Board Thread:General Discussion/@comment-24506668-20131107031953

Revamp pvp. It's not fun if all you're doing is whacking someone with a purple stick when they can easily escape from you... especially if you're wearing heavy armor. I might as well write this idea out before I get bored of it.

inb4NoBananasees&replies2this

lel im taking ideas ok

Add a stun to attacks by weapons and perhaps animals. For example, if Person A hits Person B with a club, Person B cannot move for a fraction of a second. Then, Person A can keep on whacking PB with his/her club until they die. Ok, this is overpowered, since someone can lock someone in place with any sort of attack. Keep in mind that this is the default attack made with a mouse click. This simple click will NOT be enough to keep your opponent stunned for long enough to whack them again to make an infinite combo. You know what? I can't explain this clearly...

Along with this stun thing, there could be an adrenaline meter. When not attacked, it stays empty. But, after struck by either a person or animal, it would automatically fill up and quickly drain. During the duration of this, you get a walkspeed buff and perhaps an attack increase. There's a cooldown of perhaps 30 seconds to a minute of when Adrenaline can be activated again.

Nice little function here, called Aware. This is an extention to the stun suggestion. If, Person A somehow knows that Person B will attempt to kill him/her, whenever Person B gets close, Person A can feel like activating his/her Aware ability with the... uh... U key or something. Aware is like this - You get a 3-second immunity to stun, along with some sort of cooldown to it so you won't be all for Aware spam. When, perhaps Person B hits Person A after he has activated Aware just in time, Person A will not be stunned and can either escape or fight back.

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