Board Thread:Suggestions/@comment-6600457-20141010205649

I know there have been multiple threads throughout this forum's history about cannons, and every single one has been stopped. I don't intend to start any kind of debate about cannons. But I do believe that there should either be a new siege weapon, or a buff to the catapult. The catapult is near impossible to aim, and, while it does have some usefulness in throwing flaming ammo and bombs, it really can do hardly any damage, considering most tribes fireproof. There are a couple of options here. One would be to add whole new mechanics to the game, like projectiles actually smashing through walls, not bouncing off-- possible, but not really the best way to go, probably. Another would be to maybe add some sort of damage to players (it's nearly impossible to hit players, but there could be a little bit of AoE) and also an accuracy boost. Now, the next part of this thread is not really a necessity, but I think would improve the game. So, there are tons of siege weapons that exist, much cooler than a simple catapult (onager, ballista, scorpion, trebuchet, etc). These would each have their own advantages and disadvantages. I don't really know, but I don't think any of them would be much harder to implement than a catapult. Anyways, these are just my thoughts. But the catapult at the moment has hardly any usefulness. As a parting thought, it would definitely also help to make it easier to put on a ship. Because artillery ships, while kind of difficult to build, are absolutely beast, and anyways, the catapult loses even more merit from being very difficult to transport. 