Board Thread:General Discussion/@comment-24108228-20151119183340/@comment-5354667-20151120192105

Qoazi wrote: Makes it fairly safe unless he kills you.

Reminds me of another point.

You'll want to have solid weapons (steel or above) just in case someone decides to attack you, because there have been people who have run up to me with a battle club (I never had a player with high-end weapons/armour/tools attack me before, usually because raiding a shop is useless. Keep all of your items in your backpack; never have them out). My preferred weapons are a bluesteel spear and a crossbow since I've found that if you wear armour, you're going to get more people who want to form the shop as more of a tribe because they think that you'll protect them (again, my opinion). However, I almost always have my own armour with me just in case.

Also, another thing to add if you don't want people turning the shop into a tribe (which, in my opinion, just defeats the purpose of having a shop in the first place), to not fortify the area in which you set up. Putting some buildings around, like a forge or a bakery is fine, especially if you're trying to promote learning the crafting mechanic, but putting up walls will just invite players to stay with you. This would be fine, except the ones that tend to stick around are not the most experienced, and will continue to request items from you in order to advance. It's all right if you have one helper, but having five just makes it more of a tribe than an actual shop. But, this is just my opinion. If you do want to set up buildings, make sure that they're the big ones (like a bakery that has a well, stove and mill in one building so that you're keeping the shop look somewhat distinct). Now that smelteries are a thing, that's probably better than a forge.

However, if you want a lot of people to be living with you, just disregard that. Since my play style was always nomadic (and still is, to an extent), I never wanted more than two people hanging around.