Board Thread:General Discussion/@comment-24108228-20141020170717/@comment-30638561-20141113022921

I'd like guns, but only if implemented correctly.

My ideal idea of the gun is a weapon that is expensive to invest in, cheap to make ammo for, and slightly less powerful than the crossbow.

They would run on musket balls, which would be produced in sets, sets being the key word here. Possibly sets of 3 or 4. Because they can be mass-produced, the damage done may exceed the initial cost.

But because it would be OP if you had a crossbow tier weapon with super-cheap ammo, there's a twist. It would do crap damage on any part of the body but the head. In that way, you would require good aim to get anything done. Also, the aim would be around 50 studs.

I think that the idea of a firearm in game is one that could probably fit the time frame if executed correctly, and would look and feel awesome.

Ta-Da! Here's my flintlock!

I love CSG modeling.

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