Board Thread:Guides/@comment-5157201-20131206031827/@comment-24108228-20131206161325

Ah, the wonderful world of theory. In it, we have infinite time, infinite resources, and your "Raider".

As it happens, your type of raider does not exist. In 2-3 months of playing, I have seen one, and they were a complete noob. They had a catamaran and a mithril sword (I assume they got it from someone else) and they went around to tribes, demanding 6 wheat. In the time it took them to say that, people did this.

-Retool -Store/all -Had nothing to lose, so they taunted the "Raider's" stupidity

They simply do not exist, as it is so and easy to bypass, nobody will actually do what they say. There is a small group of people derived from the "Raider" who enslave people, but other than that, there is no point in putting them in the guide.

Your so called "Siege" is actually a raid, and should be treated as such. And I agree with Streetninja22, why even place your resources in the first place?

I shall point out all the other theory raid tactics, that actually do not exist. Argue with any and get a text wall for each.


 * Formations, all of them. No tribe is that organised.
 * Your 180 and 120 degree flank. You come in through the weak spots in their defence, not a mathematically perfect equilateral triangle.
 * People leaving valuable things to take, just lying around in their base. If a tribe is advanced enough, they may have granaries, and perhaps some other useless items cluttering up the place. Nothing worth risking raiding and battling for, especially as they will be very advanced and mithril welding.
 * Any attack plan other than "Bomb it", "Burn it" and "Kill Everyone". It may be a mixture of more than one, but no tribe is organised enough to do anything other than that. This is a game for small children, not military strategists.