Board Thread:Suggestions/@comment-25370207-20140907133403/@comment-25370207-20140908214316

NoBanana wrote:

Sir.Anonymous wrote: So, we end up with farming faster than plants growing, a bit like light leaving a glass before it enters?

(It is possible, it was done through a superhot plasma somewhere) No, that's the plasma making light. Silly scientists.

Anyway, let us move away from the art of mathematics (since we all seem to be terrible at it), and onto more simple subjects, namely the differing tiers of sickle, which is the main undecided subject as of current. Okay, so let's talk tiers.

First off, the stone tier. So you manage to somehow find a stone that could keep a really sharp cutting edge(do note that that's the main feature of a sickle; cutting through vegetation with ease). The multiplier could be 4, higher than that of the iron sickle; this is really a tool just for those who don't like clicking multiple times but wouldn't mind waiting. It's relatively very slow, as it would take you ~2.25 seconds to harvest carrots at level 10.

Iron would have the multiplier at 3, steel/bluesteel at 1.5, mithril at 1.3.

Diminishing returns, yeah, because when you get better at something you don't really go from zero to hero, it's gradual and a 'level up' to me means that you've improved on some part of your skill, and as you go higher, there's less and less to improve on, so the result would be that it isn't significantly higher, but still better anyway.

Kinda like how when you polish something shiny, it gets shinier but not by much(from level 5 to 6). On the other hand, if you polish some dirty old shoes, you'd see the massive improvement(from level 1 to 2).

''Also, on the "negative speed" they were talking about, that would actually result to no waiting time since calling a wait(-9000) returns no wait time at all. ''