Board Thread:General Discussion/@comment-25298863-20140813052511/@comment-24899099-20140817150510

An Observer wrote: Why is it not an option to simply reject code not inserted from the IP addresses of the Davidii2 account users?

Example:

" Hacker: *Opens CE* *enters modifications*

Game: *IP true/false value is drawn before access is leased* *kicks and bans IP* " A CE hack is simply changing values, These values will be changed in the game normally, Like ammo for a Bow for example, Since these things are changed each time you shoot and that is client based it's hard for the server to see if it's the game or CE that's changing the value, These are after all Values that were made specifically to be modified. We therefore can't kick players for changing a value.

This would be easier to do on Another hack though, But the more advanced hacks would simply bypass it