Board Thread:Suggestions/@comment-25771177-20141128222430/@comment-25178962-20141204221338

Perhaps a new skill should be required specifically for spawning NPC's and ordering them: Leadership. Leadership is ranked up by creating NPC related items, NPC's, and accomplishing NPC related tasks (like an NPC accomplishing a pre-defined path). With low leadership, you can only spawn lower-tier NPC's (like non-aggressive NPC's incapable of resource harvesting, or weak aggressive NPC's), and give them lower-tier commands (Follow Me, Passive/Aggressive, Forage Items).

Here is the part that will not be considered, but I already wrote it up, so w/e.

Higher Leadership enables higher-tier NPC's (like Farmers, or Soldiers) to be spawned by the player, and allows higher-tier commands (Spread Out, Form Line, Patrol Area, Switch Weapons) and also allows higher functions such as more advanced "Captain" AI's that can communicate with eachother remotely to organize pre-detirmined strategies (such as, separate into two groups, advance on hostile, keep soldiers five studs apart minimum), and lead AI units into the fray without having them mass on eachother and become sword fodder.