Board Thread:Suggestions/@comment-24813827-20140805223727/@comment-25178962-20140809061734

Metrix54 wrote: First of all I am fully aware that this is on the do not suggest list. I think I only have myself to blame for what may well become a trend of people thinking it is okay to post from the DNS list merely because they acknowledge it is as such when posting it.

I had actually rather hoped this behavior would trigger a series of serious revival's of dead ideas, brought in with fresh input.

Anyway, pies are utterly useless if Grilled Mutton show's its face in the game. In fact, wheat in general would be useless. Why bother with the delicate, slow growing wheat farms when there is the lucrative ventures of "Farming lvl 1" and a club? Bring carrot seeds and onions to a mountain-top on Mainland, reap the rewards you ALREADY get from such a defended plot of land, and mass produce god-food. Not that it would be tradable anyway, since it has borderline unusable portions and your associated mutton products already shove Hunger into the dirt for anyone else.

My suggestion: Back away from the food ideas. Instead, focus on crafting ideas related to wool. Balanced crafting recipies, in my line of experience, requires FAR less finesse and precision than balanced food objects. Wool sounds like a very interesting material. Perhaps it could be an early-mid game item depending on how dedicated you are to retrieving it, with mid-end game uses.

I personally would like to see the introduction of primative bandages, or advanced aesthetic furniture (large carpet, cushioned sofa, anyone?). Wool could also be used, perhaps, to create a separate archetype of armors, the "Padded Armor". It acts as an 'in-between' for indecisive players that cannot bring themselves to use Reinforced Armor, but need more protection than traditional armor can give.