Board Thread:General Discussion/@comment-24304663-20140317205358/@comment-24108228-20140318164247

I would like some sort of "end" to the game, as there is no real goal other than "Get mithril/bluesteel, kill others so they don't get mithril/bluesteel." You cant deny it, look at almost any long term player. They are killing everyone. Some of them may be building a village, but soon enough it will be finished and the people inside will say "Screw it, let's raid someone."

For those who think "It shouldn't have an end!", think of the ender-dragon from minecraft. A final challenge that literally resides in "The End", has "End" in it's name, and is surrounded by minion "Endermen". It's clearly the "end". But when you kill it, do you delete the world, say "Ok, done here" and play a new game? No.

Because this is a sandbox game. There is much to do elsewhere of the final boss, and a never ending supply of things to do. Because if you think about it there is no goal for survival 303. The objective of any game should not be "Screw with everyone else, make sure they cant fight back. Bonus points for ragequiting". It's only the wonderful game behind the community that kept this alive. Because if you just look at the players, you would think "This game sucks, everyone kills you, as soon as they get powerful they murder everyone. It's just a box full of greifers."

If we made a boss, such as a giant Teraphyx for example, that dealt 100 damage per hit, charged around at a massive pace (Unobtainium level) on it's individual "boss fight" island (you don't want to make any of the other islands uninhabitable, pausing briefly between each attack which would allow for javelins and spears to be used in the interlude, that could make for an interesting challenge, and draw from the objective of "muder eveyone."

But other problem is drops. As it is a final boss, it should drop something nice, right? No. Because it can be farmed. Building a platform out of it's reach would be easy, all you need to do now is lob javelins at it. You could cage it, go over it (floating island), anything. And if it drops 17 bluesteel, that will make this game too easy. What it should drop however, is a decorative item. It could be a tool awarded to whoever does the last hit, where if you click while using it you get a crown on your head that only disappears when you die. That would make farming not an OP tactic, but killing it definitely worth it (crowns are awesome).

Just my opinion, but I definitely like the idea of bosses.