Board Thread:Suggestions/@comment-24108228-20150723225638/@comment-24108228-20150724181650

Time changing depending on the type of plant would be interesting. To make sure we're only doing what we aim to do with minimal side effects, we could have wheat, corn, and other dedicated food crops get hit harder by this, while keeping the things such as prickly pears fairly quick as to prevent the cacti walls becoming a legend.

Heck, we could even make onions and carrots a valid item to farm. If they grew much faster than regular crops but still produced less food/hour, then they would become useful for starting up, when you don't have as many food reserves to dig into while you wait for crops to grow.

As for the actual time, I was originally thinking I'd need the original growth time, but with your idea we could do it now. To work out how big your farm needs to be to sustain you, you can use the following formula: NumberOfPlots = AmountOfPeople x 6 x MinutesTakenToGrow / HungerPerPlot Or N = AxMx6/H Using this, I can construct the following table:

These times are balanced around a tribe of 3, as that's generally the size of tribe I find living at the harsh islands. Any smaller and it's actually a nomad on an extended visit, any larger and they're probably thinking about relocating.