Board Thread:Suggestions/@comment-24622648-20141125011514/@comment-24108228-20141126224431

Ultrabug wrote: Most players can handle anything the game can throw at them after a single day of learning. It is way too easy to survive. And I imagined instead of suggesting a nerf, you would give what your idea of a derf would be. Like change it to this, or to that.

'''As someone who played H4rdc0re 303 a lot, I can tell you this would be very similar. H4rdc0re 303 was, as you would expect, not new player friendly.''' Having spent ages trying to formulate an opinion on this, I've finally managed.

Ok, let's get this straight. I would personally love this suggestion. It's the kind of thing that would get me playing 303 again, it would make 303 changing and each game unique, and I wouldn't be forced to try and make something out of a game that simply is not what I'm trying to make it into. Started in fall? Unique game experience. Part of a tribe that didn't prepare properly for winter? Unique game experience. Got my winter food supplies stolen by a raider? Unique game experience. No seasons, flat out solid food abundance and repeated gameplay? Not a unique game experience.

However, the way you suggest it is still very abundant in issues. I'm going to go through your post and point out everything I dislike. Ultrabug wrote: Summer would be, well; summery. The days would be long and bring hardly any change to what the regular game is at now other than cutting the chance of rain in half. Great right? However, with the removal of rain all drinkable water sources regen half as quickly, this includes all ponds, waterfalls and wells and anything else you can drink from. This also adds a small nerf to farming, all crops will take 10% longer to grow, as plants need water to grow. But lets move on to my personal favorite season; winter. '''Heh heh. Slight fail there.''' Not much to argue about here. Personally, I think summer should just be regular 303. Summer is a nice season, and therefore the overly passive nature of the current 303 would be a good setting. Perhaps the storm thing could be applicable, although I don't see many storms anyway (most just sit around on uninhabited islands or in the middle of the ocean). Fall is great, except for the lack of leaves. Thats right, during fall when a tree regens it would recieve only a 50% chance to spawn it's leaves, the same goes for bushes. Instead of the regular small leaves on bushes, you now get 4 small sticks as dead bushes do. You can still farm during the fall, but not as effectivly as in spring, all farming speeds will be cut by 20%. Firstly, the leaves thing is over-doing it. Leaves are a core part of starting out, and if you spawn on an island with few trees (flax for example), you may end up with no leaves. To replace this, how about we simply make trees regenerate more slowly. Perhaps we could finally give use to chopping off the leaves from a large tree, who knows?

As for farming, 20% isn't all that much. Farms are remarkably fast, two wheat composts, permanently attended to, could keep a cook busy indefinitely. I say we half the speed, give those farmers something to worry about. We gave them sickles, now give them an excuse to use them.

Also, you missed something, fishing. I can just sit by my fire all year and fish with no worries. It cant be denied that fishing provides a plethora of food, and with current numbers, a good fisher would be all it takes to feed a tribe of 4-5. I think fishing should also be halved in the time to catch food, it will help keep the balance. Winter would be nice Whaaaat, a time to relax and enjoy your hot, non-existant cocoa. That is until your character starts freezing to death and becomes dehydrated. During winter, the non well water sources will freeze over, meaning you can't drink from them anymore. And you will develope a cold if you stay away from fire for too long. And as for storms? Well they now will snow instead of rain; you won't be damaged but LAND masses below the storm will be covered in about a half stud deep snow even if the storm doesn't cover the whole island. When walking in snow your walkspeed will drop by 1. And you wanted leaves during this season? Well too bad, you get none all of the leaves will stay unspawned until spring. Any crops planted before this season will grow, but if they are planted after the season begins, they will not grow and will drop their seed item. This season is the time when you want to stay inside by your nice warm stove and wait out the winter, eating your pies and bread, maybe sipping on apple juice. But this would be the shortest season so no worries. But lets go into nicer weather, maybe. Ok, I don't like winter. I really don't like winter.

Let's start with the leaves. No leaves at all. For half an hour? Most people's first games don't even last that long, especially if they don't do well. If I start in winter, how am I supposed to live? I cant make a firemaking now without leaves, and even if I conveniently spawn on an island with enough stone for a flint, I now have to burn wood to keep alive. Wood has a pretty short burn time. Much shorter than it's respawn time. I'll be dead in minutes, despite my incredible resourcefulness and luck.

As for the "No Farming", that's also controversial. Although it would emphasise the point of "Stock up food", it makes it very harsh for those who spawned in winter and didn't get the chance. I suggest we make it so instead, natural food sources respawn much, much slower (3-4 times slower), and farming is also slowed by 3x. Fishing receives an identical hit to farming.

You also mentioned all the water sources freezing over and becoming completely unusable. Although this would create someone interesting results on some sources (Paradise mini-sea? The waterfalls?), the overall effect is much too harsh. I suggest that the snowstorms, which will be rather frequent, will have the side effect of freezing any water source below it, every 20 seconds. A nearby stove can keep water thawed even during snowstorms, but otherwise you will have to thaw all the ice after a snowstorm strikes.

And finally, "Colds". This is probably one of the worst aspects, as it forces you to stay near a fire, so stationary and stuck in one place. I think that we should make snowstorms extremely frequent (having two at once being common), and being exposed to one for too long will give you a cold. This has a small snowflake GUI border the outside of the screen, and start draining your health 2x as fast as a storm would. It is cured via standing near a fire. Spring is a time of growing, pretty flowers and of course cleaning. But you don't have to clean, I won't make you. Instead, you will be stuck inside hiding from the storms as they occur 25% quicker then in the current game. And with these storms, your drinkable water sources will also fill up 20% as fast as usual, water is at a surplus so farming is too. Thats right, farming will now be buffed after it's recent murder. During this season Growing speeds are increased by 30%, your crops have water, and sunlight, what a great day it is. Now would be the time to start stocking food for the coming summer droughts and then the full blown killing of farming and the injureys of water. Spring is good. I like spring. All seasons would last for about 30 minutes, and 5 minutes prior to the change a notice would be sent out by the server onto the chat. At the time of change another notice would be sent. While writing this post, I had an idea. Instead of 30 minute seasons, where you might see a full 303 year in a good game, we could have it 1 hour, or perhaps even two. That means that you will most likely see one or two seasons in a short game, or in a long one, 2-3. Instead of a constantly changing world, each game is different. Any effect is massively amplified, and therefore even the heavily nerfed winter from what it originally was is still a long, harsh, and unforgiving season. Depending on what server you join and when you join it, you could have a completely different game, even if you don't interact with others. Season Length <20 Minutes 20-30 Minutes 30-60 Minutes 60-120 Minutes >120 Minutes As a final note, it would be necessary for my "Beef Nerf" thread to go through if we are to nerf hunger like this, so we can also apply the seasonal nerfs to animals. Why don't you show it some support :D