Board Thread:Suggestions/@comment-25411747-20140727080933/@comment-25411747-20140727112116

NoBanana wrote: First, the server cap is 14.

Secondly, we already did this. During our most recent P2P, overly frugal less rich people were redirected to scar's testing grounds. They found it full of territorial people at each spawnpoint, unplayably laggy, and full of hackers. Why? Because the server size was larger. I can build tribes of 6-8 with little difficulty, and I see little enjoyablity in being caught in the crossfire of two massive, angry tribes, consisting of 10 members each and all told to kill on sight in case of new enemy recruits pretending to be neutral, and planning to kill you when your off guard.

Because from all my experience with tribes, I know that is what every tribe does if they enter into warfare with another tribe. Ain't pretty for the bystanders.

You have you experiences and I have mine. For me, the servers are just too boring with an incredibly small player cap. An increase to 25 or 20 at least would make it a bit better.

And whenever there's a war going on in the server I'm in, there's always rules regarding innocents and civilians and stuff.