Board Thread:Guides/@comment-5632246-20130925223058

Survival 303 is not only about having the knowledge and skill(sorta) to survive, but it's also about learning to deal with other players. Starting a tribe is a good way to make survival easier and have friendly(ish) conversations with other players. This guide will help you lead a tribe and dominate the server.

Step 1: Gain Power

If you don't know how to make a nifty handle, you won't be able to get that many members. The members should not be more powerful than the leader, otherwise mutiny could occur. I would suggest getting at least advanced iron weapons before starting a tribe. Also, try to have weapons and armor one stage better than the rest of your members.

Step 2: Decide Your Tribe's Role

Your tribe needs a role. If a tribe is just standing out there doing nothing, that's really boring. Here are common tribe roles.

Raiders: These guys are usually really high-powered, having at least steel weapons. They are all experienced fighting teams of three to four people who get all supplies other than weapons by attacking others. It is advised to have a more powerful weapon before starting this tribe.

Trader: These tribes usually consist of two to three people. Traders are expert crafters. They usually have good knowledge of the recipes and know where everything is located. Traders usually aren't that powerful, because most of their weaponry is traded, but they have quick boats and many valuable items.

Survivor Tribes: These tribes can vary in population. They don't really interact with others much, but it is advisable not to attack them. They typically have steel weapons and have an abundant supply of, well, supplies.

And, here are a few less common tribes:

Pirates: Raiders that do not have a land settlement. These guys live on boats, and maybe have a small settlement on an island. They live off of attacking other boats, and vary in numbers. They are typically powerful, but not as powerful as raiders.

Businesses: These are similar to Traders, but they are dedicated to making a certain thing, such as foods or boats. They aren't usually more than two people, and aren't the most powerful tribe type there is.

Step 3: Trust or Intimidation?

You have to decide how you will get your tribe to obey you, otherwise you will soon have a mutiny on your hands. Trust is the most common tactic, where you are sincerely friendly to the other person and can trust each other to guard important things and such. Intimidation is usually used for an empire, and is carried out by the leader having the most powerful weapons. Nobody wants to stand against you in fear of being killed. You also have to deal with disobeying. You have to find some sort of punishment for not obeying your command. For empire, something bad for survival, such as attacking the player, or not letting him have food, will do something like that. Trust, however, is pretty hard. You have to make the person want to obey you, and have to have a god reputation. If they do disobey, a less severe form of imperial punishment could be good.

Step 4: Member Roles

Each member has to have a distinct role. It is advisable not to have two people for one role, unless it is something really hard like mass farming. The leader is most commonly the architect or blacksmith, due to the leader having built a forge by the time he/she starts, considering he/she followed my advice of starting when you get iron.

Step 5: Expand

From here on out, your tribe pretty much runs itself, and any growth is up to you. You can build more settlements on different islands, create more items to make a bustling city, and some other third thing.

Soo, yeah. I might make another guide, or something. Or not. 