Board Thread:Suggestions/@comment-24071241-20140528211914/@comment-24108228-20140628195616

Fredy isn't alone in this thought. I also have strong feelings that lighting should be confined to the hardcore version of survival 303.

Personally, I am a great people person (no pun intended). I often get mithril armour, make a bluesteel sword, move to a large island and start up a large tribe. By about 5-10 minutes, I'll be in command of over half the server. By 20, I'm likely to own 3/4.

More to the point, all this tribal working has enlightened me in how irritating storms are. Huge tribes are reduced to a group of pensioners hiding in their houses. Massive work forces become as productive as 4 year olds. Flesh hungry raiders simply annihilate the tribe, for nobody can group up to fight them. If anything, I would like a nerf for storms, make them move much faster and make them smaller. Lightning would be the exact opposite of what the vast chunk of survivors known as "The common villager" wants. This wiki mainly contains nomads, those who have become skilled enough to flourish and thrive alone, and avoid others for fear of being slowed down. Yet the majority of the survival 303 players settle in a village, the sort of thing that would be most affected by this change.

I'm not against lightning. Its a great way to add a value of danger to a storm. However, it's not really noob friendly. Sure, in a game full of hardcore seasoned pros it would make the game far more interesting, but when the only target is those who are too weak to fend for themselves alone, it becomes cruel and deterring. I'm not alone when I say that lightning should not be added to the main survival 303. When I bring it up while all the tribe is in a stone hall, waiting for the storm to pass, they all show major disapproval. Its a good mechanic, but not one friendly enough for the main game.