Board Thread:Suggestions/@comment-25064756-20140728055434

As you can tell, it is skills that gives skills. Now to explain in depth.

Disclaimer=May be OP

As you know, leveling up skills just unlock recipes, and have no point. The only skill you can actualy have is the chemistry at 10, detecting poisoned items. But what if there is more added skills?

Lets say you are the guy who swims a lot, and have a swimming skill of over 9456853885634753476(do not care about numbers) He can literally swim nearly forever, but it still takes a long time to get to places. What if you can swim faster with a higher skill(unless this was added already) so the guy can get to places via his OP level. Now to explain in some more depth.

The higher skill level, it may give bonuses when doing certain stuff, at a very high level, like 10+ it may reduce items needed by 1/4 or 1/2. Now to explain what the skill will be for the certain skill. (I did not copy this from the skills page)

(all skill will have an 1/4(maybe less) item requirement reduction at some point)

Foraging: Possible 2x gain from foraging

Swimming: Faster when swimming

Carpentry: Chance of fire resistant wood(low chance)

Smithing: More damaging weapons

Masonry: Stronger stone structure

Shipbuilding: May produce faster ships

Architecture: May produce stronger buildings

Crafting: Bigger reduction in making items

Engineering: Produce better(faster) carts/catapults[catapult may have better aim]

Chemistry: Tells portions that can be given after eating(does not tell poison)

Cooking: Less chance of buring item.

Farming: Possible chance for more crops

Fishing: Higher chance for better fish

Notice:If something needs multiple skills, but one does not fit requirement, the normal recipe is needed to make item.

More ideas will come, till then!

(Might be AFK in the following week) 