Board Thread:Suggestions/@comment-24108228-20140703235414/@comment-25178962-20140809062406

Alright. Scorch mechanics and Big Bertha all sounds good to me, for two reasons. One, bombs need to do more damage, but don't need to destroy the 'most advanced wall in the game' (which, with a price as low as farming a quarry line for ten seconds, aught to be outranked by something that very lightly incorporates iron). Non-retoolability is my main goal when I am bombing someone. Petty revenge is my goal far more often than actually taking something. Same with other players, I believe. We need more satisfying destruction when taking down lower level buildings, and some amount of damage against the best around.