Board Thread:General Discussion/@comment-25045206-20150304043042/@comment-24108228-20150304162605

Say this about a month ago, and I would have disagreed with the temperature stat. However, with the addition of tutorial island, all players who join will know how to create fire, bake bread, and make basic tools. This adds a world of new suggestion possibilitys, as global effects that hurt everyone can be a bit more harsh, as we no longer have to account for new players who don't know how to perform basic actions such as make fire for warmth.

I'm going to be frank, I love the idea of seasons. It would be one of few suggestions that affects the game and makes it different each time you play it. If I joined at the beginning of winter, I would spend a lot more time gathering materials such as bento leather for a warm set of armour, flammable material for making fires, and possibly even create my tribe at desert to save myself the effort of stocking up my campfire. If I joined during summer and set up at magma, then found myself as a tribe leader after a raider sent everyone to refuge where I was, I could have an extremely tough time protecting myself and my tribe from the extreme frost for a full hour of winter.

I personally feel the only flaw is how large this update would have to be. Making the islands and crop growth speeds change as time passes is big in itself, adding a new stat with items to protect on both ends of the system, as well as a ton of new buildings and tools to help you keep warm and cold is so massive it would probably take a similar amount of time to make the game work with filtering enabled. I usually don't take this into account when replying to suggestions, most are far too big anyway and tiny suggestions aren't nearly as fun, but this suggestion is huge.

I support this suggestion, but don't expect it to be a reality.