Board Thread:Suggestions/@comment-24628295-20140304030713/@comment-5354667-20140304034624

Let's start off with the basic premisis, and the parts that are way too overpowered much more than the idea itself.

30 minutes is a long time. In that time, I can get Mithril (as I find bluesteel a waste of time), and get enough food to last me for over two hours. This completely takes out the element of danger in the game. If this were reality, there wouldn't be a mode you could set to make you immune to murder. 30 minutes is way too OP. If you stay out of the way of others, you can get by in the game without dying once from being attacked (this may also give other the impression of you being a coward but it's all worth it when you drag poisoned herbal remedies into their setups).

This would als give the game the effect of the "Hunger Games", before heading to the arena, so to speak, and give people time to drag poisoned herbal remedies into other players setups.

Not to mention that you shouldn't be kiled if you are fast enough to escape the island in the first place. I for one, have never experienced a game where I spawn in the middle of a town and then chased all the way across the map. Why? It simply isn't worth anyones time. Most people who play the game and have a setup just want people out of there, and if they have to kill, they will, if not, they won't. Chasing people around the map is something that everyone would agree is a waste of time when they can just drag poisoned herbal remedies into their enemies setups.

Expanding on the last point, raiding would go wild. If you cannot take any damage from a weapon, while running out of someones setup as it burns with all of their food and pride. Think about it from the other side. Would you be particularly cheerful if a guest comes running up to you with a battle club, steals all of your food, and run off without a scratch?

Edit: Burning, not stealing, after reading the above posts.

I don't agree with this idea at all.