Board Thread:General Discussion/@comment-30638561-20131113031255/@comment-24304663-20140120220235

Crykov wrote: The Physics Update was part of Roblox. I can only assume there was one, because after a certain update I found that I got almost no resistence when I sat on a moving block (block mvoes and you move with it). However, it might just be the game I was playing. Basically, this would keep animals from no-clipping through a moving boat. I found out about this when I was playing Skies of Steam and my character stayed exactly in sync with the boats, even after I jumped out of the seat. I could even walk around while the ship was moving with no trouble.

I had the problem with the cows trying to go back to their original spawn too, when I moved one to my base on Mainland. This is solved by putting them in a hut angled so they will walk into one corner and stay there. It's not the AI that keeps animals from falling off, but the spawn. If they stay around their spawn, they won't ever try to go towards the shore. I also believe hatched chickens have this script removed, and therefor, they usually quickly fall off the edge of islands.

Also, TheRnizam ,  Animals do not die underwater, at least not last time i've played.

I think, despite the solutions, this would still be sort of a... rough update, if it were to happen. Like I said, I've been in servers that last days. and even if they need food to breed, even you said yourself that people can leave a pile of food on the ground, leading back to overbreeding and lag.

Not only that but it would take the animal life diversity away from some islands. By the 2nd day of a server, every island would be populated... and overpopulated.

I mean, I guess if you guys can come up with some failproof solutions, it can be implemented, but at the moment I think it would be more of a loss than a gain. You should make it so that after a certain generation of an animal family they would stop breeding. You could also make the progress take a long time ...