Board Thread:Suggestions/@comment-25178962-20141014003437/@comment-25178962-20141014004924

Addressing NoBanana's post directly:

With a less harsh debuff, and an increased range, wouldn't you be able to kill your victim without being reached?

Nothing is stopping them from doing that now, except that the placement of them would take some time, if not more than if they were lighting buildings on fire.

- Without reload debuffs: A friendly crossbowman takes aim at the distant noob and shoots him through the head, killing him instantly. Alternatively, a guard approaches and kills the noob.

-With reload debuffs: A friendly crossbowman takes aim at the distant noob and shoots him through the head, killing him instantly. The crossbowman takes some time to reload. Alternatively, a guard approaches and misses his first hit. The noob runs away. The guard does not strike again until he is sure he can hit the noob, because you know as well as I do the first instinct of someone being chased is to make crazy turns, and that is how people of the same speed catch up to you. The noob is killed.

Regarding Raider/tribe dispairity, now for raiders to have the effect a soloist multi-wielder they NEED to create tribes. Soloist raiders trade the power of multi-wield for the flexibility of a nomad.

Hopefuly, a boosted range assists with food theives.