Board Thread:Suggestions/@comment-5182677-20140415015653/@comment-24108228-20140417094210

I'm still not 100% on this idea, however, I'm bored and I haven't written a text wall in ages. So here goes.

With these new criteria, that makes this suggestion a lot more likeable. I would like to expand on this list of three restraints to make a fully fledged idea. Plus, unlike most, this one has two editors following it, which removes the task of finding someone to look at it.

So first of all, we need a list of perks, along with their relative difficulty levels assigned to it. As chief said, they should be tribal only, and should not give advantages, just add a new element to tribes. Here is my compiled list, and I'll elaborate on them after: So firstly, for the colour of things, there would be a "Tribe Colour" option when making a tribe. It defaults to white, and can be customised by clicking on the appropriate colour next to the "Name your Tribe". All perks (excluding tribe admin) are related to this colour in some way.
 * Free Flag (choice of colour explained later)- Easy
 * Tribe Meeting Place (a large stone pavilion with a coloured roof)- Medium
 * Tribal Armour (elaborate on this later)- Hard
 * Tribe Admin (also elaborated on later)- Easy/Medium

Next, for the tribal armour, this is a set of armour that is given on joining the tribe and is coloured the tribe colour. If you die, you will respawn wearing it, and it gives 10 health. Considering the tribe will at the very least have bento if they are advanced enough to unlock the last perk of the tribal system, this would not be an OP thing, and instead just a way of easily distinguishing "Hey, that villager is from the ___ tribe!". As with all armour, it can be taken off so it can be replaced with a better set.

Finally, Tribe Admin. This is a way of assigning multiple "Leaders" to a tribe, and take pressure from a tribe leader burdened with "Invite ___!", "Make my job ___!" and so forth. It would also mean that a tribe leader can go AFK and people can still join the tribe. The tribe admins have all the powers of a regular leader, excluding the ability to demote other tribe admins, or banish other tribe admins from the tribe.

Now that the perks are defined, the requirement for the perks should be worked out also. I agree with Cheif on the population over "make a pie, make a medieval gate, make a flag etc", as the perks have no use for a soloist, so massive meaningless tribes built to get everyone useful buffs wont occur. So here is the finished list:
 * Free Flag - 3 Members
 * Tribe Admin - 4 Members
 * Tribe Meeting Place - 5 Members
 * Tribal Armour - 7 Members

Tell me what you think!