Board Thread:Guides/@comment-24108228-20140519225548

Many people are hardcore soloists. I am normally in that group. However, sometimes I may create a tribe, and when I do, they're normally quite popular. My most recent (NoBananaville 3.0) was an amazing success, and, at its high point, contained 8 of the 12 people on the server. I have decided to create a guide regarding tips and tricks (because a step by step guide just isn't good enough for things so unpredictable), of making a successful tribe. I hope you find these useful.

This guide assumes your going for a big, happy tribe. Small, hungry tribes of a few pros who live at magma are not included, because they are so much less fun (and in some cases, strong).


 * Before you start, you need to prepare. If you don't you will not succeed.. It's that simple. This is my list of supplies for starting a tribe, I strongly agree getting all of them, but it isn't a requirement set in stone.
 * 1) Steel Tools, and Weaponry (not armour), and plenty of spares (plus leftover steel because you may need it). This is probably the most important on the list, and rockma is a good place to get it. Iron and coal are plentiful, tribes never settle due to it being so hard to settle on and so commonly visited, and anyone who you encounter will most likely be at the same stage and be doing the same thing as you. If rockma isn't an option, magma and spire make good secondary options.
 * 2) Prepared food. This is probably the easiest, assuming you made steel tools. Simply go to mainland and start murdering cows. You'll want quite a lot.
 * 3) Lots of bento hide (and a couple rockma hides too). While your on a animal killing spree, you should stop off at these places too. You'll need quite a lot of bento hide, tribe members are prone to dying.
 * 4) Tons of Crude Oil. It will save a lot of work later.
 * 5) Architecture 4. You'll need it for wells and stone buildings, which are both useful and attention grabbing.
 * 6) A gold jug, and spare gold. Not completely required, but a very useful item to have, and one which will spare you a lot of effort.
 * 7) Wheat. Tons and tons of it. I recommend harvesting all of the wheat on both spring and paradise, along with any you pass. You always run out of wheat in a large tribe.
 * You'll need an island to settle at. You will want a flat island, and one that is easily accessible. Bento is great, plateau even better (assuming you have farmers), and mainland is also a great place to set up camp, although you wont be able to make steel very easily. Flax is too small for the type of tribe we are aiming for.
 * Nobody like a freeloader. But there is a simple way to eradicate them, without having to say "Do you have level 7 architecture? No? Then we don't need you in our tribe." When someone wants to join your tribe, there are two questions you must ask.
 * 1) What job do you want?
 * 2) What are your skills?
 * If they can successfully answer both questions, they're in. Don't forget to add their job to the list. "You may be thinking, well that's dumb. They'll just stop doing what they are supposed to do and slack off." Well, the trick is they don't. The reason someone slacks off is because they do not know what to do, or are unable to do what they are supposed to do. As long as cooks have wheat (and preferably berries), fishers have somewhere to put their fish, architects have building resources and so forth, you'll be safe. The only exception would be guards, who never do anything and get killed in a raid anyway (and also scare off more members), so try and avoid getting them.

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 * Accept everyone. As long as they pass the test I stated earlier, they'll make a good tribe member. Even if they do nothing, the multitude of cooks and food producers (for some reason almost everyone wants to be a food producer of some sort) will provide food, and the wells, water. If they're goofing off 24/7, they most likely will not ask for tools, so effectively all they are doing is adding an extra member to your list. And as everyone knows, a tribe of 7 is better than a tribe of 6.
 * Arm everyone. Well, at least try. A steel spear and bento armour will make good kit, that way they can actually do something when a raider comes. Because when it comes to it, most tribe members in most tribes have no form of combat tools. A steel spear and bento armour allows for overpowering of raiders, unless your combatting a raider tribe, in which case, well, your screwed. Nobody can defeat a tribe full of raiders. Nobody.
 * Don't raid, and avoid killing. Be accepting of visitors, it doesn't matter if someone has spawned on your island, let them roam around. If you kill them or threaten them, they will want revenge. And they will go to any length to get it (that's how it works on ROBLOX). As long as your fireproof, your effectively invulnerable to raids.
 * 99/100 of all bomb threats are hollow. Although you will be unlikely to get any, if you do, don't worry. I have angered a castle full of mithrilites with a line of docks that blocks their boat routes, and they threatened to bomb it. I told them to go ahead. Several hours later, it was still there.
 * Fireproof. This is by far the most important of any tip. If you want to build a village, fireproof everything. Assuming you store/all, the only permanent damage a raider can do is with fire. Bombs threats are all hollow, and killing is normally painless due to large tribes being unable to give everyone a lot of tools, and most people store/all anyway. The only damage they can do is with fire, and if you fireproof, your effectively invunerable.
 * Have a table, and have your cooks put food on it. When feeding a tribe, it is best to have a table with food on. But make sure you don't put all your food on, as there is always someone in a tribe who will forage all the food on a table for later use (because they are greedy), then forget about it when the tribe starts to starve. It is advised to put it near the centre of a tribe and near cooking equipment, so thieves have to go through a tribe to steal the food, and by that time you can murder and identify them for later killing.
 * In order for a tribe to be truly successful, you need a three people. An architect, a cook, and a miner+smith. It is a good idea to be either the miner or architect, and if your don't have coal and iron nearby, you should probably be the architect so you can stay at home and negotiate with newcomers.
 * Some people say there is such thing as a "Tribe Rebellion". This is not the case. Unless you seriously anger a tribe member who is both charismatic and has stronger tools, you ain't gonna have any problems. It is more fun to be in a tribe, people who want you dead kill you when they arrive, they don't join you and backstab you. In theory, that would be a common tactic, but theory doesn't work when playing with phycological mindsets of ROBLOXians, and they'll just kill you on the spot or join you. Its one or the other.
 * If someone raids you, raid them back. Kill them. Eliminate them. The last thing you want is someone who wants you dead, and has the materials to pull it off, so try and make them ragequit as soon as possible.
 * Make buildings. Lots of buildings. Preferably stone ones too. If your village is infested with stone huts, longhouses and lighthouses, it may have the same functionality as one that doesn't have all these things, but when people are looking for a tribe, they'll join the big one. Guaranteed. Also, walls are intimidating and pointless. High level stone buildings are enough to scare off raiders, and they attract people who want to join. Walls may scare raiders, but they have the same effect on people who could be a vital member of your tribe later on.
 * Keep out wooden huts and such. They attract raiders. When building your tribe, make all the buildings that have stone counterparts from stone. Not only does it save time fireproofing, but raiders love a big wooden village. They come for the buildings, they stay to kill the villagers.