Board Thread:General Discussion/@comment-4842859-20141004014439/@comment-24108228-20141004094512

I could write for hours. I wont just in case you don't want to read it all, but if you are interested, I'd be more than happy to. However, my main desire for the game is a need for:

Food. Water is good, it's a well balanced survival mechanic. Food however, isn't. I want it to be important, but it cant be an issue that just bugs everyone to the point of having to farm 24/7. Cooks have the easiest job in the game, three wheat composts and you can make enough bread to feed a tribe of 12 (which I can confirm, having experienced this in my record breaking tribe). But if we just straight out nerf everything we get issues with people having to be an experienced cook. There is no middle ground.

But then, after several hours of hard work, I finally managed to finish the Saturation idea. It solved everything I hated about food and more. It took advantage of the flaws of the game and turned them into a groundwork for improvement. It made it possible to add countless foods and for them to not become filler. You could use this incentive to encourage exploration, by adding new and more exotic plants, or architects, by making buildings that help with the creation of advanced food. Dedication would be a prized skill. It was perfect.

Unfortunately the only admin response was "Tl;dr version pls".