Board Thread:Suggestions/@comment-24830423-20140429033950/@comment-24108228-20140516160404

Three0threesurvivor wrote: They are passive aggresive but out of the way.

1st of all

The rat was added to spread disease and add to the underused sabotage and biological warfare aspect of the game, allowing you to kill your enemies without them ever knowing who did it.

'''Firstly, if I find a rat cage and 4 rats on my island, I expect poisoned food. Secondly, do you remember the old chicken coops? They really made life dreadful. Didn't you hate arriving on an island to find it infested with eggs? Well it will be the same here, but with rat cages and rats. And instead of an annoyance, they prevent you from eating anything.'''

2nd of all

No i really dont understand verry many scripts and such. I learn on the job.

Ok, so we win here.

3rd of all

Rats eat bugs and plants. '''Already a problem. Rats will eat what they find, whether it be meat, nuts, fruit, or cheese. However, they are very unlikely to hunt, including bugs, unless in a pinch.'''

They survive on spring becuse of the carrots. '''The best of the lot, but still flawed. Only carrots? A rat needs more than that. Protein anybody?'''

They survive on lynx because rats eat flax. it would also provide a realistic food source for the lynxes.'''Flax isn't nearly nutritional enough to host an animal living off it. Lynx eat the yummy cat-food people leave them by the way, before you start complaining. They also eat fish, but that's a more minimal part of their diet.'''

They survive on magma because they eat bugs. Currently, the cave lynx dont have a food source, unlike every other animal in the game.'''This is why I brought that stuff about bugs up at the start of the post. Sure, a rat could eat bugs along with fruit, but not instead-of it. Rats are scavengers, not hunters, they aren't built for a life of hunting for food, especially when that also means running away from the evil confused and mislead lynx.

I dunno about spire. Maybe they dont spawn there? '''Isn't that the original question they asked you on this topic? And you completely ignored desert.''' Furthermore, there is a massive glaring flaw in this. Imagine this:

New Player: Wow, this game is great so far! I think I'll explore some other islands now! The new player swims from mainland to spring island. New Player: Ooh, my hunger is really low! I need to eat something.''' New Player: Hey, there is tons of carrots over there! Yummy! The new player eats all the carrots. New Player: Wait, what! Why is my health going down! Why is my screen tinted green! Why am I moving so slowly! The new player dies. New Player: WHY DID I DIE? THIS GAME IS SO DUMB! VEGETABLES ARE SUPPOSED TO BE GOOD FOR YOU! The new player ragequits, leaves an angry comment to deter more potential players, and is never seen again.

Moral of the story? You will never be able to eat natural food on an island that doesn't have a spawn ever again. Result? Tribes have to:
 * 1) Live at desert or spire. Not recommended.
 * 2) Live at an island with nubs spawning on it 24/7 . Also not recommended.
 * 3) Have a dedicated member of your tribe run around killing rats that spawn. That's really not ideal either.
 * 4) Ignore any food provided by the great Mother Nature, hire a dedicated fisher (cooks need wheat, and wheat gets contaminated), and whenever someone gets hungry, quickly have them place the fish, cook it, and get it eaten before a rat comes and haves a bite. For some reason, I doubt tribes will want to do that.
 * 5) Split up and be nomadic, and get the perk of having no rats, along with getting natural food. Oh, wait, now we have no tribes anymore.

You might as well take all the food off islands that don't have spawnpoints because it will all be inedible. Rats are a pest. Rats are useless.

Rats are filler.