Thread:Qoazi/@comment-24108228-20150805150203/@comment-24899099-20150805155432

well, While weight does factor on it is for the most part rather negligible (now that's a mouthfull, had to google the Spelling and had no idea it was spelt like that) and can therefore be ignored. The best way to keep it in the air is to add a Medieval wall to the ship itself during Construction, To do this you'd have to align the ship with the studgrid however, But that i have gone through enough i Think. Once done simply closing the gate would teleport the whole ship to where it was made, resetting the height while doing so, Giving you theoretically infinite flight time aslong as you teleport every now and then. You could also Place more gates for more teleport locations if you manage to studgrid the ship while flying in midair. It is what my "Mothership" was based on.

Another way would be attaching the launching part of catapults, You'd need atleast 3 to stop falling of a small ship, 4-5 to gain any noticeable height ("Noticeable" is keyword here, You'd notice even when it was just a single catapult, But am comparing between Click and when the catapult has reloaded, The total gain so to say).

You can also use airships for anything involving the movement of parts, it is not limited to making bases or flying but could be used to Power machinery or.... toys