Board Thread:Suggestions/@comment-26474051-20160421142535/@comment-24108228-20160421222006

Fun Fact: This is the 777th thread. And now for something more relevant.

I'm not really an expert on stews; for the reasons you mentioned I've never actually made one (ever) in the time I've played this game. However, I do have enough knowledge from when the rest of my tribe made the endeavour to give my opinion.

I like the idea of increasing hunger restoration with stews, as it would certainly encourage their usage. However, I'm not sure how the meat-vegetables thing would work, and I'm not even sure it's necessary anyway; after all, if you were just to increase the hunger proportionately to it's base value rather than by a set amount, then meats and other good foods would be better in stews than crops anyway, take cooked beef and carrots for instance: '''Beef: 12 * 1.5 = 18 '''Carrots: 4 * 1.5 = 6 18 > 6 In my opinion however, I say we have a saturation system and we should use it, since giving all stews an additional +1 saturation on all portions would mean that corn, apples and carrots would be able to restore saturation points, and you could simply dump all the food into a cauldron, shift it into bowls, and "skip" the process of having to bake foods. This would provide an alternative method of cooking for those without chefs or animals to slaughter, with it's own perks and downsides:
 * Vegetable stews would be unfilling and would be a pain to move into bowls to eat from, given you'll need to have a lot of bowls of stew before you're full.
 * Requires no skill in cooking, allows direct conversion of crops to saturating foods. Could theoretically be used as a supplement to basic foods to allow saturation to stay high.
 * Since crops are not considered "high tier foods", that means the saturation they restore would be capped at 75%, so upgrading to baked foods would still be advisable.
 * Crops are harvested in bulk, and are small and easy to put into a cauldron. You could just press "f" with a berry selected in your inventory and create 100 or so portions worth of stew at once (although moving them into bowls would be another matter).

Wooden bowls are a good idea for increasing accessibility for stews, but we'd need to figure out how Seed Mush would be affected, and there would need to be a fairly high incentive to upgrade to clay, as they're much harder to get and making them identical stat-wise would essentially render clay bowls redundant. I like this, but it needs more thought.

Stews, for the size of the system, ought to be a bigger part of the game.