Board Thread:General Discussion/@comment-4842859-20141004014439/@comment-25178962-20141004021141

Scriptable and spawnable NPC's that can be armed and armored like players, spawned by special buildings. These would have their own menu like the buildings menu, and the amount you can spawn is dictated by your "Leadership" skill.

Three varieties of NPC's can be spawned:

Villager- Can only be equipped with crude/long bows, and up to iron tier tools. Can only equip Bento Armor. Has a rate of fire five seconds longer than an actual reload. Spawned by huts in two minutes.

Soldier- Can equip crossbows and lower bows, and up to steel tier tools. Can equip Bento, Iron, and Steel Armor. Has a rate of fire three seconds longer than actual reload. Spawned by Forges in five minutes.

Hero - Can equip any weapon, and any armor. Has a rate of fire one second longer than actual reload. Spawned by Smelteries in ten minutes.

NPC's are only spawned one to every building, with the death of the NPC it spawned triggering the start of the next NPC generation. NPC's can be 'recruited' by being given bread (Villager), any pie (Soldier), or five gold coins (Hero). Once recruited, the NPC is added to the player's NPC menu.

NPC's can be given general directions like "Follow me" or "Hold this position" or "Attack Players (excludes tribe members)" through a quick keyable NPC menu (inspiration drawn from the M&B:Warband display).