Board Thread:Suggestions/@comment-25411747-20140719002100/@comment-24108228-20140719184003

Well, you could just say that helmets add health. I would much prefer that personally, as it would get complicated otherwise.

Personally, I feel that although nice, it would make it all the more difficult to kill a bento native. It would probably spark full sets of armour, and by which point you would have 250 health from a full set of bento armour, which doesn't actually slow you down (or may speed you up owing to the boots). The mithrilites would have 1000 health, and in general it would be nigh impossible to kill anyone. Solution? Buff the weapons! :D

Unfortunately this ends up with anyone who hasn't got to bento yet is basically a walking corpse, dying to any battle club they may pass.

Heck, even with the current suggestion, mithrilites now take 3 fully buffed Yewbeam headshots instead of 2, 6 steel sword headshots instead of 4, and a bluesteeler could now happily swallow 5 bolts without dying. Armour is fine as it is, although I would love an aesthetic upgrade. And the ability to, at least reduce, the massive walkspeed debuffs when wearing high level armour. I cant fight with 11 walkspeed. I don't care if I have 500 health now, the target can just walk off.