Thread:NoBanana/@comment-4842859-20131101203153/@comment-24108228-20131101211126

I'd love to. There are many bugs that need stomping for the IOS version, I'll name a few now, as they are really bugging me (no dreadful pun intended).


 * Fishing does not work, as on IOS, it is impossible to press the Q button on the ipad, due to a lack of keyboard. The E key for the inventory is also non-functional, though less needed. The way I would love to see this fixed, is if the GUI that pops up to say that the fish is biting can be clicked, and that will function as the Q button being pressed.


 * The move tool lacks functionality, as when you drag on the screen, it will move the camera angle. However, I am pretty sure this bug cannot be stomped, as I cannot see any workaround, though fortunately, this is not hindering me too much, just stopping me from being too creative with bread to make a house and other purpoises.


 * Buildings cannot be rotated when being placed, as a lack of arrow keys (or whatever key is used to rotate a building as it is being placed) prevents the building from being rotated. This is particually irritating for private doors, as the default rotation is facing the wrong way when attached to huts (The button is on the wrong side, and can be opened by anyone). This could probably be stopped by a GUI that pops up on the right of the screen when placing. We wouldn't be able to see where we are placing, but at least we can place our buildings the right way around.


 * Another bug that probably cannot be stomped, you cannot see where you are going to place a building. It will just place it relative to where you are clicking (or tapping in our case), as we do not have a cursor, we just click. So a ghost building appearing at the cursor doesn't help. However, this probably cannot be worked around, but it is not to hard to persuade a tribe member to place it for you, so it is luckily not a game breaking error.

A good tip for implementing mobile friendly coding is that we cannot press keys (unless typing, obviously) and we do not have a mouse, we just click as far as the computer is concerned. The big saviour is GUI interfaces. We can use them much more easily than computer players, due to easyer clicking (we don't move the mouse, we just tap where we want, and that is a lot quicker). All we can do is click, move, and talk. Any key pressing, or mouse moving, and we are screwed.