Board Thread:General Discussion/@comment-14788207-20141106204208/@comment-24108228-20141126230020

Nooblox wrote: I got an idea. The bolt will still poison them like normal BUT at the expense of decreased roblox damage. This doesn't solve the issue. Lets look at this from another angle:

I want to kill Narcoblix a random guy I met. In fact, I hate Narco this random guy so much, that I'm willing to get myself poison from a deadly snake to do so. But before I get this poison to kill Narco the random guy, I'm going to do a small amount of theory.

To kill Narco the random person (ok I'll stop now), I need to deal a set amount of damage. To help me deal this damage, poison lets me hit my foe twice as many times before they reach me. However, there's a catch. Poison bolts deal half as much damage, and cost a lot more. Before I indulge in poison, I should take the following into account: That means that the poison bolts would only be effective on 5% of people, the other 95% are either just as easily killed by regular bolts, or can kill you from a range too. Why go through the trouble to get poison bolts when it hardly even helps, and in most cases, actually hinders you?
 * 1) Is my enemy wearing armour? (90% of the time, no)
 * 2) Have they omitted to create any ranged weaponry? (50% of those cases, no)