Board Thread:General Discussion/@comment-24108228-20140422205105/@comment-24108228-20140429153634

The wording on that is just so stupid. Could you have at least not said "good walkspeed + good protection =/= bad walkspeed + awesome protection"?

Take mithril armour. A simple to get piece of clothing that can protect you from whatever you like, and once mithril is mined, you can make three sets (well, simple for people aware of the location of mithril). Now take bluesteel armour. Requires _ veins of ___ to create, a reasource that takes roughly twice as long to respawn as a regular ore, so requiring you to locate lots of veins, which are ____ distributed around the map. This gives about 20% more health, at 2.5x the walkspeed reduction. Considering someone capable of taking 400 health points away from someone is easily capable of taking another 100, especially when their target is distinctly slower than them, the extra health isn't even much of an advantage. Let's make a better equation. You may have to scroll to see all of it. Less Cost + Usable Walkspeed + 20% Less Protection =/= More Cost + Unusable Walkspeed + 20% More Protection Dissatisfied? Look at a more distinctive connection, bento armour and reinforced steel armour. The walkspeed of steel armour is similar to bluesteel, the protection given in comparison is much greater, and steel - bento is much less than bluesteel - mithril.

Yet people never wear the steel, and always the bento. Walkspeed is a big thing, and often the main reason why people wear lesser armour. I have been in tribes of professional players where some have actively chosen no armour over reinforced mithril armour, as the walkspeed means that much to them in combat situations. The armour speeds isn't balanced, there are two choices. Bento and mithril. Speed vs Tank. I've never seen bluesteel armour except in screenshots of people showing off how rich they are.

Tl:Dr: Walkspeed means a lot in combat. More than an extra 75 health.