Board Thread:Suggestions/@comment-24108228-20140703235414/@comment-25064756-20140805155113

Mojman456 wrote: Octometaknight wrote: Even if these highly overpowered bombs would be clearly unobtainable, some hacker could come in and hack in a Bomb[20] and send us from Roblox all the way to Starcraft II.

We should add a limit before we all die. Or we could add a bomb proof wall. But of course, building new bomb proof walls will spark a desire for bigger bombs, and of course, the servers get more chaotic and laggy.

But of course, this is a suggestion to be taken in, and of course, here is a text wall.

So, when we have a medieval wall (Bomb [1] proof wall), we want something to destro it. Obviousley, so the big bertha was born. Of course, we want something to hide behide, or at least deal with it in some manner, so a blast proof wall is made. (Big Bertha proof wall). But now we want something else to destroy it, so Bomb [3] is born. We then want something to hide behind, so the reinforced wall is created. (Bomb [3] proof wall). And this of course, keeps going up and onwards, until the new player joining is instantly killed by a Bomb [1337] because they didn't get to hide behind the wall that is the unobtainnuim barrier. This keeps going upwards. It's an arms race, something that people keep going higher with. Not to mention the remarkably expensive costs.

And say you don't want a wall to hide behind. Say you want a bomb defuser. Well, we just ended every single possible bomb out there. It annhilates bomb's easily by de-igniting them, and then you can just forrage them. That would be remarkably OP.

By the way....

Does any of this sound familar? An idea is to make a structure like a bunker, which is pratically immune to the scorch effect, even if bomb is denonated inside. The bunker would be able to soak all the bomb explosion, preventing such effect.