Board Thread:General Discussion/@comment-24108228-20160428212802

We ought to put these values in the wiki. It's important, and editing seems to have slowed down again, so the values seem to be stable.

To do this, we'll need a designated format. Once this is settled, one of the editors with halo's spreadsheet could probably binge-edit the entire lot in, it shouldn't take longer than 20 minutes to half an hour at most, assuming the hunger rebalancing is anything to go off.

I suggest we add another row to the food infobox for saturation (as demonstrated on the right), and have the two saturation values (one for the <75 value and one for the >75 value). It may be a bit confusing to players without a knowledge of the high-grade/low-grade saturation system though, so if you have a simpler idea we may want to use that instead.

Somewhat unrelated side-note: Recently I figured out every type of crafted item grants a different amount of experience, relative to it's "Experience" value in the code. Currently we just assume that items give XP relative to their level requirements, and include "Skillname Level 1" as a requirement for items that give XP for a skill without actually needing any levels in it to start with. If we're adding 'behind-the-scenes'ish stuff to the wiki, this may be something to look into. 