Board Thread:Suggestions/@comment-25178962-20140827014539/@comment-24108228-20140827023818

This has no practical use in combat whatsoever. I cant open my backpack, search for a bandage, place it, stand on it, and all before I've been completely annialated by my opponent. Hey, this could make a pretty good chemistry addition!

Firstly, the current recipes are a bit too mass producible. We should at least have one end game bandage. Everything you need for any bandage can be found naturally on flax island, and Crafting 5 is the extent of the skill requirements for these bandages (lanterns anybody?). I propose these recipes: Fabric > Create Item = Bandage Crafting 2 Heals 50 Health, lasts 20 seconds.

Bandage + Herb + Herb > Create Item = Herbal Bandage Crafting 3, Chemistry 1 Heals 75 Health, lasts 10 seconds.

Herbal Bandage + Herbal Remidey > Process Item = Medicinal Bandage & Glass Cup Chemistry 4, Crafting 3 Heals 125 Health, lasts 10 seconds. Bearing in mind that if someone placed a ton of medicinal bandages on the floor, we would want to avoid them from becoming utterly invincible in ranged combat, 12.5 health per second at max isn't an unreasonable amount (bearing in mind we have Roblox's natural regen too), and it adds a use and way into chemistry, as most budding scientists nowadays don't need to create deadly amounts of explosives before they can start mixing herbs and flax flowers in a glass.