Board Thread:General Discussion/@comment-24304663-20140111214839/@comment-24046900-20140211015005

Heres a few examples of why trading is a bad idea:

Weaponry:I trade twenty four mithril for a bluesteel sword :D I go and raid a giant mithril tribe. The person who traded the sword leaves, leaving me alone with no weapon. This is extremely pesky for two reasons:

1:I lose the work I put into getting the sword

2:Im... screwed.

Fishing rods:I trade a sail boat for a net. start fishing. "A KING CRAB IS BITING" :D *net maker leaves*

1:loses work put into making sail boat as said before

2:No five king crabs dangit.

Food:Poison. Need I say more?

Mithril:Berries will spoil your day.

Ship: I trade six mithril for a fleet of ships, such as two galleons, five catamarans, and one large sailboat. Our tribe gets in the ships and starts sailing to desert. Ship builder leaves. The entire tribe drowns.

Bombs/Gunpowder: Tribe attends a meeting inside a hut to buy some gunpowder. Hut is sealed after everyone gets in. Bombs are set off, ahem magically explode, totally not the sellers fault. Entire tribe dies and disperses in madness

Lastly, it usually takes some skills to make buildings/tools/pies/something traded. Therefore once those traded goods are used up/blown up/burned, you do not have the option of crafting more without a bit of forced leveling that people usually do not want to do after they are decked out with mithril and bluesteel. They are forced to go back to the original seller of the goods or find a new source. The person providing the goods, not the raw materials such as an ore or such, always wins.