Board Thread:General Discussion/@comment-24108228-20141020170717/@comment-25178962-20141101213854

I support the idea of, instead of making guns the evolution of bows, make them an entirely new school of weaponry with its own tiers that caters to the situation and livelihood of an entirely new group of ranged players that might have never killed someone from further than a javelin's throw otherwise.

Guns should, all in all, have a higher requirement crafting recipie than the bow of their respective tier, but not punishingly so. This is merely to make its loss more hurtful, not to put the guns solely into the hands of the obscenely wealthy. As a gunpowder propelled weapon, having a single unit of ammunition at the expense of a gunpowder is insanity-inducing. Therefore, have the ammunition crafted in larger units, such as 5 shots in a single block named "[Ammo name here] x5".

Guns should have a maximum ammo count, as in you cannot be holding in your tool more than a (rather low) certain amount of ammunition at once. This would be the beginnings of the chasm between bows and guns, because now guns are more awkward to reload while in a fairly mobile state (thus, guns could be easier to use on the part of defenders of fortifications, who could have a pile of ammunition boxes at the ready).