Board Thread:Off-Topic/@comment-24108228-20150711132827/@comment-14788207-20150717163819

NoBanana wrote: Given most the active community (and numerous new forumites) have posted, I guess it's probably my turn or something.

To begin with, I'd go to rockma to mine gold and make steel tools and weaponry (and lots of crossbows), and I would kill cows for 2 minutes so I had enough food to last my everlasting game. I'd pay my taxes and avoid server commotion, and once I decided I was done I'd head to plateau.

Once I'm there, I can start my rebellion plan. Using charcoal and herbal remedies, I can level my chemistry skill. This will grant me the ability to make poison, and so I'll collect the ingredients and make a few batches. And now I can begin to rebel.

First, I join desert as a guard, and wait till I have their trust. I then proceed to poison their food while "whats-his-face" is tax collecting, and blame it on magma. This will start a war, at which point I'll be convieniently busy at spire.

While I'm there, I'll send a PM to magma's leader, offering to backstab my entire tribe to make them RQ, in return for tax immunity. Given that I wasn't paying my taxes in the first place (being at war with them), they'll probably agree. I then proceed to kill the entire lot of them and burn their settlement before they can get weapons, and pick off the remains until they're all gone. I'll claim my tax immunity, and track down "whats-his-face".

Although I could stop here, given that I'm tax immune for my services to magma, I have little else to do, so I catch up with "what-his-face" and explain to him that killing the evil desert people was fun and I'd be happy to hunt down more people for the empire. Given that there's 6 new player slots, it'll probably take a while before all 6 of them are taken up by players smart enough to realise that disobeying magma is a bad idea, so I'll likely be put into use a fair amount. While I sail around looking for people, I'll collect some bluesteel ingrediants, so I can make a sizeable quantity of reinforced bluesteel armour. As an assasin, I can earn their trust, and eventually trick them into allowing me into magma. I'll craft as much bluesteel as I can, and head out with a sulphur. I'll collect some rockma hide for the armour, and create a catamaran at plateau. I'll then go to spire, and blow up a sulphur and mithril vein's casing so I can make bombs and yewbeams. I'll switch to triple yewbeams + steel arrows, don a set of reinforced bluesteel, and hop onto my catamaran to hunt down "whats-his-face", and kill the magma tribe, once and for all.

I'll have the element of surprise, and better armour (armour weight doesn't matter in a sea battle, and my foe needs land manoeuvrability for travelling on foot), so I can kill him and startle the magma tribe. While they try and figure out what to do, I'll blow up as many vein casings as I can, and alert the whole server that you can now mine mithril and sulphur again. I'll keep an eye out for magma, and kill any solo parties that try to kill me. Eventually, magma will launch a cordinated attack, but before they can do that I will gather a few allies (who will now have mithril) and kill the magma attackers. This will mean the base is unguarded, so I can blow my way into the fort and destroy and steal as much as I can, while my friends pick off the magma tribe as they try and sort themselves out. Eventually, I can begin making them RQ, and claim victory!

And then I'd get bored, because I killed the enemy and have nothing to do. Ah well. You just broke your own rule. If you can't leave then how could people RQ?