Board Thread:General Discussion/@comment-25998654-20160110232141

Sooo if you're not aware, I've been working on making 303 work with filtering. For those who don't know, this should prevent the vast majority of exploits. I'm also using this opportunity to change some things around...and I thought Y'know, why bother fixing the darkness script when I could use dynamic lighting instead? So now we're here. The change looks neat, and makes way for more changes to lighting. However, there are some necessary changes to light sources. There are three options I've thought of:


 * 1) Insert lights into them and leave them as they are now. This is not a good idea because it means whenever you switch to your pickaxe, you lose your light source.
 * 2) Make the light sources placeable. They would be buildings, effectively: you place them and they provide light, and you can pick them up when not in use.
 * 3) Make them provide light even while not equipped. This feels weird: it would be a light just...appearing from nowhere, with no visible source. I don't like this, but I'll throw it up anyway.

It's also possible to fuse them together - you could have placeable lights and portable lights.

Anyway. I want your opinions on this, so... Which light source design would you like to see? Option 1 Option 2 Option 3 Options 1 and 2 Options 2 and 3  