Board Thread:General Discussion/@comment-30638561-20131113031255/@comment-30638561-20131114012244

Narcoblix061898 wrote: Crykov wrote: I like the rarity of animals on other islands. Due to the new physics update it is a lot easier to move animals with a Merchant Frigate. Also, I think the parents, and children, would presumably fall off the edge of an island before they found any wheat. Don't forget servers can last for hours, even days. Entities that create bricks by themselves would lag every server. Does the physics update mean that the animals can now go over 1 stud high hills, or rather the animals will stop migrating towards where they spaned if they're moved a certain distance? I remember about a year ago me and a couple of my buddies were transporting cows from Mainland to Paradise, just so we would be the only source of milk in the server (the guys loved milk for some reason). When we finally moved the cows over (those little turds are annoying to get on a ship), they kept moving in the exact direction of their spawn. It annoyed the heck out of me. I pretty much gave up and decided we would rather block all the mithril and demand payment. Since this is meant for Magma, Rockma, and all those other inhospitable islands with caves, you could simply block the caves off with medieval doors. Of course, there should be a script where animals stop migrating to thier spaw after a certain distance.