User blog comment:Scarfacial/Propositions; Ingame and for the wiki/@comment-5588011-20130108034913

If this still counts... Some ideas... Which probably won't be added. A bunch of pointless ideas which I think aren't pointless.

Having a time limit on store/all and retooling building... To prevent people from retooling buildings when they're on fire. Yes. People do that. And to prevent people from saying store/all right when they're about to die. It would make people care about dying more.

Readd happiness but make it so that it never goes below 50 unless you get killed/your building gets destroyed or something. And make it easier to increase AKA spiced Bento meat or some other foods. And it can never to beneath 25 because at 0 you wouldn't get any EXP. This would make people have some incentive to get better food other than just bread or berries and it would prevent people from resetting to travel.

Add fatigue... Would essentially prevent people from just resetting when hunger or thirst goes low. (For example me. I usually just go and reset if my thirst/hunger goes low and just travel back which is pretty easy/fast. And I can get items I need on the way.) Fatigue would make you go sleep and make your walkspeed slower. You can restory fatigue by sleeping on beds or on the floor.

Make dyes more useful. AKA able to dye buildings and boats.

And for the copyright thing won't there be problems over ownership? For example if two people said MAGICZ PLZ. Would anyone be bothered to check who said it first? And if two people said it. And an admin added an idea from person B while person A gave person B the idea wouldn't there be some issues?

Add more uses for engineering? Like wagons, caravans, bridges. Engineering isn't very useful at the moment. Bridges may seem like a bad idea but really. The only islands where people actually use carts or things like that are the big islands like Mainland... ._. And even then you don't see many. Bridges would people people more of a reason to have carts because that can travel across islands. Wagons and caravans would be like mini houses or something like that or travelling shops. Also no offense. But maybe make carts more useful. People don't use them at all. Perhaps by putting an inventory limit or making them faster by... COWS.

Make shops more useful. People can just forage items inside the window area. Maybe by using teleporters? AKA two teleporters, both parties put the items they want to trade. The two people press buttons. Within 5 seconds the two parties have to press the button or else the buttons reset. When the buttons are pressed the two items swap places and appear on the other teleporters.

Add more uses for chemistry? Like acid or poisoned weapons, diseases I have no idea. Basically I have no idea. But there are only like 3-5 items. Most of which are pretty much not used.

Temperature affects things like thirst lost, walkspeed.

Rotting to prevent people from mass fishing and farming. Higher temperatures mean that things rot faster.

Make Magma island's magma act like magma AKA instant death when you touch it. Burnable items burn instantly on it. Gunpowder placed on it explodes instantly.

Photosynthesis AKA stopping plants from being planted in dark caves and a longer time for plants to grow in caves. I made a living inside mithril cave. ._.

A new island that has lots of ice, snow, permanent blizzard.

Different weather. Like blizzards which kill plants, hail which hits people for health, (not the one that is below thirst.) Thunder which instantly burns wood whether it's fireproofed or not.

Make stove tops insta-cook cookable food? Without burning? And it would require a certain amount of cooknig skill to do this.

And Lucielle's idea of having jobs that improve exp gain in that area. AKA if someone has a title of 'Architect' then they level faster in Architecture. But put a time limit on how fast you can change titles.

Trial's idea of letting ranged weapons attack animals.

Let bows/slingshots an aiming feature? Sort of like a snipe feature, but less snipy and less accurate.

One LAST suggestion which won't be added... Combat skill maybeh? Or archery skill? C:? It would be hard to level but it would prevent people from instantly going to mithril when they get it.

This is long... But you asked for suggestions. C: