Board Thread:Suggestions/@comment-5182677-20140415015653/@comment-24108228-20140419175956

HelplessOtter wrote: How about, instead of different perks like damage and stuff ect, how about perks as in, how many people in one tribe, how long you can sprint for, and the perks are randomly given to the leader once a tribe member does something good and advances the tribe, like make steel, get iron ect.

Personally, passive abilities like faster skill leveling, faster walking speed, faster foraging ect from advancing the tribe seems like a really good idea, but damage increases, bomb explosion radius increase, not so much, because of what NoBanana said earlier in the topic. You've pretty much gone against everything chief and scar said in the thread. Perks should be awarded for things that cannot be easily targeted, such as steel, iron, and pies, as you can instead of growing normally, target the perk requirements and get godly abilities, making tribes the only way to go. If it was population, you need to be a big tribe to get a big perk, which is more balanced.

And for the coloured armour, I say it is useful as an identification system. You can see someone from a distance as someone from your tribe, and dye makers are complicated to use and hard to get, making them unideal for mass production of armour in your tribe. You would also need a lot of bento leather, which can be a pain (and waste) if you don't live on bento. If you do live on bento, then you have more important matters than tribe colours, as your in the most vulnerable position on the map (spawnpoint, central island, no metals on your island, commonly visited, and a lot more).