Board Thread:Off-Topic/@comment-32907125-20160619183431/@comment-28828434-20160806033104

Long time I went onto here and talked.

Large Handles: Very good way to quickly get your Carpentry up, making about 3 large handles, making them into Battle Clubs, will make you to Carpentry level 3. Also 3 quick Battle Club spams to a Bento's head will kill it.

Cart: Quick on land transportation that can convey items and your tribe to a location quiet brisk. Its sort of like a pick up truck yet less advanced, such as back in the neolithic or mesolithic stone ages in this game, or in real life probably more advanced.

Granary: More tribal use so you can store food where most of your tribe people can access them. Even without a tribe, if desperate, you can put many things like lots of carrot leaves to munch on while producing higher amounts of food.

On-topic: Only stews. I usually skip the iron tier for steel tier, as a forage will take you to lvl. 2 smithing.

Note: I was about to say Club was useless as there is Battle Club, but then I did the calculations. The club does 10 base (torso) dmg, and after using a stop watch I hit exactly 1 second. So 10 divided by 1, or 10/1 is 10 DPS. Battle Club is 18 base (torso), which is 18 divided by 1.75 because of the reload, its 10.28.

So club is a quick weapon which does actually around the damage of the Battle Club