Board Thread:Suggestions/@comment-24553306-20140216021433/@comment-30638561-20140216195043

NoBanana wrote: A new cart that is faster than walking would be nice, but other than that, the other ideas are flawed.

Clockwork stuff is rather out of the timezone, and if it was added there would have to be a lot of interesting stuff with it. Engineering really isn't supposed to be very useful. Let me explain clockworks: Gears. Turned by a mainspring. That's the definition. And guess just what gears and a mainspring are: Little pieces of metal. Yup.

BASIC INGREDIENTS

Cog: 1 Iron (requires 3 engineering

Mainspring: 2 Iron (requires 3 engineering)

Clockwork frame: Cog + Cog + Mainspring

CLOCKS

Grandfather Clock: Clockwork Frame + Small Tree Stump + Iron x2 + Glass (4 Engineering)

The simplest of the clocks, the grandfather clock is not very accurate in telling time. It has to be fixed constantly by left clicking on it. The grandfather clock has a wooden body with a glass panel on the bottom. The panel shows a slowly moving pendulum.

Wall Clock: Clockwork frame + Glass x 3 + Iron x2 (5 Engineering)

Smaller and more accurate, the wall clock is a must-have for any civilized village. It has an Iron base, with 2 hands on the clock moving through a barely translucent glass shell. It has to be fixed way less often.

Pocket Watch: Clockwork Frame + Glass + Gold x3 (7 Engineering)

The best of the best, the pocket watch has a golden body, and looks like a thick, rounded off gold coin. On left click, the watch opens up and reveals a dial. This watch is very accurate and only has to be fixed once in a while.

Dead Ringer: Left Arm (Admin Tool)

It's the Dead Ringer. From TF2. If the admin in question wielding the watch is attacked, they will take no damage from the initial hit, become invisible for a short time, and leave a fake body behind. They are then able to uncloak and laugh at the petty foe.