Board Thread:Suggestions/@comment-24108228-20140703235414/@comment-14788207-20140728084342

NoBanana wrote: Scorch mechanics creating lag is an issue I never thought of, and should be tackled. Is lag caused by too many things happening at the same time because if it is then we could make it that instead of scorching whatever the ball of fire touches, Make the ball of fire expand like you said first and THEN scorch anything which was in the ball of fire.

However, I feel we could use this as an excuse to make explosives even more awesome. When an explosion goes off, a ball of fire will be created, which will scorch the (scorchable) blocks it touches. It will expand at around 10 studs/second, and when it reaches its maximised size (stud radius), it will fade into the air over the course of a second. Touching this will damage you by about 50 DPS, although regular explosion mechanics still apply near to the bomb.

Thoughts? '''Good idea I think overall. Support. '''