Board Thread:General Discussion/@comment-30638561-20131030195810/@comment-30638561-20131101213706

NoBanana wrote: I noticed a few problems, might want to edit the post slightly.

Firstly, the 'unfireproofable' fuse would be hard to implement, and would be end up being treated as a completely new type of object that interacts specially with with the fire making tools, so that may need changing slightly. Maybe instead of being a lightable fuse, the cannon itself is a special object that once a fire making tool is used on it, it acts a bit like a bomb, with a few colours changed and a fuse that lasts for a few seconds, and if a water container with water in it is used, the fuse is reset, and the cannon returns to normal.

Secondly, the reloading system has unused potential. Instead of having an ammo hatch and launching whatever you like, it will launch different cannonballs. One is explosive, one is flaming and will explode in small flaming objects that cannot be foraged, but can be put out with buckets, and will be dissapear after 30 seconds. and the other has no special effect, though It will still kill a player if it hits them. You reload the cannon by crafting the metal part of the cannon with a cannon ball, and using process item to avoid it being overpowered, it would spend a lot of time reloading. New fuses will not be nessasary, as the high cost of reloading with a cannonball capable of doing damage to a structure is plentiful.

Lastly, and this is less about the weapon and more about your presentation of the idea, you should organise your different points and features of the weapon in shortish paragraphs, like I have here, to make this easier to read.

However, I do not see the point in this weapon much, as in a month of playing I have yet to see a siege (or even a raid of a castle). I have thought about your response, and I have to say, I missed a few points myself. With the fuse, that was sort of what I meant, as it would be stupid if you could neutralize a cannon using only water.

Second, about that system, why not have both? I said in the post that the cannonball could only be loaded in by crafting it with the the back of the cannon. The different cannonball idea sounds awesome, but it could use a litte more "sabotage" to it. Maybe instead of a flaming cannonball, there could be a cannonball that poisons everyone in a 100 stud radius. Instead of the stupid "normal cannonball" idea, (how would somebody be stupid enough to get in the line of fire of a cannon?) there could be a cannonball that is full of a corrosive substance and makes anvils, cheese bins, iron and steel swords, and everything else that contains iron rusty and broken. Considering that you need 2 iron to make a cannonball, it should take a relatively short but vulnerable period when it is being loaded.

In my year of playing 303, I have seen a lot of castles. The thing is that nobody had the guts to break into a castle, attempt to kill its heavily armed residents, or even just tke some natural resources because people simply couldn't bring people or buildings to their knees. Medieval walls are damn near unbreakable simply because bombs and gunpowder are so weak and hard to make, and catapults are completely useless. 303 needs a weapon that can destroy fortifications with ease, and that is my idea for one.