Board Thread:Suggestions/@comment-9532712-20140702141559/@comment-24108228-20140705211345

Well, your preventing us from foraging large amounts of stuff. We need large amounts of stuff, its seriously annoying having to decide what valuable stuff to drop because your inventory filled up while gathering more valuable stuff.

Mojoman Wrote: Realism trolls. '''I haven't seen any of these. I seriously doubt they exist, I've played for a long time.''' Trolls in general. '''So, er... Why are we helping trolls ? Don't we hate them? They're like raiders, but they do it to annoy others instead of get self satisfaction. They're the bane of Survival 303, or any game for that matter. Anything that helps the trolls hurts us.''' Wikiers. '''Ahem. I would like to point out that half the people who posted disagree with this. Don't speak for the world when you don't share an opinion.''' Professionals. '''See below. I'm keeping this quote short.''' Raiders. '''These are the only people who might actually get something from this. But they have plenty of incentive already. If you look at survival beginnings, you'll notice that everyone is paranoid of each other, they're all hostile, and the only tribes that exist are those which were planned earlier, outside of the game.

'''This is because the inventory dropping mechanic (along with a couple other restraints), makes mass murdering profitable, and dying really painful. Like, start from scratch kind of painful. Therefore everyone is trying their very hardest not to get killed, and anyone who has weapons is trying their very hardest to kill the entire server for the loot. You'll also notice that its a lot less popular.''' Now for the pro's.

You see, the professional players would be far from the happiest with this update. They would be the hardest hit. Since pro is basically: "Person who is good at the game", this means there are two things you have to do to get there: You may disagree with the second bit, but if you play for an hour, you'll have to be insanely good at the game if you want to get the high end tools and actually use them for something (not a speed run). If you play for a while, you'll collect a lot of stuff that you'll want to keep. Things like chromium, bread, wood, you'll need it later but you cant keep it. What the inventory limit would do is prevent you from taking up too many things at once. When I'm playing for 6 hours, I'll want to do lots of things. I'll want good tools (and some spare steel and mithril in case I want to make some for friends), I'll want some nice boats, explosives, and much more depending on the situation. This'll take inventory space. I don't have this. I'll need to settle down, which is a pain for some and very limiting. I'll have to stay at my settlement, I cant go adventuring far off to get cool stuff like mithril. Either that or put it all on crates in my boat, which are undoubtably going to get pinched or fall out when I move because ROBLOX cant do physics.
 * 1) Be able to get things quickly.
 * 2) Play for a prolonged period of time.

The soft cap is better, but not all that much better. Although I'm not going to be stopped mid-mining trip, it's the same principle. I'll constantly be emptying my inventory of things that could save me huge amounts of time later. Speed is very important, if you have a large inventory you'll be slower than everyone else. This will give you a huge disadvantage in combat, and make everything take longer to do. It's not really a challenge, more frustrating.