User blog comment:Scarfacial/TODO List/@comment-24108228-20140301211258

My opinions on your ideas.

For the fall damage, just no. You cant use catapults for transport, full bluesteel warriors would die to random glitches (frankly it is rather obvious at least one will slip into the game), you cant even spawn on Teraphyx without dying, and many other things would be rendered impossible. With the incredible number of perfectly normal and legitimate things rendered absolutely impossible, the realism is just not worth that. Realism is hardly worth anything, let alone all that...

For the dropping pack, it doesn't really add much to the game. The punishment for dying is losing all your tools and armour, being transported far away to whatever you had over there, and depending on the death method, a loss of pride and esteem. Now why do we need to add to that?

The only way I would be happy with this being added, is to have it instead of taking a percentage or fixed amount of your stuff, drop what you foraged in the last 2 minutes. This fixes thieves and "painless" death without making it too harsh on weaker players.

For difficulty, I cant see this working. For the same reasons people dragburn, or break other rules like that, if pitted against each other they will not make it harder for themselves, unless they are really bored/want bragging rights. This applies to so little of the community it wouldn't be worth it to add. They want an advantage, let alone a disadvantage. For the newb thing where they need to learn and have a safe way to do so, I suggest you actually add tutorial island. Not sure how you would get around some of the problems, like climbing the invisible barrier with wielded wood and having a floating base, along with other things like that. Because having an invulnerable noob is a bad idea. Making an alt account and trolling everyone with your invulnerability by messing around at their villages, jumping on their stuff to knock it in the ocean and so forth, is far too easy.

And for your last idea: Look on the game. How many people do you see fighting each other? Well its a lot more than what should be there for an adventure game. I really don't think we need to encourage them any further.