Board Thread:Suggestions/@comment-25178962-20141114003357/@comment-25178962-20141117234238

NoBanana wrote:

Sorry for being slightly off topic, but I'm seriously curious now.

You've said you build plantations on desert and trick the server into helping out. Since plantations are made of almost exclusively foragable materials, and your not exactly hiding it, how many times have you been attacked by foraging nubs? Frankly, it is my leading source of ragequits. In fact, I can only recall once that I successfully left a game after building a desert farm without it being attacked by someone who didn't even need to use a firemaking bow.

Once again, I reiterate, farms are labor intensive like custom buildings, and unlike the other 'trade' skills, it has no protections. Chemistry has it's minimalism in vulnerable ingredients (and complete lack of a need for building apparatus). Blacksmithing has non-foragable building apparatus, and a built in security of a building in the first place. Shipbuilding has harbors. Miners don't need to put anything at risk except a lantern and steel pickaxe for some of the most valuable goods in the game.