Board Thread:Suggestions/@comment-9532712-20140702141559/@comment-24108228-20140718222136

You know what this reminds me of? Speed boosts. Community is completely split in three about this. We have the one group that doesn't want it. We have the other group who has realised the first group doesn't want it and is finding extensive compromises. And we have the last group who is oblivious to this and is suggesting hard caps of numbers that are so small you can't actually make the top level backpack without having the top level backpack to hold the materials.

There is nothing wrong with raiding. It's annoying, sure, and making it easier for smaller tribes to cope with the losses of being raided is a good thing, but this doesn't do that. A steel tribe which is well prepared can quite easily fend off a soloist Mithrilite raider. I can take on a full bluesteel wielding tank if you give me three steel and a woven vest.

And still, a smart nomad could easily climb to the top of the metallic ladder if they felt the need. They would be far more vunerable if they died, but they could still get to mithril stage, and wreck the tribes who can't because they have vast storage issues, and everything takes 3x as long to craft as you go through 19 chests of junk.

For the soft cap, since we still have plenty of people eager to point that out, your not doing much other than punishing those who prepare. Is there anything wrong with preparing? Is there anything wrong with having the ability to do things without going to each island 192262826 times because you constantly have to collect more resources, after throwing it away when you start to get large inventory issues? I just don't see the point.

Plus, this thread died. Twice. We already had one of these. Can we let the topic drop, this is far too controversial to get implemented.