Board Thread:General Discussion/@comment-24108228-20141020170717/@comment-25812005-20141111055240

Poisonchocolate wrote: Well, Narcoblix, what you seem to be saying is that adding new features only causes people to eventually want better ones, therefore they should not be added at all? This is faulty logic, in my opinion. Are you trying to say that we shouldn't have added the forge, because it later led us to add a smeltery? Personally, I believe that the smeltery was a fine addition, nothing wrong with it. And nothing wrong with a forge, either. Anyways, if your logic was applied to everything, no new features would ever be added. You are obviously taking this out of proportion now. Guns and Forges are on two completely different planes of existence. Smelteries have absolutely no effect on a player's efficiency to kill, but is a prerequisite to this instead. Guns on the other hand, they are absolute killing machines no matter how you put it. If I wanted no more additions to the game, I would have clearly stated that I did not want any more added features.

If we had someone potentially multi-wield this weapon of mass destruction, every aspect of survival would be utterly destroyed by the elite who wield such weapons. Sure, someone could easily leave the server and find another one that does not hold such people, but what does that tell the player? The game is no longer stable enough to support new players, and we suddenly experience a significant drop in these new players. Let's admit it, not all of our fanbase will stay in this game for the rest of this eternity, since they will grow old of Roblox one day. Our objective, those of us who stick around, is to make the game enjoyable to everyone  who comes by, veterans or noobs.