Board Thread:Suggestions/@comment-25178962-20150615142220/@comment-25178962-20150630140921

I am sorry to tell you this Narco, but you really are on the wrong side of this fight. No other profession is asked to leave their labors and efforts so vulnerable for periods of time. This isn't spoonfed safety, it's FAIR to farming in relation to the other professions.

And we are concerned not about crops. Those can remain vulnerable as spawned items, because theft is a legitimate game strategy that 303 supports. We are concerned about players that are disrupting farms just to be destructive. More than that, they don't even need to create a firemaking bow to destroy farmland. It simply is non-sensical to keep composts as vulnerable as they are, when every other item we are expected to keep outside our inventory for long periods of time are buildings.

Narco, I understand that you are concerned for future raiding ability, when farmer bases will be at least a bit more fortified, but think of it this way- why should an iron tier tribe fed by farming be more vulnerable than one fed by fishing, or cow slaughtering?

EDIT: Alright, I do admit that destructive players also have a supported playstyle in the world of 303, but drag-griefing is NOT one of those ways the game intends to support them. They have fire-making tools and GP and bombs, for when they want to destroy. Keeping drag-griefing both possible AND permissible is utterly insane, allowing players to destroy something with nothing in a game as progression focused as this. And that is why I oppose it. It's unbalanced, it's unfair.