User blog comment:Scarfacial/TODO List/@comment-5348601-20130214010251

I really like dropping your pack on death idea. Perhaps make half or more of the items dropped by the player avaliable to the enemy? That would offer enough of a PVP award, but only if we wouldn't have to wait 10 minutes to see someone retrieve their pack. I think this alone will boost the speed of mithril/steel production, and I'd love to see some warring kingdoms. Perhaps there would be a rare chance of a drop of rare items like the above if you killed them with a lower tier weapon, making beginner raiding not a bad profession.

I'm not very big on the fall damage idea. Slap this in the game and watch the newbies set ablaze your ladders. I can also see how this could be annoying on Desert, Spire, and Plateau. Ladders would have to be there, so raiding would be easier.

I'm not too thrilled with the difficulty idea. Extreme players' heads' would be chopped off by beginners because of their one life. If they try to kill a Lynx, Teraphyx, Bento Buck, or Rockma, they'll die pretty fast. Perhaps if you made 5 different games with each one on a certain difficulty the problem could be fixed, but why do that? You'd need to update all five games each time an update came around.

Great ideas though, but the dropping pack on death idea is the best. c: