.)

Poison-Tipped Weapons
Chemistry is one of those skills that is an "extra", at least in my view, even though the payout for it can be substantial. While thinking of ways to promote Chemistry just a little bit more, I thought of poison tipped weapons. I'm thinking that Arrows and Swords should be the primary things to poison (as they seem to be the most popular in life.) but maybe other weapons could be poisoned.

Stats & Recipe(s)
Just using the though of Arrows and Swords, they would be the following:
 * Poisoned arrows would slowly drain the 303 GUI health if they hit a player. This could also allow for another use of herbal remedies since they are kind of useless as well. It would probably dray at the same rate as rain would, just to keep it less-OP than it already is.
 * Poisoned Swords would do the same thing, but the way that they would damage would be that there would be a faster rate or more damage done to health (one or the other, both would be too OP).
 * For everything, the damage rate could possibly depend on the body part hit?

Recipes (Kind of tossing things around here) Poisoned Stone Arrow Stone Arrow + Poison(process item?)(tentative, maybe Mushroom?) Skill Requirements: Chemistry 7
 * Skill Requirements for Poisoned tipped arrows would vary depending on the type (stone, iron or steel)

Poisoned Iron Arrow Iron Arrow + Poison (process item?) Skill Requirements: Chemistry 7

Poisoned Steel Arrow Steel Arrow + Poison(process item?) Skill Requirements: Chemistry 8


 * SR Poisoned Swords would also vary depending on the type

Poisoned Iron Sword (recipe for iron sword) + Poison OR If you already have a sword, set down a glass of poison and click on it with the sword equipped. Skill Requirements: Chemistry 8

Poisoned Steel Sword (recipe for steel sword) + Poison OR If you already have a sword, set down a glass of poison and click on it with the sword equipped. Skill Requirements: Chemistry 9

Poisoned Mithril Sword (recipe for mithril sword) + Poison OR If you already have a sword, set down a glass of poison and click on it with the sword equipped. Skill Requirements: Chemistry 10 Poisoned Bluesteel Sword (recipe for bluesteel sword) + Poison OR If you already have a sword, set down a glass of poison and click on it with the sword equipped. Skill Requirements: Chemistry 10 (or whatever the highest level is because bluesteel is OP anyways)

Drinking a herbal remedy would stop these effects.

More Info on Stats
For everything, base damage would stay the same, the poison would just add an element to the 303 health.

Arrows
Stone Arrow:

Iron Arrow:

Steel Arrow:

Swords
Iron Sword

Steel Sword

Mithril Sword

Bluesteel Sword (this sounds too OP for me but empty data tables bother me)

Why should this be added?
Yes, it sounds a little OP, I know that, but it has its benefits.
 * Chemistry and Herbal remedies would be more sought after
 * Another element of difficulty (the game is too easy, you can survive a raid by swimming away.)
 * Poisoned food is under the same category, so poisoned weapons are realistic enough to fit in this setting.
 * Stats are still high, so you wouldn't see new people gallivanting around with poisoned weapons (unless some delusional advanced player decides to hand them over, which is doubtful.)
 * Something I haven't thought of yet because  I'm too busy fan-girling over this

Arrows
The damage that the arrow does would depend on the type of material that it is made of, and the area that it hits. It would look the same as a regular arrow (since you don't see arrows when they fire from a bow).

Swords
The damage that is done also varies on the type of material that it is made of, and the area that it hits. The tip of the sword would be slightly green afterwards(?).

''So this is an idea, I don't care for it, so go a head criticize it, love it, throw ice cubes at it, I don't have a preference. I'm not going to contribute to it anymore than I have other than updating the post with the latest changes.'' 