Board Thread:Suggestions/@comment-24108228-20150521225317/@comment-24108228-20150524181313

Narcoblix wrote: Looks like someone beat me to posting an Alchemy thread... Luckily, however, we've had relatively the same ideas on the topic. I did wait... :( I just got a good idea, and got impatient. Plus the forum was dying. The forum's always dying. Stupid forum.

Anyway, as for splash potions with negative effects, I still dislike it. A fermenting limit would somewhat spoil the open ended part of this suggestion, infinite possibilities, just with exponentially increasing work to get them. If damaging potions of any kind existed, or anything that could directly or indirectly kill a player, the fermenting aspect would allow for potions of one-shotting. Limit the fermenting and you spoil the suggestion.

I wouldn't be too sad if negative effects potions got in, so long as they were implemented properly. I just feel they wouldn't be a good idea.

Any new ideas? Best I could come up with was a potion of quick healing, which increases health regen (ROBLOX health). Perhaps we could use a second herb for it?