Board Thread:General Discussion/@comment-30638561-20131114014420

  There should be 2 hotspots in the map. One in the middle of the ocean between mainland and desert, another embedded in the wall of plateau (subsequently making NoBanana love this idea). The hotspots would be a place where new islands are slowly generated, in chains of up to 4 before the hotspot "cools down" and stops working for the remainder of the existence of the server. Since the islands would be randomly picked in no specific order, each server would have a unique chain.

  There are 3 islands that could be generated by the underwater hotspot. Each island goes through 3 phases of growth before stopping, with each phase lasting 20 minutes, which means it would take an hour for a full island to generate. Since the underwater islands come from deep in the Earth's crust, they are mostly ore-based.

   The first and most basic island is the cave. The cave would have a small aboveground area, which in the first phase has 3 trees and 4 bushes. In the second stage, it has 5 trees and 5 berry bushes. In the third stage, it has 5 berry bushes, 6 apple trees, and a patch of 6 wheat plants, hereby making a somewhat good source of food.

   Of course, the main part is the cave within. At first, it would require no light source and have 2 veins of iron embedded in the walls. In the second stage, it would require a light source after the point where the 2 iron veins are, and would contain a fork in the cave, branching to 3 places: a coal vein, a gold vein, and another iron vein. In the third stage, the cave would become a massive labyrinth containing every in-game ore. The ores would be found deeper into the labyrinth, in this order of distance to the surface: Sulfur > Gold > Coal > Iron. Where is the mithril? I don't know. Scarfacial should do a good job of hiding it.

    The second water-spot island is the lost ecosystem. It is called this SCP-worthy name because it is just that: a forgotten ecosystem flourishing with many unique life-forms, some amazing, some delicious, and some that should be locked in a 5x5x5 steel cube with no windows and a lock with a 100-key code that will definitely be forgotten by the next hour.

  It is a hole in the ground, which leads into a cave with one tiny spot into the open that floods the cave with sunlight, so a light source is not needed. In the first stage, herbs, flax, and carrots will grow inside the first part of the cave, which allows you to make medicine and level up your farming and chemistry for the coming stage. In the second stage, another room is opened, which is very large. The room is full of green grass and a few patches of plants, including a few new plants.

  One patch has herbs, and another has aloe vera. Aloe vera is a plant that can be farmed at lvl 2. If you have level 4 chemistry, you can make a tool called an “herbal band” with 3 aloe and 2 herbs. The band is basically a bunch of herbs in the form of a long strip. If the strip is used on an injured player, the player will be healed for 40 health (not the stat). To make the weapon balanced, it has a 20-second cooldown between uses, so you can’t stuff it up a soldier’s butt and make him invincible. This would give you a better reason to get chemistry. The other plant is known as “azania” and would be highly poisonous and dangerous in raw form, but could be cooked and processed to make it a delicacy.

  The third room (from the third stage) would be the “animal room”. It would be a room with small caves in it, each one hiding different animals. There would be 4 caves. The first would contain a small colony of lynx on a platform of lush green grass and herbs. The second cave would contain the “burrower”. These animals are very territorial (but not violent) and each would live by themselves in their own little holes in the ground. Burrowers would drop their pelt upon death, which can be made into leather. Burrower holes would have a carpet of moss. At the end of the cave there is a group of burrowers in a large hole, which are more social to others, but will attack if you get too close.

<p style="margin:12pt0in;line-height:15.75pt;"><span style="font-size:10pt;font-family:Helvetica,sans-serif;">  The fourth cave contains the extremely dangerous maradasian. This exotic creature would be humanoid, sapient, and the certain cave that it lives in is their tribe. Maradasian villages consist of small huts, with a sandstone hall at the back. Maradasians would spawn in the hall, but have 5 minutes between spawns because of how dangerous they are. The village has 5 of them, and they are hostile and will attack if they see you. They would have either bows or knives, and 150 HP. While they are hard to fight, their villages are full of steel-age weaponry and are definitely worth taking these buggers on.

<p style="margin:12pt0in;line-height:15.75pt;"><span style="font-size:10pt;font-family:Helvetica,sans-serif;">  The third sea-spot island would be the “ancient temple”. This island is what remains of an ancient city, pushed into the sea and up again by erosion. The water has rendered most of the temple unexplorable, until the different stages push it up more. The first stage would only have the top of the temple livable. The top would be made out of a beige material, and would be empty except for some moss growing in the cracks. The room would contain a strange design, and its function will be seen later. In the second stage, a large portion of the temple would be uncovered, colored a magnificent clay-like color. The only loot in here is from the lost civilization, and includes some iron tools (obtainable like long rods in a harbor) and some art depicting primitive recipes (for spears, swords, and cauldrons) would be on the walls.

<p style="margin:12pt0in;line-height:15.75pt;"><span style="font-size:10pt;font-family:Helvetica,sans-serif;">  This part sounds nice, but IT’S A TRAP! Around iron tools, there are some barely visible tripwires, which would open pits of spikes and spears to hurt and possibly kill players. There would be a hallway beyond another tripwire, which would require a secret code for you to enter further. Somehow, the code could be deciphered using the design in the top room. But unfortunately, the water has rendered the next part unlivable, and you would have to wait for stage 3.

<p style="margin:12pt0in;line-height:15.75pt;"><span style="font-size:10pt;font-family:Helvetica,sans-serif;">   In stage 3, the first half of the middle of the temple would be visible from the surface. The entire temple has stopped flooding and the rest of the temple lies below. It is time to explore the entire temple and get all the loot! In the bottom space, a dull, gray, flat, rectangle, you would find a sort of mechanical device (based on the Antikythera mechanism) that does not work, as it is filled with water. You would have to use a bucket to clean the water out. You then realize you have repaired an ancient automaton, which was made to guard the treasure! It begins to blindly swing a hard-to-dodge iron sword in front of itself, and you have to use a weapon to hit the core of the machine in order to destroy the automaton, while jumping over all of its sword swings.

<p style="margin:12pt0in;line-height:15.75pt;"><span style="font-size:10pt;font-family:Helvetica,sans-serif;">  You would be able to get 4 steel from the remains of the automaton, and then you would get the treasure the automaton was blocking. What would be your prize for doing all of this? I don’t know. Maybe mithril. I don’t think that it would be breaking the rules to say there was mithril behind the automaton, because the entire temple takes an hour to rise, and it’s much easier said than done. It would take a tribe of skilled people to conquer the temple with ease, and skilled robloxians are few and far between.

<p style="margin:12pt0in;line-height:15.75pt;"><span style="font-size:10pt;font-family:Helvetica,sans-serif;">  But my great wall of text is not that small. I still need to cover the plateau hotspot, the one that NoBanana would love! Plateau rooms are generated every 20 minutes, and are full when generated. The server will always have one of each, so the hotspot would cool in an hour.

<p style="margin:12pt0in;line-height:15.75pt;"><span style="font-size:10pt;font-family:Helvetica,sans-serif;">  The first room that plateau makes is a little island I like to call [DATA EXPUNGED]. It is called that simply because the island is a huge puzzle, hard to get in, hard to get out. The first room is a series of hallways, some leading to dead ends, some leading to ores. Mushrooms would be located somewhere in the cave, along with moss. I don’t know where or why, but there would be, and they would be hard to get at. This island would be more fleshed out, but [DATA EXPUNGED].

<p style="margin:12pt0in;line-height:15.75pt;"><span style="font-size:10pt;font-family:Helvetica,sans-serif;">  The second room would be “the gem of plateau”. It would be a huge hole in plateau, revealing the inside. It’s a cave system full of gold and iron. However, it requires no light source, and would have multiple hidden spots you need to get to with a pick. Eventually, you will find gems, which are ONLY found in the cave, and are useless except for trading.

<p style="margin:12pt0in;line-height:15.75pt;"><span style="font-size:10pt;font-family:Helvetica,sans-serif;">  The third room is the only one that is deep and detailed, hence it being the last made. It would be a huge plant system, with all of the plants you can find in the lost ecosystem. Maradasians live in the middle of the plant system, so you would have to kill them off. After the middle, the way is led by a bunch of aesthetic (and not forageable) vines that would lead to gold ore, and an amazing, unique creature.

<p style="margin:12pt0in;line-height:15.75pt;"><span style="font-size:10pt;font-family:Helvetica,sans-serif;">  This creature is the “fati”, and despite its disrespectful but true name, it is an amazing beast. It lives in a giant room and has been feeding on the plants for all these years. It is a magnificent white, resembling an elephant with no ears and the tusks on its head. It is neutral, and if killed will drop its meat, which gives 50 hunger per portion and has 20 portions. Despite the meat being so delicious, it is very hard to get, as fatis can do loads of damage and knock enemies sky high. It They also have 1000 health, requiring more than 10 hits from a safe distance to kill.It is recommended to use a spear or javelin while killing fatis so that they cannot reach you.

<p style="margin:12pt0in;line-height:15.75pt;"><span style="font-size:10pt;font-family:Helvetica,sans-serif;">  Well, my idea is over. Congrats for straining your eyes reading this far. This is my idea, and I personally think it is wonderful. Everyone is entitled to their own opinion, so feel free to say if there are any flaws, and I hope Scarfacial considers adding this. Good Night. Especially to you, NoBanana. I spent 2 hours writing this. Let’s see you make a wall of text this size. <ac_metadata title="shoes on the table enjoy pink magnet rings so peppers can exterminate baby giraffe potatoes on dancing felt tables inside flying purple dishwashers" related_topics="Islands"> </ac_metadata>