Board Thread:General Discussion/@comment-24108228-20141020170717

Be honest, you did this when you saw the thread.

What this thread is not
Firstly, I am aware of how controversial guns are. Moreso than any other topic I have gone over. Because of this reason, I would like to get this out the way first, before some of the more lazy readers tune out and post their reply. With that out the way, onto what I actually made this thread to learn!
 * 1) A suggestion. I am not suggesting we add any form of guns in this thread. That may come later, in a separate thread, but for now I just want an rough idea of people's opinions.
 * 2) A place to have heated debates over small things such as the invention and widespread use of various models of guns, what the timeframe of this game is, or what scar said/may have been hinting at in various quotes you found. Discussing the topic is alright, but I don't want 10 comments arguing about something that is only loosely related.
 * 3) A place to suggest fully fledged ideas. For an idea of what I mean, "I would personally like a gun that's made of stainless steel, and loaded using bullets, crafted in threes using the recipe Iron + Gunpowder." is ok, something that looks like the saturation thread is not ok. I would say that you shouldn't need anything more than four paragraphs.
 * 4) A place to try and create the above. No need for "But Qoazi, in your rough suggestion, how would the formula for the "slight accuracy deficiency" work, and how would it be superior to other formulae, ect ect." Questioning core mechanics (recipe, damage, reload) is ok and encouraged, but let's stay away from trying to make the concepts more complex than that. If you make a rough idea and people like it, you can expand further in a thread.

Guns
Most of us have completely disregarded guns as the suggestion that nobody likes, because it's entirely out of the timeframe and is automatically overpowered because its a gun, etc etc. However, after a small discussion about guns at the "If you could change one thing" thread, and how they are not an idea that should be instantly thrown in Volcano and left to die, I wondered how many of us shared my opinion that guns would be ok if implemented properly.

What I want to know is your opinion on guns, and if you have more than five minutes to write your post, the answer to the following questions: Do you support guns? And by this I mean properly implemented, not "No, I do not support AK47s with a million damage." If guns were to be added and you had to make the recipe and stats, what would they be? On this question I want no "I don't support guns so I would make them non-existent." Even if you don't support guns, how would you add them if you had to? Up to what point do you feel guns exceed the timeframe? I accept "No guns fit, not even extremely basic ones like hand cannons" here. Anything else you would like to mention? Any other comments can go here. Think that a certain way of doing it would be terrible? Post it here. Do you support guns?: If guns were to be added and you had to make the recipe and stats, what would they be?: Up to what point do you feel guns exceed the timeframe?: Any other comments?: Above is a quick Copy + Paste for writing out the base form. Write your answers in the space between the question and.

Things I don't want to see
AnEditor Wrote: Guns will never be added. Ever. And neither will the rest of the brilliant suggestions in the suggestions board. As a forum, this place is more for discussion than anything, just because it's unlikely to get into the game doesn't mean we cant discuss it. Who knows, you might like it if we balance it enough! Mr.Didn'tReadThePost Wrote: I hate the idea of guns because it is completely out of the timeframe and irreparably overpowered. Hold your horses! There are plenty of guns that outdated castles, and nobody has a problem with castles! I accept you might feel that they are out of the timeframe, that's a 100% valid opinion, but you cant just run in, think up some numbers and stats, deem them overpowered, and then run off, all without even glancing at what everyone else put forward. If these are your only two reasons to hate them, at least be able to back it up. Mr.StillDidn'tReadThePost Wrote: Guns? No. I don't want to be walking down mainland to find I'm suddenly dead because of a sniper rifle, or spawn at mainland to be mowed down by machine guns. Unless people are actually seriously suggesting them, don't slap on disapproval to the idea because X is a gun and technically relevant. Go for what is actually reasonably going to be suggested or added.

My Personal Opinion
Do you support guns?: I fully support weaponry loaded with explosive based items. If guns were to be added and you had to make the recipe and stats, what would they be?: There would be two guns, the flintlock and the bluesteel arquebus, neither affected by the woven vest or quiver. They are both loaded with their own type of bullet, an item crafted with gunpowder and iron/cutstones, and have largely differing stats.

The flintlock is made with: Steel + Steel + Cut Stone + Handle = Flintlock Crafting 4, Smithing 5

Gunpowder + Cutstone = 3x Flintlock Bullets Crafting 2, Chemistry 1 And deals a base damage of 50 at a range of the slingshot, the reload being that of a quivered longbow. It would be an extremely effective weapon at what it was good at in its time, quick, albeit expensive, mid-long range combat. The bluesteel arquebus however is much different:

The bluesteel arquebus, crafted with: Pure Bluesteel + Chromium + Yew Handle = Bluesteel Arquebus Crafting 6, Smithing 7

Gunpowder + Iron = Arquebus Bullet Crafting 3, Smithing 4, Chemistry 1 Dealing a base damage of 100, this is the highest non-woven vest affected base damage in the game. It is given the same reload as a crossbow, and the range of a longbow, but it has a much higher damage to make up for it's cost, and it is a remarkably effective weapon for those who want high damage without being limited to rubbish armour. It would also be a weakness for multi-wielders, their dependency on the woven vest means that a musketeer (or three) would be able to defeat one with a single headshot, while the multi-wielder needs to land three. Up to what point do you feel guns exceed the timeframe?: Advanced rifles are as far as I'll let it go, although I am much more concerned about the stats than the name. Any other comments?: What I do not want is guns that would be used as a "Sniper Rifle" as of such, if the range is longer than a crossbow I would deem that too much.  