Board Thread:Suggestions/@comment-26007341-20150427225931/@comment-24108228-20150429194114

Hey, we punch steel into shapes. There's a reason why you can't punch people in this game, it would be OP and just insta-kill consistently, hence why you are given weapons to confuse the avatar and make their attacks less lethal.

Nonsensical babbling aside, to answer your question: I'll give you that the last one wasn't fully shown by my table and my claim was somewhat bold in that particular instance, but the others are outright silly in my opinion.
 * Mashed potatoes make you lose hunger points, the potato would be better before you mashed it.
 * The baked potato (which is argueably easier to obtain in bulk, no chance of burning it and the materials for a stove are pretty close to the potato spawn point) gives 120 hunger and 30 thirst per harvest, and requires little/no farming skill and no cooking, along with minimal effort to prepare.
 * Boiled potatoes require snow to prepare, and the components are literally across the map from one another. Paired with the fact that this is really not a very good food item, this can be dismissed fairly quickly.

Also, although I have little time to write this post, I'd like to mention something else: What exactly are you acheiving by making more variety? The tribes don't need all the slightly different foods, because they are all inevitably useless in comparison to top tier ones, such as pie, and nomads get meat, which is simply OP. Simply by adding filler to a skill you're not adding value (you've actually given no indication that a cook is needed at all in this process), and the cook will still retain it's old value because the foods add nothing new, and have no reason to be made (outside of the occational "Super Feast", however they happen because you have too many cooks, they never occur otherwise).