Board Thread:Suggestions/@comment-25178962-20160620152627/@comment-24108228-20160620175437

I'd really like this to be implemented, it would be a godsend for tribes, it would mean you can grow strong without having the smithing system shoved down your throat, and give so much more meaning to the skill system. Chemistry is cool and all, but poison is laughably useless ("oh, you poisoned me? I have a carrot.") and bombs need a sword behind them, otherwise you can just forage them as they get placed.

There's only one real issue. Respawn raiders, (who seem to be making a habit of ruining everyone's fun even when they're nowhere near), this extremely cost effective item is even more useful for respawn raiders, who may have gained a fairly high masonry skill before they got bored and devoted their life many lives to harassing a tribe who had the audacity to stop them from taking the tribe's food and crafting materials (then running off and dropping it all in the ocean from the safety of a sailboat).

With almost free steelish-tier tools at their disposal, they wouldn't need to be limited to merely burning and stealing anything that's not nailed down, they could actively kill the entire tribe using 5 mastercraft stone javelins (a tactic I've seen employed using stone spears by a player who played as a guest to hide their identity). If we want this implemented, we either need to fix multi-wielding or fix respawn raiders. One of these problems is heavily ingrained into 303 society and would be get unprecedented amounts of backlash, and the other is pretty much impossible to stop.

Though I'd still love this to be implemented so I'm open to ideas. As a side note; I think the mastercraft tools should also have a high carpentry requirement. That's another skill that loses all purpose once you make your first mill, and it'd help with people who find 3 quarries and just make an army of statues to get to masonry 6. I also think the masonry requirement should be somewhere around 8 to 10, as 6 is medieval wall level and these tools should be restricted to people who've actually done a lot of stonework for the cause, instead of been the architect for a small tribe and found themself at the requisite level.