Board Thread:Suggestions/@comment-25370207-20140908135209

Introduction

Your health suddenly drops to 25. You look around and see no one in the distance, except for a few huts in 5 different angles away from you. Trees everywhere since you're in a grove in Mainland. You don't know where it came from so you panic and hide behind a tree, not even being sure if the shooter can or cannot see you. You then suddenly die without any clue as to who or what killed you.

What?

Okay, here's what I'm on to: when you shoot an arrow, you see where it hits. Really. I don't need it to fly around in the air since we all hate lag, I just want it to be seen wherever it hits(if it hits a player's body part, since shooting something else doesn't really count as a shot and your ammo is magically conserved; that's on the next few parts of the suggestion)

Like, if I shoot your left arm with a crossbow, I'd see a bolt in your left arm(welded in to give the illusion of penetration), pointing at where I shot you from, like a real shot bolt would be.

If it was in the torso, you'd have one stuck in your torso. Armor would just make it look like it didn't penetrate as far by extending the bolt outwards farther from the victim.

The item that would be chucked into the victim would be the actual ammunition item, be it a Stone arrow or a bolt; to take it, simply forage it(it won't go in your backpack though, an arrow that penetrates you is usually removed first by breaking it off, then painfully pulling out the head, so it's broken. It would just be removed from the workspace.) This would stop you from moving for 1/3 of a second. You're gonna have to do it, since having a bolt stuck in your body would prevent you from regenerating health(or slow it down at least, if you think that's too much to handle.)

If the target is out of range or you hit nothing, nothing happens. You just rest and not lose an arrow/bolt.

Demo:

Let's modify the situation I started with.

Your health suddenly drops to 25. You find out that you've been shot behind you with a crossbow, evidenced by the bolt darted at your back. You simply walk in front of the tree that's been behind you, and know that the shooter is raging in the hut far behind because he failed.

See what I mean now?

Additional:(may or may not be considered since it isn't a very polished idea)

I don't know how shooting and not hitting anything doesn't makes you lose a bolt or an arrow. Can we make it so that anything else you hit would have a bolt/arrow in it? Like, if I hit the ground with a crossbow, a forageable bolt is darted onto the hitpoint if it is in range. If I hit none or something out of range, I still lose a bolt/arrow(I don't know how you could make it follow a trajectory since 303 ranged weapons are essentially lasers)(it is possible to make it follow the trajectory, but laggy.) This could change ranged combat mechanics considerably since hits would have to be more carefully aimed, and missed shots could be traced back to whoever did it.

The different arrows would have different penetrating strengths, and different surfaces would also have differing hardness, so here's what I propose:

A hardness chart for the materials in 303. Basically, anything flammable is either wood or leaves or thatching, so that's at 1, along with mud and dirt and grass and regular sand(shores). Sandstone is a bit easier to break than stone, so that's for 2. And lastly, stone is the obvious hardest, so that should be at 3.

Stone arrows can penetrate 1, Iron arrows can do 2 and below, and Steel arrows/Bolts can penetrate all. They can't pass through them, just get stuck midway. If an arrow/bolt hits something it can't penetrate, the item is put there but it isn't welded so it drops to the ground. Items welded to the surface would have a longer foraging time(around 5 seconds) since in reality it would take much longer to pull something out than to just take it from the ground. This is also to prevent people from collecting missed shots while in a fight; anyone who was almost hit and was dumb enough to try and pull out the arrow instead of hiding can be shot again.

This also works for javelins; Stone 1, Iron 2, Steel(along with Mithril and Bluesteel) can do 3.

''Additional on javelins: the javelin tool goes with the javelin stuck to the ground, so you'd have to actually take it from where it got stuck. If you didn't click on anything or it is out of range, nothing happens.'' 