Board Thread:Suggestions/@comment-25178962-20140806130856/@comment-25178962-20140809054802

I absolutely am not sure, but how hard could it be to have the game 'remember' say... the NUMBER of complete welds the building possesses, and if there is a discrepancy, it is discounted for retooling. But if you think your 'scorching' idea is brilliance in a can, by all means let's compare stats on these ideas. I'm open to scorching. Thing is, would scorch be a value or a brick? Gunpowder requires no 'killbrick' to spawn around it when it blows up, why would it need one to inflict status to other bricks?

Alright. Beyond the size of the Small Bomb, it has absolutely no 'stealth' advantage over a regular bomb (size allows it to be easily fit inside the Mill, any Well, Lumbermill, Granary, Forge stove, between Ladder [or Tower, or Hollow Palisade/Medieval Tower] rungs, and other tricky places, where they could wreak the most havoc.)

Imagine, like so, that I place a Small Bomb on the top-right corner of a Medieval Gate's wooden area. At the very least, I will have displaced the door, making it glitchy and difficult to use. For good measure, I can place another Small Bomb at the middle-right (these orientations are all described as if from the outside of the gate), and deweld the GUI-summoning brick. I have now temporarily distracted an Architect for what would have taken me possibly ten more ores to complete with regular bombs.