Board Thread:Suggestions/@comment-5443334-20141215001308/@comment-5588011-20141216225204

NoBanana wrote: Mkay.

What if an evil raider just comes and plays all four instruments while sailing to a tribe, then with all the free buffs just destroys the tribe in a matter of seconds? The tribe wont have time to react. Or the tribe could gang up on the raider with his 4 instruments (which they could get themselves, which they could probably get even faster considering they're in a tribe) and see the raider that's has 3 walkspeed more who is coming across the ocean in a boat, allowing them to prepare.

On a seperate note here are a chunk of notes I made durnig the discussion.

Add a Music skill to limit the tiers you can use. (Guess who I was in the discussion.)

+ Instruments with their strong buffs require time and effort to play, reducing the amount of 'light' players who can always access the strongest buffs. + Tier 3 instruments which hopefully require rare materials will mean that tribes benefit more and solves the Solo vs Tribe problem, since Music is now a hard-to-level skill which means that others will need to level crafting and other gathering skills to make instruments.

Make instruments be made out of materials which can only be gained from certain professions.

Conches - Conches gained from Fishing. Drums - Leather gained from killing. (Not neccesarily a skill but still a playstyle.) Cymbals - Metal gained from Mining. Lute - Strings and Wood from Gathering and Farming.

You could implement some new materials specifically for instruments to increase the challenge of obtaining them, making soloing to find the materials dangerous.

+ Same point as before. + Gives more love to leveling Farming and Fishing to high levels other than the obvious food.

I think that the person that plays the instrument should have less of a buff than the other people so that they can be targetted to remove the buffs.

+ Archer love. + Don't like the idea of a tanky buffer.

I think Woven Vest 'should' get some speed, equivalent to having no armor/leather armor, the quiver should give nothing. However when the user equips fires an arrow then the buff gets instantly removed.

I think that the instruments should have two effects so that musicians have some usage outside of combat apart from their instabuff with a CD. Could be anything from plants growing faster, increased damage to animals, ore giving off little sparks for light, fishing gives extra small fish like sardines, etc.

I just felt a need to add these because I made a document about this during the discussion. ;x (was basically all copy pasted.)