Board Thread:Suggestions/@comment-25178962-20170902021432

Got your attention? Good. Hope I can keep it, because my suggestion is only marginally related to Marxist theories. Essentially, what I'm suggesting is a little more customization on the tribe menu, make every tribe feel a little more special in its own way.

Roles
Ever had a dedicated tribesman to, let's say... build stuff? Let's add an architect role. They can retool, move, or otherwise act on ANY building put down by someone in the tribe. They own it, essentially. This would be perfect for situations like when you're moving shop over to Magma after spending time as a Mainland tribe, but sadly the person who built half your tribe's buildings went offline. With an Architect, ALLLL the buildings are going into that mysterious hammerspace the Arcitect fits their other buildings.

Maybe a dedicated gatherer could add items to a shared tribal inventory that any tribesman could access at any time (or maybe the chief can limit and control who gets access to the tribe inventory?).

And heck, why does the chief gotta do everything? Let them assign a second-hand to assign roles and have all the permissions (except appointing other second-hands). On that note, let's let the chief name an heir for when they get DC'd, so tribes can exist in structured dynasties.

And the chief could custom name roles and add permissions to them and whatever. 