Board Thread:Suggestions/@comment-25178962-20141014003437

Breaking away from the curmogeonly form of Scar's suggestions mega-thread, I am moving to a more free-form thread that I can address points in without fear of being warned for excessive thread-hijacking.

A Pausing Reload
This is a direct attack on multi-wielders of any tool, where the base concept is this: the reload of a tool is paused when the tool is not selected. This allows those who invest in the expensive multi-wielding technique a first strike bonus, but does not allow them a continued, dependable DPS bonus against single wielders, while also needing to be concerned about the time it takes to switch weapons. This also notably hits users of fire-makers, and resource gathering tools. Processes that are meant to take some time can do so dependably.

Debuffs while reloading
While equipped with a tool that is reloading, you have a speed penalty. This adds a dimension to combat that weaker players in groups can capitalize on against soloist's, so that striking opens yourself to attack by other players. As a ranged-weapon debuff, it encourages rangers to find cover between shots, rather than start lining up their next one in the open. It also encourages the idea that using a bow in CQC is suicidal, and you should instead at least have a hatchet on you as well.

Executing a Reload
In the case of ranged weapons, at times it is not always in your best interest to reload immediately (so that you can find cover and such), so instead, they have the ability to press 'R' or click again to begin reloading.

Tenative Balancing Suggestions
-Extend Ranged Weapon Range-

This is a very simple idea to counter the immense loss that the ranged community would suffer by not being able to get off more than one shot without a melee skirmisher protecting them, and that is to give them the breathing room to do so. 