Board Thread:Suggestions/@comment-25370207-20140907133403/@comment-24899099-20140907143812

MarcelinesRevenge wrote: No, it's not a weapon.

Introduction

In ancient times, people harvested crops '''without pulling out the darned soil beneath them. '''In 303 terms, foraging your new grown crops then realizing that your whole farm is gone, then you'd have to pull out all that compost out and re-place them. Or, accidentally foraging a compost and messing up your farm.

My proposed, er, solution is a tool called a Sickle. It's an L-shaped bladed tool used by farmers to harvest/trim their crops. Kinda like a forage tool but plants/leaves only. It will be used the same way as the pickaxe or axe, except that it is always successful, harvests all crops in the same plot(that means all the crops that grew from one seed or in scripting terms the objects in the same model) in one click, and the resting speed would be calculated as:

(number of items in the crop)/(farming level)(number of items in crop - farming level)

Say you're about to harvest some carrots at level 1.(Note: carrots are root crops, using a sickle should take just the leaves, but since this is 303 where 2 walls and some leaves make a lumbermill, meh.)

(3 carrots + 3 carrot leaves)/(1)(3+3-1) = 6/5 = 1.2 seconds of resting time.

If you level up and harvest carrots again,

6/2(6-2) = 6/8 = 0.75 seconds of resting time.

What if you plant berries and are at level 5?

(1 leaves + 9 berries)/5(10-5) = 10/25 = 0.4 seconds resting time(and the bush stump is left there.)

Or, if you really hate long calculations, the resting time should be just one second. I only wanted the resting time variation to make it a bit realistic, you know, different crops take longer or shorter to harvest than others.

I think harvesting crops using this tool should also give around 0.1 skill levels, or none since 0.1 doesn't seem really significant .-.

Also, an exception to the harvesting thing would be berry bushes and apple trees, that should leave a stump.

Crafting

'''Sickle = Anvil + Small Stick + Ref. Iron'''

Crafting 2, Smithing 2 like an iron pick which it should resemble half of...

Damage would be the same as an iron pick.

Not OP, check. Good concept, you'll decide that but I think that's also a check, since it would be very helpful for tribes living in Plateau, Desert, Rockma, Ore, or any place that you'd need a farm.

I do Think this is really good and should be added, But for maths sake i'd like to mention that your Calculations are wrong.

(3 carrots + 3 carrot leaves)/(1)(3+3-1) = 6*5 = 30

(3 carrots + 3 carrot leaves)/(1(3+3-1)) = 6/5 = 1.2

Now as for gameplay i Think this would greatly help making a tedious task much less tedious and would help making Big farms more viable of an option (But also you now wouldn't get the foraging experience) But it's a really good idea. One question however is, If/how we would implement steel and mithril versions. Simply make it faster? It's already very fast for an iron tool, Nerf the Iron version (That i can only cut like 2 carrots each hit?) and that steel and mithril can cut more each hit?

just something to consider, Not that we need to add any other upgraded versions but most other Tools do have that.