Board Thread:Suggestions/@comment-24108228-20140215235517

Recently, we have gotten a lot of aesthetic items. I would like to suggest my own.

Path
Path is an unforagable, long, flat building that would be used as the name suggests. It would come in 2 types, dirt and stone. The purpose of this would be to make villages seem a bit more organised, as currently they are just a pile of buildings dotted around an island. Pathways would add a nice touch to a village.

Appearance
The path would be a long, flat brick, and would look identical to a stone slab, though with the dirt one dyed a light shade of brown, the same colour as dirt. The stone one would also be anchored, (suspended dirt paths wouldn't work), allowing for suspended pathways from different plateaus on main, or islands like spire-plateau to be much less of a forage hazard, and give it more use in general.

Recipe
The path, being a rather simple item, and having to be mass produced for any use, would cost very little. The recipes have been shown below. Stone Slab > Create Tool = Stone Path 3 Masonry

Small Pile of Dirt + Small Pile of Dirt > Create Tool = Dirt Path No Skills Required

Large Pile of Dirt > Create Tool = Dirt Path No Skills Required In the case of the dirt paths, two recipes have been provided. This is because small piles of dirt cannot be crafted into a larger one, as you would have to make them into mud for that. Therefore, to make it easier to mass produce and actually use, two recipes have been provided to allow for more pathing per dirt pile.

Architecture has also been omitted, as if one was to make paths, that would mean their architecture would shoot up to a very high level. To avoid this happening, architecture is not needed for the recipe.

Purpose
As the pathway seems somewhat small compared to most other suggestions here, (all of them are either really late game like the factory, or game changing items like a hot air balloon and controlled flight), I would like to interject that train of thought. The path actually would have a lot more uses than it would first seem. Here are a few less quickly thought of uses.

Firstly, its anchored properties will allow for much more stable pathways as stated before. The only stable ones currently that do not require massive resources (527 wells will make a flying and unforagable path, I'll give you that, but that isn't a very realistic option) would be the dock or harbour bridges, which can only be placed on water, limiting their use greatly. A stone path bridge would be a semi-realistic option for making a floating bridge (you cant complain about physics related realism with this kind of engine), and it would definately allow for bigger villages on mountains.

Secondly, pixel art. This would be a cheap, large, viewable and unforagable object. What more could you want? Place 2-3 next to each other for a square, and you are good to go. This may seem like a minor use, but there does seem to be a few pixel artists out there, just waiting for a cheap unforagable block to make their artwork out of. I certainly would make something stupidly large with a bunch of dirt paths on mainland, and Geff also seems to have taken a shine to pixel art (on some blog post I am far too lazy to quote). I'm sure there are others who would follow. It may catch on, and who knows? We could have a dedicated pixel artist in each tribe. Ok, maybe I am getting a bit hopeful :P

Custom house rooftops. We have structure walls, but no structure ceilings. It would also allow for easier blocking of certain entrances to caves and such, as a forge only fits over so much when blocking the top of canyon cave or something.

Conclusion
I hope you like my idea. It isn't really a big one, nor one that could cause many problems to the game. So nothing to lose. The real question is:

Do you think it would be worth the 10 minutes it would take to add this single block large building to the game? 