User blog comment:Scarfacial/TODO List/@comment-5031893-20121127023859

This is what I think of the ideas:

Fall Damage

This is a good idea and I always thought it should be a part of the game because it is more realistic and it pushes players towards finding a safer way down from heights. Another thing to consider is water possibly negating fall damage.

Death pack

The death pack would be another good addition to the game for a few reasons. It would add a degree of risk in the game and cause players to be more cautious as to how they play the game. Like it would act as a deterrent to using restarting as a means to get around quickly. Also it would act as PvP reward in itself. Personally I think it should contain a X number or random(if possible, if not the last X items foraged: this is easy to get around though) items from the pack and X be based off of the players difficulty.

Difficulty

Good idea not much needs to be said about it other than have a way for players to distinguish what difficulty another player is on perhaps. Difficulty gives 303 veterans more of a challenge. Maybe change the second difficulty from Beginner to Normal and the final difficulty from Extreme to Hardcore?

PvP Rewards

Honestly I don't think there would need to be more rewards to PvP other than the death pack. The death pack seems to be a good enough incentive to go after other players. And if you do choose to put in more PvP benefits try to add something that would also encurage working with others in a tribe to balance it out.

I hope my feedback helps you. :)