Board Thread:Suggestions/@comment-24108228-20141113002209

Hey, if I make this thread now, that means we have all five slots of the forum activity taken by suggestions! Gosh, the community is a lot more update hungry recently. =Slow Starvation= When you run out of thirst, that's it. Game over. You lose. With no more warning than small bars and chat messages hidden in the very corner of the screen, you've been killed. Not only this, but GUI health seems to have very little use right now, which is bad news for the chemists who's skill-set revolves entirely around that value. Perhaps we can fix these issues simultaneously.

I give you a small, yet impacting suggestion. Hunger and thirst, when at 0, will not kill you instantly. Instead they will function like rain, but twice as fast. The sudden, fast movement in your peripheral vision should aid in noticing your upcoming death, but to help some of our more focused users you will also have a flashing skull and crossbones appear over your stat that's killing you, which should most certainly spark some interest in the corner of your eye.

This won't make hunger and thirst last any longer, as the 20 seconds it takes to kill you while your on 0 hunger currently will be plenty of time for the new starvation or dehydration to kill you. It just gives purpose to herbal remedies ("I ran out of food, but if I just drink these remedies I should be alright until I can reach paradise island..."), and makes it easier to see when your on the brink of death.

It's small, but should help everyone. 