Board Thread:Guides/@comment-5354667-20141003165018

Not my guide. This was reposted from a page that had a deletion tag on it.

Tribe-Starting

Creating a tribe requires many things. Some are easy, such an island to live on or a constant food source. Others are hard, such as which tribe to ally with or which traveler to keep. This guide will help you start a long-lasting tribe. Eventually you may be the king of da server!

Location
If you want to start out small and almost totally self-dependant, choose Bento Island or Spring Island. You can progess to become a trading center with meat or minerals from the island. If trading isn't really your thing, go for Flax Island, Spire Island, or Paradise Island. A natural harbor is good too. These can become an empire island if managed correctly. Never ever go to a rocky island at first unless you plan for help from traders or friends.

Villagers
Villagers are people who live in your area, depending on you majority of the time. Most village owners will make the villagers provide some form of payment (Gold for example) to live in their area. It is highly recommended that if you do start a village, have a way to keep things in your control.

Traders
You're not going to have everything you need. People will start to starve or find a cave with gold and sulphur. They want resources and tips. And that's where trade comes in. Traders are the veins of the server, without them, you'd be sending off men to a faraway island and never see them return. Traders are everybody's lifeline. They sell precious goods and services for you to enjoy. They also need a port, too. If you can provide a safe haven, they will provide you with valuable knowledge.

Resources
At first, you can sustain yourself. But then when you settle down, you need resources. Maybe it's people, food, building supplies. You always need more. But you don't need all of the materials you get. It's wise to stock basic building supplies, food, and something to trade with if you need to flee or abandon your tribe. Maybe your guardsman was away or just too lazy, maybe a tribal war, or maybe an accidental fire. Always have resources in your backpack. Just don't waste it all.

Jobs
You may wish to know which give jobs to give to which people. Such as don't give the Miner job to the Farmer. Give jobs according to that of the ROBLOXians strengths. If you have someone who can make a forge, have them be the blacksmith. Just give tribe jobs to those with special abilities in that field. Definitely give the job of Trader to the Ship-Builder. Tribe mantaining is easy, it is getting started that is hard part.

Leader
Don't start a tribe early on. Ignore anybody you don't trust or kill them on sight. Only create a tribe with people you can trust. Normally you want to create a tribe after you have a stable island. You want to be able to feed your people or deal with riots/members leaving. Amaze your people with your skills, if not, don't become a leader.



Starting a Tribe
RULE 1: ITS ALWAYS EASIER TO INVITE PLAYERS TO JOIN RATHER THAN ASKING TO JOIN!

Its true, most players will want to join another tribe and won't create one for themselves but before creating a tribe, here are some basics.

1.have a base: All tribes need a base, it doesn't matter if its just a hut or tower, all tribes need a place in which tribe members can heal in saftey, shelter from storms, get food and water and meet together. Things to look for for starting a base: Water: A base needs to have a water source, it can be a well or a spring, even foods that contain water such as berries can be used for the short term if produced in mass. Wood: used to create tools and buildings, a base must have some sort of timber nearby, mass importing wood is simply too labour intensive in the long run. Ores: not necessary but certainly very useful, for tribes to advance from the stone age, one must have iron ore, this can be mass imported as it is used less than wood or stone but if your tribe doesn't have iron ore, then you are at the mercy of tribes that do. Food: again not necessary, but it is handy to have a food source that regens by itself rather than farming.stone: NECESSARY, a base without a stone source nearby is just cavemen, seriously, unless you can build a quarry, then you are really just cavemen, bashing your enemies armed with knifes and bows with clubs.

2.Get a farm going, once you have established a base, a farm is needed to provide food and materials, things such as flax and wheat are building materials and therefore a priority.

3.Recruit some people: After getting a farm, invite some players into your tribe, it doesn't matter if they are newbies, show them what to do and get them to do it, they will hope to learn something from you, and you will get some labour and helpers. (The spirit of survival 303: co-op)

4.Build some buildings and start trading; Start with basic shelters until you reach the stage when you can build a forge, now its the time to start mining for ores and sending out people to trade, by now you should have some sort of fast ship, send people to gather and trade for resources you don't have on your island.

5.Finished?, time to fireproof your buildings, Fire is one of the most potent weapons an enemy can have. To fireproof your buildings simply use a water holder on the material you want to fireproof. (e.g if you want to fireproof a hut you have to click on the leaf, then the walls.)

To put out fire simply click on it with any water holder.

Note: Stone and sandstone are immune to fire but you still need to fireproof the thatch. Furnaces can set fire to nearby buildings.

6.Its up to you now: by now your tribe is probably getting big, you may have felt a few setbacks such as raiders or sieges, rebuild and continue. If your tribe is on an small island, then move to a bigger one. Remember, soon if you don't manage your big tribe correctly, you will be lacking resources and men.

So where should I start a tribe?
All things considered, I made a list.

Easy
1.Spring Island: A island with food, water, stone, wood and some ores, For a starting tribe this little island is perfect, however if you want to expand or get some iron, you will have to go to the mainland (a short swim away)watch out for larger tribes from the mainland that may try to attack you, but defense is easy as the island is so small.

2.Mainland (near  the inland sea): This place is an awesome place to live, with oil and ores only a short walk away. You can also fish in the inland sea. This place contain wheat, corn and chickens, quarries can be placed near the cliffs and if you build on top, the area is an instant fortress.

3.Flax Island: There is iron ore and stones nearby, and you don't have to farm for flax or herbs. So the island is pretty much the perfect island for the medium size tribe, its a bit small though.

4.Paradise Island: There is a lot of wheat and fruit. It also has some ores. Settle on top of the island to keep out people. Good for beginners who can not make composts.

Medium
1.Mainland (everywhere else) Not a bad place to live if not of all those other tribes...

2.Plateau: This island has everything... other than water. When you can craft a well, this is the place to live.

3.Magma:There is some trees out side of the cave in the front along with a pumpkin. Inside is filled with ores like sulfur and coal. There is also Cave lynx which drops cave lynx meat but it wont give much health.

Hard
Desert Island : Little food(prickly pears), no water, no iron, no coal, no animals, no wood, no stone(but there is sand and that means sandstone), no...chance unless you farm, make wells, bring your own wood and sent tribe members to get everything. Make sure to have high artictecture, and masonry to build sandstone buildings. Bring berries, apples, and leaves.

Spire Island: There is no food, no water and wood, but there is every ore in the game, making it easy for mithril castle. You will need farms, water, shelter.

Nearly Impossible
Man-made Island: It is literally a dock or harbor with planks. You will literally need to farm to survive in the open sea. The only advantage is that it can be anywhere.

Goldrock Island: It is way too small for all but a few buildings, There is no food but flax flowers. There is only gold and lynx. 