Board Thread:Suggestions/@comment-5182677-20140415015653/@comment-24547695-20140419135338

How about, instead of different perks like damage and stuff ect, how about perks as in, how many people in one tribe, how long you can sprint for, and the perks are randomly given to the leader once a tribe member does something good and advances the tribe, like make steel, get iron ect.

Personally, passive abilities like faster skill leveling, faster walking speed, faster foraging ect from advancing the tribe seems like a really good idea, but damage increases, bomb explosion radius increase, not so much, because of what NoBanana said earlier in the topic.