Board Thread:General Discussion/@comment-4842859-20141004014439/@comment-6600457-20141020212323

Maybe it would be helpful to have some damage applied by fire, based on proximity. This would (obviously) be a realistic feature, and would also add more functionality to the catapult. Also, a fire at night or in the dark could create a small enough amount of light to be used as a rudimentary stationary light source. And one last thing is that, if warmth were implemented (probably not any time soon, as it's not essential), fire could, of course, create warmth. In general, the system for fire right now is kind of silly.