Board Thread:General Discussion/@comment-5632246-20130912004522/@comment-5625000-20130924022825

82b wrote: I think that there should be sicknesses. Sicknesses can be gained various ways, have various effects, and are communicable(contagious). Some examples of sicknesses are:

-Fatigue: When thirst/hunger reaches critical level, player moves slower and jumps lower. Really sucks if you get this in a place like plateau cave. Cured by raising thirst/hunger.

-Rabies: Randomly gained when attacked by an animal, may decrease health over time. Cured by herb.

-Food Poisoning: Gained by eating too many natural foods(berries, raw meat, etc.). Cured by herbal remedy.

-Hypothermia: Too much time swimming or in the rain will make your thirst and hunger appear higher than it actually is. The low thirst/hunger warnings will still pop up. Also, if happiness is added, happiness maxes out when you get this. Cured by soup.

-Plague: Probably not going to be added due to the complexity of the script. It is randomly gained by someone and spreads if one of the player's items is taken by someone else(e.g. I have the plague and I give my iron ore to you, you get the plague). It may randomly kill you are decrease your health drastically. Cured randomly, making this potentially the most dangerous sickness. And the plague has to be a special one, doing random effects.