Thread:NoBanana/@comment-14788207-20150415100635/@comment-14788207-20150424160855

NoBanana wrote: I just realised I hadn't posted to this in a while, and sort of just left you with less answers than you had questions. Sorry about that.

I'm going to take a different approach to this, why do we need a light node? I understand it could help your story as an excuse to kickstart magic without having to go through the issues of using a claimed node, but that is somewhat intentional. Using a node without binding yourself to a tribe (an action quite a lot of people don't want to do) is difficult and requires thought into either how your character got permission, or how your character is consistently tapping from the node without being spotted. It can consume a fairly large proportion of your posts, and therefore makes magic a less common activity rather than a skill every single character is fluent in. Things like enchanted bows and ritual magic exist so that the people who don't have the time, energy, creativity or willpower to get their character access to a node don't have to, but at the same time they don't get to use the battle magic and more interesting spells.

In essence, by making each node somewhat difficult to get access to, I make the new people who want to join think "Do I really need this node, or am I using it because it's there and would make me more cool?". I understand your perspective, but I don't feel that your light node adds enough to the story to make it worth the clutter and disrepencies that it creates. I'm not just suggesting this to help my story. I'm doing it so it can be one of the first large events in the RP. If I think up ideas for a light node later on in the rp, would you accept the idea?