Board Thread:General Discussion/@comment-24108228-20141020170717/@comment-24108228-20141111211125

Narcoblix061898 wrote: Your Golden Paintbrush idea was indeed brilliant, but let's not forget that this was an upgrade to the default version. The Smeltery was also an upgrade to the once famed Forge. What I'm trying to do is stem the Gun idea straight from the source, since it technically has no prerequisite tool to act as a successor to. If we added the Gun weapon specifically, this would be the start of a new era, one who many of the community is against. A new addition does not necessarily provoke upgrades. We have sickles, an item of three tiers, invented and suggested by the community. How many new threads for new ones of these have been made? None. What about the war sloop, a combat affecting addition? None.

Why? Because they already had upgrades which satisfied, or were satisfactory as they were. The iron sickle has a mithril sickle, bigger and better, capable of harvesting quickly enough to make even berry bushes a simple task. The war sloop is a beast, transporting at almost catamaran speed what you could fit on a merchant frigate, with the added bonus of fear infliction when you drive it at an enemy fort.

The flintlock is an upgraded slingshot, as slingshots are not satisfactory. They provide a part of combat (rapid fire ranged attacks) which is great, but stop being useful after you advance past iron, as it has no upgrade and the minor damage is outmatched by new weaponry, much to the dismay of people who wish to use weaponry with those characteristics. With a flintlock we have an "End game slingshot", consuming lots of ore per shot for a high DPS.

The bluesteel arabesque provides an epic upgrade to the saddening end to the "Slow and heavy" part of ranged combat, leaving no doubt over the winner in ranged battles. We have quick and fast metals, and slow and strong metals, yet only one has a ranged weapon, making the other useless for ranged battles. It is remarkably effective, and uses end game metal, so making an "Upgrade" isn't very feasible by itself, even if you did want one (which you shouldn't, this thing is godlike should you get your hands on one). Again, we would indeed have a new surge of players, but how long until the basis of this game is withered away? How long until this wiki is flooded by the very children who don these weapons, begging for further upgrades? A very long time. I cant help but notice you've used both a straw man argument (I ask why you think nubs asking for new guns would hurt us, you tell me why they would ask), and a slippery slope argument (the very basis of the game withers away? What? This is two new weapons loaded with somewhat unused materials). Bear in mind these guns are surprisingly small, for what I make them out to be. I can tell you that explosives are pretty hard to get a hold of. Few will use these guns, although the potential is good should they be under the right circumstances. It doesn't seem hard, (less than 2 ores per shot? That's OP for the damage!), yet sulphur is irritatingly uncommon, as it frequently requires a lantern (which requires a long trek to get), living at inhospitable islands, or not having any access to the other ores you need. Some places however, such as stonewall, need buffing, it's a wonderful place for tribes yet it's impossible to make any weapon stronger than a stone spear! If you made the ability to bring two iron and take advantage of the ores you have there, perhaps it would be a different story. I think there is a message that needs conveying to all:

Guns are not revolutionary. Narcoblix061898 wrote: If we had someone potentially multi-wield this weapon of mass destruction, every aspect of survival would be utterly destroyed by the elite who wield such weapons. Sure, someone could easily leave the server and find another one that does not hold such people, but what does that tell the player? The game is no longer stable enough to support new players, and we suddenly experience a significant drop in these new players. Let's admit it, not all of our fanbase will stay in this game for the rest of this eternity, since they will grow old of Roblox one day. Our objective, those of us who stick around, is to make the game enjoyable to everyone  who comes by, veterans or noobs. I do hate it when people underestimate how hard multi-wielding ranged weapons is. It's not all headshots from 100 studs away and mithrilite domination, it's a pretty hard skill to master. Multi-wielding in combat is bad enough, but ranged weaponry is a whole new level of hard.

Rant aside, you've omitted one factor. Cost. Assuming we have someone who wants to kill the server with triple arquebuses (I'll assume you mean them because flintlocks are nowhere near good enough to kill a mithrilite, which at least one member of the server will be), or at least a tribe, until they ragequit the game, we're looking at either 40-50 bullets or so for a server, or 10-15 for a tribe. Using this figure, you get: 126 ore mined to make a tribe ragequit. 336 ore for a server.

Now, in theory this is feasible. You could make a teleport hub in that time, but you can do it. However, there are much, much better ways to make a server ragequit. Like with swords and javelins. Or hacking. Someone with so much hatred towards the game's inhabitants probably wouldn't mind breaking a couple rules here and there if it ruins the game for their target audience. Either way, it's too impractical, and not something anyone would do.