Board Thread:Suggestions/@comment-24552772-20140215235922/@comment-24108228-20140219163410

Completely agree with Helpless Otter.

I really hate the idea of limits and loss of items on death.
 * 1) Completely new way of playing. Almost all the old techniques will have to be modified, scrapped, or completly re-done.
 * 2) Where does all the junk go? On the ground. I personally cannot stand coming to an island to find that it is coated in useless stuff that noobs dropped to make more space in their inventories. Now if we make everyone, including the pros with very full inventories do likewise, the servers will not last long.
 * 3) It won't make it more challenging and interesting. Just really frustrating. Late game, you will always be making tricky decisions about what valuable items to drop, and what valuable items to keep. Shipbuilder? Screw you, you can't even hold the materials for a merchant frigate without needing a new backpack.
 * 4) I do not want to be anywhere near the angered community when this monstrosity of a difficulty boost comes into play. Heck, do you remember when we added fog? They hated it. It was horrible for the poor players, who were less experienced than the incredibly biased community we have here. What we forget while voting is that we capture a very small, select percentage of the community. Most of us here would love a way to make raids easier and more painful for the victims, but the much larger percentage of the community that doesn't raid for fun and instead is the victim will hate this new addition. The simple added difficulty of not being able to see far away islands enraged them to the extent of profanity and spam. Now what will happen when we take away their nice big backpacks and replace them with small ones, while encouraging everyone capable of killing someone to go on a mass murdering streak? I don't even want to know...

What I do like however, is the idea of a limit to store/all take/all. I say that instead of severely limiting architects moving their village, or boat builders who don't want to fireproof every single boat they make and store them all in fireproof harbours by making a limit, we simply remove one thing. Store/All.

Without this command, people can no longer store all their tools in the blink of an eye. It takes a while to pick up and secure a village, but is no longer an impossible feat. To deal with invulnerable thieves, you have items foraged in the last two minutes drop on death. Someone steal your stuff? Kill em quick. Someone about to raid you? Hide and don't forage anything.

I also approve of the dropping tools on death, although I say half your tools are dropped on death, along with your armour. Keeps a lucky steel user from jumping to mithril everything by getting a good shot on an unexpecting mithrilite, yet makes raiding a good tribe a profitable action. Get you spare tool sets, and potentially an upgrade for your tools.

What I am really thinking of right now is to make this easier. If we have inventory limits, less experienced players will struggle immensely. Even the most experienced will suffer a massive setback when all their strategies no longer work. And with this big a negative change, people will not just say "Whelp, better adapt to this." They are going to try their best to get it back.