Board Thread:Suggestions/@comment-30638561-20140205193744

I've been thinking (Mainly because I play too many old FPS games) how forgiving 303 really should be. Should it be your kind father, guiding you until you can live on your own, or your drunk uncle, who pushes you into the pool and sees if anything happens? Should it be bitter and cruel, like actually surviving in the wilderness, or more game-ish? The simple way to take this is to make a count of hazards and safe zones.

Hazards:

-Everyone's a jerk

-Teraphyx, cave lynx and rockma

-Absence of food

-Getting stuck in the water

-Fire

-That damn jump in plateau and mainland

Safe zones:

-Nearly no death penalty

-You are allowed to find things out

-Food is usually plentiful

-Water too, although occasionally in short supply when facing rapid growth

In short, the ultimate decision should be "More hazards or less"? It's easy to forget about all the things that help and hurt you, but those are the core mechanics. In short, is 303 cold or cruel?  