Board Thread:Suggestions/@comment-25178962-20141208213948/@comment-25919029-20150115234313

What about instead of immortal Tamed Horses, what about horses with 100 health and a death rate 10% below a cow's? But, you do have a great idea here, but it'll be great for them to respawn, too, so that at least half of a big server could have at least one horse, instead of just six people, or even 1 person who's crazy about horses! Their respawn time could be about 15 minutes. For the 15 minutes to start, have the now tamed horse go about 95 studs away from it's spawn point! But we should also have them cleverly hidden for that they're pretty much as powerful as mithril at this point! For example: Some new cave at Desert that's hard to get to and needs a torch. It won't be next to the Mithril area, but at the oppisite side of the whole island! But, what about giving a feature to feed your tamed horse? In order to keep you alive, you need to eat, drink, and watch your health. Well, since wild animals don't need to actually eat, what about a tamed animal? It would be like a real life pet, since they need another weakness other than being murdered when tamed! They would be able to eat Small Leaves, Flax (not the flower!), and Herb! It'll even give a new use for the Flax that grows with those flowers, too! And, I mean, beyond just another string recipe, for that the string recipe that includes Flax is quite useless if you can make String two ways already! Even at Flax island you can grab the leaves, turn them into Hemps, then Ropes, then Strings, even a noob would start making strings using leaves! The way to feed your horse will be: [listed food] + Tame Horse + Proccess Item. The Flax would give 2 hunger points, and 2 health points, the herb would give 2 hunger points, 5 health points, and the Small Leaves would give 5 hunger points, and 8 health points. The reason why they all give health points is because the foods are healthy for the horse! And, it'll give the immortal idea a more realistic look. But, the only time for the horse to eat is when there are enough hunger points lost for that food! There would be a smaller health gui next to the player's for the horse's, along with a smaller hunger bar. The number of horses you have will give more smaller bars. The lable will be: Horse 1, Horse 2, Horse 3, ect, depending on the limit, really.

To make this idea more mobile friendly: The keyboard shouldn't be they way. Instead, you are given the option to use your keyboard, or a gui. The gui would by 5 inches wide and 4 inches tall, where the player can drag their finger/cursor to the directions to go. The controls of it would be wierd, though. There's really no way to fix this, but to learn by your mistakes and practice with the gui. Of course the controls would still be wierd, but you'll al least get to go somewhere. The option will be located in your Tribe's menu (there doesn't need to be a tribe, you can still be solo) and there will be a "Mobile Mode, on/off" next to the "Start Tribe" button. The button will be green when it's on, and it will be red when it's off. The defualt will be "on".

The Tame Horse should move on it's own when not mounted. It would move similer to the Cow, but a bit quicker since horses are lighter. This will give more realism to the Tame Horse, making them seem more alive. The Stable will have a use to keep them from falling into the water from AI controled movement. Causing another use to use your time to build a Stable for the Tame Horse. So, it's not like "I built a stable with no other way but to keep my horse(s) from stolen or destroyed, woopee!" Since, when not mounted, the Tame Horse won't have its swim mode on to keep the Tame Horse not very far away from your area.

Swim mode shouldn't even be faster than a sail boat! Now, although it would make the swim mode useless compared to other boats, horses shouldn't really go as fast as a Catamaran. It's just plain stupid and more like something from a dream that will never come true! But as fast as a Sailboat should be more realistic, but still better than a Raft.

Give cantering some love! A canter is a speed that is between trotting and galloping. Cantering will be slower than a gallop but faster than a trot. It'll also lasts longer that a gallop, which leads to the next idea.

Horses needs limited stamina. But, on the Tame Horse's health/hunger gui, it'll replace the player's Thirst Gui. Galloping will drain the quickest, cantering will be 20% slower when draining, trotting is 10% slower than the gallop, and walk drains the energy bar the slowest. Once the Energy Bar is drained all the way, you can't ride the horse until its energy is 100% full. It doesn't mean you can't sit on the sattle, though. But, either way, the horse won't move, so the AI will be disabled even when dismounted. The Tame Horse will teleport to the Stable to prevent being stolen, and slauthered during the recovery.

Since this will cause a lot of lag, the limitation should be two per player, after all, why bother do a more advanced script on the higher number of the limitation if all of that is very advanced in the first place? Plus, it will cause less lag with 2 per person, and really, a whole bunch of horses will be tedious and repetive after a while.

If there's anything you would like to change on what I added on to the suggestion, it is welcomed to!