Board Thread:Suggestions/@comment-24108228-20140703235414/@comment-14788207-20140727191012

NoBanana wrote: Interesting. I definatly think that suggestion would work better than mine. Would that be the scorch radius or the explosion radius that is doubled? If it is the explosion, we could have issues with lighting the fuse and successfully getting away. A minor increase in explosion radius, along with a doubled scorch radius, would probably be the best way of doing this. 'Good idea but wont too much scorching cause lag? '

Now for the aesthetics. I do strongly feel that a higher level bomb should look different to a regular bomb. Personally, I think the best way of doing it would be to utilise the thingy that allows you to put hovering white text above a brick, with anything higher than a regular bomb having a small number indicating what type of explosive it is. That way when you show off a screenshot of your bomb[7] you crafted, you can prove it by showing the bomb instead of the inventory item (because the bomb looks cooler). 'Also a very good idea '