Board Thread:General Discussion/@comment-14788207-20141106204208/@comment-14788207-20141107170543

NoBanana wrote: An interesting suggestion. I was thinking "Gah, not another animal suggestion. I guess I'll just go find a flawed balance mechanic and go completely ape on it until the thread is dead.", but the basic concept eventually won me over (an animal on the centre of desert is a great idea, why did nobody think of it on the old thread?).

However, that isn't to say this is rather unbalanced. I'm all for any crossbow buff (down with Yewbeam >: but this is somewhat underpowered, and again, you certainly ticked the correct boxes when you added a food item to your suggestion, but you did a Freezekiller and made the level requirements too high. Plus you failed to spent several hours looking through the wiki to see if there is a formula for stove cooking. Shame on you.

Starting with the food (because food is awesome):

Scarfacial Wrote:

There aren't any hardcoded requirements for cooking on a stovetop. I'll go find the algorithm I used and share it.

You won't burn the food if: Mass of food / cooking level < 5 As mass = size, this means your "Eel" would look more like a swordfish, which is slightly big for a cobra (unless we're talking about cobras that are about the size of three cows). As for the other cooking stats, far too high. It may take skill to prepare a venomous snake as a meal, but if anything that would require chemistry ability instead of cooking, as you're working with toxic chemicals. Either way, we're talking "Bake 10 Apple Pies to Spice Cobra Meat", which is far too much for an exotic version of spiced bento meat. I suggest we buff the food, nerf the requirements, and potentially give it an additional use (because animals take code and we all know how much the editor team hates filler that takes ages to make).

Now for the animal. This animal quite literally kills you in one hit with its poison (nevermind the new record for animal damage), with it's venomous bite requiring a herbal remedy to cure else you die (which, considering all the steps you need to make one, it's unlikely anyone would have one). As the animal is aggressive, getting the first hit isn't guaranteed, and the head of a cobra is small, so unless you have unobtainium to boot you'll have to use ranged weaponry to beat it. This further increases the value of cobra venom, and so after defeating what might as well be an end game boss we are all expecting an amazing drop from this critter.

Oh, wait. It drops an extremely underpowered food item and a purple puddle that makes it easier to kill an enemy who is unable to make a boat and swims everywhere (and has never collected a herb, carrot, or flax flower), and also wears extremely high end armour. Yay?

Seriously though, snake venom needs redesigning. Or at least make the animal easier to beat. The venom is useless in practical combat (a bolt kills almost anyone anyway, and only Bluesteelers can absorb three bolts, let alone four, which is required to kill someone through the GUI health). I personally think if the bolt messed up their nervous system and quartered their walkspeed for 10 seconds it would be a good change. Added most of your ideas :D Thanks NoBanana


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