Board Thread:Suggestions/@comment-24108228-20140124070651

Recently I have been getting fed up with how the "ranged" quality of ranged weaponry is rendered almost useless due to hats. You have to be really close to land a hit on the head, at which point they know it was you, and if you don't headshot, they run away. Although ranged weapons are the best weapon for catching jumping nubs, it will still mean you lose lots of ammo to torso hits ect.

I suggest something to help hit players from further away, and increase visibility in general. It would be called the binoculars, and would allow players to zoom in using a GUI in the top right.

To equip the binoculars, you would simply walk on them, similar to armour and quivers. Once equipped, a GUI would appear in the top right corner. If you click on that GUI, it will zoom in your camera angle 3x. If you are using binoculars, you cannot move until you zoom out again. Like armour, they drop on death, and are uncollectable.

They would be crafted using two glass, and two iron. It would require high crafting levels (making the lens), and a small amount of smithing (attaching the lens to the iron frame): Iron + Glass + Glass + Iron Crafting Level 6, Smithing 3 It requires iron because it helps make the tool less mass producible early on. A duel crossbow wielding sniper would be able to make it easily, a small tribe on mainland that wanted to use it for scouting wouldn't. The reason it also needs high crafting is to make it harder to get quickly after spawning, and add more realism to making the lens for the binoculars, and smithing just keeps out new players.

The item itself is a GUI to allow a tool to be used at the same time, such as a crossbow or mithril javelin, as if it was a tool, it would render the "sniping" aspect irellivant. Even if hats blocking bolts and arrows was fixed, it would still allow for a ranger to hit someone accurately from a distance, as ranged weapons should have the capability to snipe someone (without weeks of practice).

Let me know what you think, hopefully this wont end like every single other idea we have had (falls into inactivity before Scar gets a look). 