Board Thread:Suggestions/@comment-24304663-20140217232502/@comment-24304663-20140218201406

NoBanana wrote: Ok then. My opinions are:

Firstly, no support on the fire thingy. That would make dragburning so much worse, killing could be done by a nub who just joined against a full bluesteel user.

No support on the magma either. I don't care that it is unrealistic, and the number of times I stepped on it by accident would have killed me multiple times if it was deadly. The instant refining would require a completely new fire burning system for magma, a waste of time when compared to the smeltery's insta-smelt system. I would say we add the insta-smelt in the smeltery way, not your way. Too much extra coding for the poor developers, who have to give the demanding community massive weekly content drops.

Oil actually cannot be burnt as of current, and will not turn red when lit, instead only having the name changed. The fire will not spread. This actually needs patching now that I think of it. Anyway, support on this one.

Patch the hat problem? Yes. Your way? No. That system seems so flawed, lag would make it so easy to dodge, and I like the stealthy kills. Having a big metal blob come from a direction would kinda make it obvious who the killer is. Also, "I am fed up with how people using the best set can destroy the set below". There is a good reason why mithrilites beat steel users. A very good reason. You got a crossbow? Tough, I have a Yewbeam. I find crossbow more intimidating for some reason. The smeltery doesn't exist, and probably won't, like all good ideas on the forums. I also mean that mithril's power over steel is just way too much. :| The blob just appears on the center of the part you hit, for example, if you hit it from behind, then the blob will appear in the central torso front.