Board Thread:Suggestions/@comment-24108228-20140427142433

In my opinion, cooking has to be one of the most useless skills in the game. Foods created with it are tedious to make, and only one type of person would need to have access to its spoils. A large tribe, living on either flax, plateau, or desert, who don't have a fisher. All other islands are either too small to host a tribe large enough, or have a plentiful source of food. Smaller tribes can live off bread and such, and nomads could just spend a minute killing cows and then apply first world hunger for the rest of the game with no difficulty.

And it is completely outmatched by the other two skills related to food. Take fishing for example. A skill, also revolved around the creation of things for your robloxian to stuff their face with, and compare the two. In cooking, you have to collect or farm for various ingredients, go through the long and exquisite process of making your wheat into dough, craft it all together, and cook your food. With fishing, you pull out your rod, mash at the 'Q' button, and stuff the fish on a fire. Much simpler. It's even more useful for trading, and swordfish and tuna are extremely overrated, and bugsharks are the best food in the game, an instant eye-catcher. When a tribe wants to buy food, they'll ask if there is a fisher on the server, not cook. You don't have to go through the complicated process of making dough, farming for reasources, just stick your rod in the water and eat.

Even the "parent skill" of farming is better. The partnership seems legit, until you realise four berry patches feeds a soloist on top of snowpeak with plenty to spare, and making lots of bread for a tribe is much easier than using berries and apples for pies, which are a complete pain in the neck to harvest.

My suggestion? Make it bigger. And not with minor modifications of existing items, like a pear pie or apple cake, to make it superior to fishing and farming. I'm saying we link it to them, and make foodstuffs a thing of much interest.

Firstly, an incentive. The hunger bar right now is a complete joke. Easily filled, slowly falls, and the only reason anyone would starve is because they were too forgetful to eat (which is actually a very legitimate cause, I'm always dying of thirst). I say we should make it work like this:

When you spawn in, you are granted 10 minutes of saturation. Basically your hunger goes down at the rate it does currently (which is 2 every 30 seconds to my knowledge). Once that time is up, the hunger bar will start to deplete faster. 4 every 30 seconds to be exact. This game isn't a survival game, instead a PvP game. By making survival a more pressing problem, we can fix that. I don't want hardcore version's difficulty, and it should give slack to the newly spawned, but hunger isn't a problem right now. When they made thirst less of a "Ooh, my thirst is low. Take/mud well.", and more "Uh oh, low thirst. Nearest island with freshwater is snowpeak, better get my catamaran out", it made survival harder, but bypassable if prepared properly. That should be what hunger is like too.

Now hunger isn't a joke anymore, and people would be interested in having a cook, its time to introduce some new foodstuffs. Firstly, fishing integration:

Sardine Sandwich What comes to mind when you think of underused food items? Bread slices and low-level fish. I want that to change. Bread is a large part of today's foodstuff, and even more so for the timeframe that scar disagrees with but everyone else plants around the medieval times. So why is it not used for anything? Slice of Bread + Sardine + Slice of Bread Cooking One, Fishing Two It restores a grand total of 60 hunger, split between two portions of thirty. Only 14 more than the consumption of the items individually, but its much easier than consuming the items individually, and makes for another way to level your cooking. It's also a use for two underused items.

Tuna & Sweetcorn Baguette Hey, look how overrated tuna is! Let's make it even more overrated! Yay! But in all seriousness, corn is remarkably useless for purposes other than a snack while walking across mainland, and bread would be a lot more interesting with some uses, and makes a great bridge for fishing and cooking, as it can be created at a low level. Anyway: Bread + Tuna + Corn + Corn Fishing Three, Cooking Three With the individual materials restoring a grand total of 152 hunger, that puts this foodstuff up there with apple pies and bugsharks. I say it should restore 180 hunger, as tuna is much more rare than apples, and although it needs less cooking, the resources are harder to get.

Roast Bugshark In an immaculate combination of a flawless set of the three skills that keep your stomach stuffed with delicious meals, you have created the ultimate food, the meal of true kings, the Roast Bugshark. This unbeatable concoction of skills at their finest is made from: Stove Top + Bugshark + Carrot + Carrot + Mushroom Cooking 7, Fishing 8 With the skill of a master fisher to pull up the god of all fish, the bugshark, an almighty farmer to grow and tend to even the most rare and unknown plants, and the godly ability of a master cook to cook it all to perfection, and even subdue the deadliest of Mother Nature's creations, the mushroom, an almighty meal of kings is created. It restores an unheard of 400 hunger, spilt between four unspoken portions of infinite saturation, and is a prize beyond bluesteel.

Now that fishing is no longer a competitor with cooking, and instead an assistant, our attention should be turned to the "parent skill", farming.

Now, farming is already closely related to cooking, so your probably wondering what my problem is. Well, there are five crops related to cooking: Pumpkins don't count because they're an event item. Now, how many crops are there in total? 10. Sure, you can be let off for flax and mushroom, but there really is not an excuse to ignore carrots, a widely used cooking ingredient, and onions, useless for everything. And corn and prickly pears are terribly underused. So that's what I mean by "linking farming with cooking".
 * Wheat (Basis of everything)
 * Apples (Used in two recipes)
 * Berry (See above)
 * Prickly Pear (At this point, your probably thinking "oh yeah, I forgot that prickly pear juice existed").
 * Corn (two recipes, that I have only ever seen being used once).

Roast Beef Everyone likes a nice roast beef, with some carrots on the side and small amounts of onion sprinkled on top. Even if you don't, you can't argue with giving carrots a use. Cooked Beef + Carrot + Carrot + Onion Cooking 3 A grand total of one hundred hunger will be fulfilled after the consumption of a roast beef, split into four portions. This may seem underpowered with the current beef stats, but once the full post is read you'll see why this is a good use of your time and beef.

Salad Medicine isn't the only way to make you feel better! A nice, healthy salad will help you too! Clay Bowl + Apple + Berry + Berry + Prickly Pear + Carrot + Onion Cooking 2 Because this is a nice, healthy fruit salad this will restore a nice, healthy 80 Hunger and 20 Vitality over 2 portions. Now, you may be thinking "Woah, dats OP!". Well, to be honest, it is. However, before you start hitting your face against your keyboard to compose an angry reply, I want to point out this: To create this, you either need a very expansive farm, or to go on a massive adventure. You also need clay bowls, which will prevent you from making an extremely excessive amount. Its a reward for having a large farm for everything instead of a massive wheat farm and an apple tree farm.

Ok, we now have a large collection of new foods, and an incentive to make them. However, there remains one problem: There are many easy to get foods that are extremely OP, and would ruin the "let's make hunger mean something!". Likewise, some hard to get foods are completely useless for everything. This is my list of modifications:

Cooked Beef When someone says "OP foods", this is what comes to mind. 90 hunger for killing a completely passive animal? It doesn't even run away, let alone fight back. Sure, it has some high health, but three strikes of a mithril sword is simply too easy. Spend a minute by a spawnpoint and you'll never go hungry again. Let's make a story, because we can:

''There was once a man, in a harsh world. They called this world, survival 303. This man quickly rose above the rest of the people around him, and acquired the name "The Blue God". Once their bluesteel supplies had reached a number almost endless, and mithril was simply uncountable, they decided to make a tribe. An elite tribe.

First, they chose the most skilled shipbuilder in all the land, who's ships went faster than a bolt from a crossbow. Secondly, they chose the most skilled builder in all the land, capable of making castle walls higher than spire. Thirdly, they chose the most skilled chemist in all the land, who made poison that killed even teraphyx just from the smell. Lastly, they were to choose a person to feed them, one with meals so fine they could fill the belly of a starving man with a single bite. After much consideration, they walked to the centre of mainland, and they...''

Killed cows for three minutes, and never went hungry again. Is this really how cooks should be viewed? Beef should be a viable food source, but not that powerful. I suggest nerfing it to 50 hunger. That way strong tribes will need a cook, and not just spend a few minutes killing animals that don't even run away when attacked.

Juice When was the last time you saw juice? The food that restores at most, two bucket portions. Surely it should be worth more than that? Its only use is aesthetics during feasts, surely it should be a common drink for the rich? I say this should be boosted to about 3x as much as it is now. So apple juice restores 60 thirst, Prickly Pear Juice restoring 42, and berry juice restoring 30. That way, this could actually be considered a thirst source instead of a feasting item.

Comment on this idea, wether it be a text wall twice the size of this one or a single word post saying "Support", just make sure this doesn't die out like so many other suggestions. If everyone says "No.", that's at least better than nobody saying anything at all. 