Board Thread:Off-Topic/@comment-32907125-20160619183431/@comment-24108228-20160619214906

SunAnts wrote: P.S.: This is my opinion. Is it insured? What if I steal it? Will it be my opinion, and you'll have to make a new one? Also here's my counter-arguement for those items, since I'm an argumentative person.

For the large handle, many crafting items have few uses, take sandstone or sand stock brick for instance. The large handle is no exception. Flags are great (albeit a huge pain nowadays) with the dye maker), and battle clubs, while a main weapon in a respawn raider's (limited) arsenal, are also an important discovery for new players who want control of paradise (all of them), and many probably would have gotten bored had they not discovered a way to wage war against (mostly unarmed) newbies.

Carts are slightly faster than normal walkspeed, and you can burn off the excess for a small speed-boost chair. I'll agree there are better alternatives (sailboat seats for instance), but carts are a great start, and much more convienient, they come pre-built, no burning required.

Granaries are more of a tribal building, it's somewhere to put apples or other foods that would otherwise roll away. In a tribe you need to put food out for others to eat when they feel like it, so granaries are good for that. Though, four structure walls are far better, so I guess they are a tad useless. Could be used for IOS users who can't rotate buildings.

As far as my opinion goes (which I'd like to add is insured against theft), I feel stews are a bit useless. I'm no expert on them (I understand them as much as I understand how to use a dye maker), but from what I can tell they swallow up foods and take the average stats (so no additional nutrition for your efforts), and then put it in a bowl with very few portions (compared to most high end foods, which have 6+). Pies are cheaper and inherently better from what I can tell, the only use I've seen seems to be making some herbal healing stew which takes more effort than just making a herbal remedy.