Board Thread:Suggestions/@comment-24108228-20150808205937

The forum's dying again and my forum games have magically disappeared. Perhaps a controversial suggestion will fix the issue! No? Well I'm doing it anyway.

This suggestion is simple. So simple even, that I won't need to use ==Headers== to separate the different sections. Here's the suggestion: Since combat seems to be a lot more waiting for your weapons to reload than hitting people with them, perhaps we should just cut all the reload times in half. To make sure that combat stays balanced, we just chop the damage each weapon deals in half too. See? Simple!

What this would achieve is making combat more fast paced and exciting, rather than the sluggish "try and click on your enemy and hope that they don't get a headshot while you reload". It would also fix the issue of people in the mid-late game being able to completely obliterate 3/4 of the server with sneak-attacks. Because no weapon would be capable of one-shotting anyone anymore, people would have time to react. They wouldn't be able to /store their stuff, as they'd be damaged, but they'd still be able to retaliate by pulling out their own weapon, hopping in a fast cart or boat, or doing a less-than-honourable defence move (plonking a medieval support corner on the enemies head for instance).

And that's about it. Thoughts? 