Board Thread:Suggestions/@comment-24108228-20140703235414/@comment-24108228-20140729090701

Bomb[6] and up aren't really supposed to be crafted. With the insane cost and the ability to wipe out an entire tribe singlehandedly, nobody would need to, want to, or have any reason other than bragging rights to make, a bomb[6]. Give me an hour and I can make bomb[5]. Give my tribe of eight about 20 minutes of hard, cooperative work, and we can do the same thing. Would we want to spend another to get a bomb that does exactly the same thing? No, of course not.

The reason why we have Bomb[6] and its superiors is so that people who are building bombs for the fun of bombs and not for practical use, can do so. What I hate the most about this game is that there is only two large time-sinks that have proper benifits. Tribe building and weapon optimising. What do they both end up with? Player: Ok, so I spent about two hours making my tribe, and another two arming myself with my triple Yewbeam bows, along with steel arrows, a quiver, and a woven vest, but now all I can do with all this is raid.

Hence the saturation, golden paintbrush, and hunger overhaul thread. They all get masses of support. It's not just me who wants a time sinkhole that doesn't lead to everyone's death, it's everyone else too. This is yet another opportunity to sink time into something you love doing, albeit something more destructive (but to be honest, there are better ways of mass raiding than a Bomb[17]).

The reason we have Bomb[8] is for a second end-game. Another opportunity to rank up in the fan club. It's not for practical use, simply about 10 more lines of code to allow for dedicated people to excel.