Board Thread:Suggestions/@comment-25370207-20140907133403/@comment-24899099-20140907192655

NoBanana wrote: I like this. If I ever write a long text wall on a farming overhaul, I'll definitely Copy+Paste use this idea. I like to farm when I get the chance, and I seriously hate some crops because they're impossible to harvest. If anyone can send me a video of successfully harvesting a 5x5 berry farm without missing anything, foraging any compost, and doing it all under 2 minutes, I'll give them a cookie.

On a more serious note, I have a few ideas for the upgraded versions.

We can have 5 types of sickle: Stone Sickle Iron Sickle Steel Sickle Mithril Sickle Bluesteel Sickle

They are crafted with a small stick and their corresponding material, and in the case of metal ones, an anvil at the start. They all have their own modifier which applies to the formula. Stone is x5 (encouraging progression), iron is x2, steel and bluesteel x1, and mithril x0.75. They all do the same amount of damage as their corresponding pickaxe, and have the same resting time as one when attacking other players.

This not only balances the sickle's ability to let players have huge farms and harvest them easily, but it also means that if you want a good sickle you either need to pursue more skills (which is good), or be nice to others and have them get you one (which is also good). My first thought on this was that only the mithril and arguably steel and bluesteel would be faster than normal, And even then only in the case of berries, And arguably wheat. Picking onions and carrots would only marginally faster if you had more than 1 compost, I do Think these speeds should be buffed considerally.