Board Thread:Suggestions/@comment-25178962-20140716145327/@comment-25178962-20140716210052

NoBanana wrote:

An Observer wrote:

Horses would spawn in the only two areas they likely would be relevant, Desert and Mainland (happening to be the biggest, relatively flat islands). I was also hoping that these two spawns would host horses of different color, at the least, to distinguish different breeds. '''So... The area where fast carts are used instead of any other decent method of transport, and the area where nobody ever goes, let alone requires quick transport around (there isn't anything on desert to try and get to quickly). This is the downfall of these kind of inventions. Islands either aren't big enough, are perfect for fast carts, or don't actually contain anything of use. Plus, horses don't live in the desert, did you mean camels?''' Yes, these are the areas where fast carts are used and where nobody ever goes. Horses have an advantage over fast carts though, in that it would be easier to attack from horseback than between two panes of glass. Obviously, the armor is going to need a boost. Also, horses offer a height vantage point, making it difficult to be assualted by melee weapons while also offering more visability. On the subject of visability, horseback riding does not interfere with zoomed out third person camera as much as the walls of the fast cart. Unlike the fast cart, although I don't understand the appeal of this, it scratches that realism itch that people keep going on about.

About Desert, the addition of an animal to its features would be a draw to it. With an additional defensive resource (complementing its already present natural camoflauge, natural fortress, and easy ability to see approaching raiders), it could very well become a more frequently visited island. Also yes, I meant horses.

Once tamed, horses would have a blank AI (this is to ease on the programming load so that a different 'Tame Horse' AI wouldn't have to be outfitted, and would reduce the amount of mischief that owners would have to go through, chasing thier horse whose AI told them to go in a different direction), operating little different than a Cart. So, moving a horse can remain difficult, while they still are useful. '''Your still underestimating the issue of animal transport. You need a very slow, customised, highly vulnerable boat, in order to move anything at all. Seriously, try shipping a cow to teraphyx. You'll see how painful it is.'''  And animal transport would be no more grueling than it would be otherwise. It is not a neccessary or main selling point of this suggestion though, since it already is available where it would most likely be needed.

Next point, horse thieves. Yes, they can be stolen. Yes, you can't do anything about it unless you get on a horse of your own, and chase after it. Also remencient of another mode of transportation that can be highly thievable, boats. But boats have harbors, and horses have nothing. Well then, we could add a building to the suggestion, and we could call it a stable. Problem solved. '''You cant ride two horses at once, jumping onto a spare horse would be an unachievable solution as you cant bring two horses unless you bring them one at a time (by which time the convenience of a horse is long dead). Plus, a stable would be easily stolen from, as you wont have time to fireproof unless it is the village stable (which isn't the context in question), so all you need to do is burn a small brick that blocks in the horse and you've done it. It would hardly take any time at all, and you've still done away with the horse. '''  The ability to jump on a spare horse being impossibly difficult is the entire point of the stable. Seeing as its only alternative to safely maintaining a trained horse population is infeasible (that being the 'Spare Horse' situation), the Stable is necessary.

Once again, against your logic I use a comparison to boats. I own a Cartaman, and park it near the shore. I build a harbor a place it around the Cartaman, but before I can fireproof the Harbor, someone burns the brick that blocks in the boat, and takes it. To combat the situation, I should have built the Harbor first, fireproofed it, and then built the Cartaman.

You build the stable before you get a horse, fireproof it, and then aquire the horse afterwards. No more complicated than securing a boat.

Their weakness, I can't address just yet. But please, while I think of something to counter that, reply to this post.