Thread:NoBanana/@comment-4842859-20131101203153/@comment-24108228-20131101230328

I enjoy doing this, as it means I know that bugs that make this harder will get stomped, so Ill list a few graphical misplacements.


 * Firstly, the drink button for water holders is caught in the range of unclickablilty for the move pad. (More on that later). I would have posted this in my post above, but I got used to it, as there is a small amount of the button still available to click on, and as I have played the game for a month now, I got into the habit of clicking in the corner that is useable. However, this is a real pain for new players, who are not used to tapping on the small amount of the button available. This could be fixed by placing a second drink button on the thirst bar, or simply moving the GUI upward.


 * Secondly, about 5 of the items in your backpack are unclickable due to the move pad. This is not a major issue, and one that cannot be fixed without moving the backpack GUI upwards rather drastically. However, it leads on to a feature I would like added, alongside the search function. If I was to type 'Oil' into the search bar, I would get both crude oil and filtered oil. This is not what I would want, as crude oil will not make a lantern, (or in some cases, a wall of lighthouses). The same happens for flax and flax flowers, along with most farming items and their seeds, and some other things. If you could add a system where you could select an item to show up, and only that item, that would be useful for many.

You may be wondering what I am going on about when I talk about the move pad. If you look at my lighthouse wall picture, you can see both a circle with a smaller cirle inside, and a jump button. They both have glitched hit boxes. Any item inside a square radius that is slightly bigger than the button cannot be pressed, which includes some GUI's. Ill add more bugs when I think of them.