Board Thread:Suggestions/@comment-24071241-20140528211914/@comment-24542952-20140627173236

Lemme nerf the storm WHILE keeping it effective:

It doesn't put fireproofed items on fire, but the explosion should be able to blow it apart. Also a few 2x2x2 blocks that are on fire are thrown around just for extra effect.

There should be ATLEAST 1 lightning strike and a MAX of 3 lightning strikes per storm. Also the exploision should effect the area of a 30x30x30 studs (maybe a bit too OP, but we can always reduce it to 20 or 15 studs).

The storm has a higher chance of hitting stone buildings and people with iron armour+ (the more health you get from the armour, the more chance there is). Stone buildings are only in advanced tribes and advanced tribes can always remake things. People with no armour,  woven vests, quivers (with nothing else on), rockma armor, and leather armor  will not be effected

People who are wearing armour WILL survive the lightning BUT the armour will be taken off the player (and the player will need to make it again). If its bluesteel or mith then the armour is put into the backpack and re-named "broken ____ armour". Broken armour can be made back into normal armour by getting gold/chronium (mith/bluesteel) and using one of the following recipes (depending on mith or bluesteel):

Anvil + Broken ____ armour + gold (for mith)

Anvil + Broken ____ armour + chronium (for bluesteel)

This will stop raiders from ruling the server full of noobs that can never get passed the stone age BUT it won't make them RQ as it can be fixed in 1-2 minutes (noobs can attack him at this time).

One more thing. When someone has been hit by lightning, the server chat will say in a yellow writing:

"_____ has been killed with lightning!"

OR if you survive because of armour:

"_____ has survived a lightning bolt!"

Feedback of the redraft.