Board Thread:Suggestions/@comment-25178962-20140827014539

These would be equippable items (like armor) that restore a base amount of health. You cannot equip multiple bandages at once. Bandages do not add to max health, or health regeneration.

After a set time, the bandage would vanish, and you can equip a new bandage. The mesh for a bandage as an item would be the demensions of a small stick. When equipped, the bandage appears on the below the user's left shoulder on their arm, slightly larger around than the arm (comparable to how armor is slightly larger around than the torso).

The bandage adds swift redress to ranged players, buying yourself some time to find cover, or allowing you to poke out and return fire faster than before without risking immediate death. This will revolutionize fire-and-cover tactics, and add a new demension to combat.

There will be two bandages, a crude bandage, and a superior bandage.

What stats would be acceptable for these fellows?

Hemp + String > Create Item = Crude Bandage Crafting 3

Fabric + Herb > Create Item = Superior Bandage Crafting 5, Chemistry 2 