Board Thread:General Discussion/@comment-4842859-20141004014439/@comment-25178962-20141013115935

Qoazi wrote:

This would make running the ultimate survival tactic, And weapons that can't oneshot someone would be utterly useless by themselves, if your initial suggestion really was there too make Multiwielding less powerful then you have gone too far and made singlewielding so weak that multiwielding weapons is practically a must. Incorrect. Weapons that can't oneshot someone (ie: Steel Hatchet) are just as effective as they used to be, because everyone suffers from this debuff equally. Your combat is going to be long and drawn out even if you are multi-wielding, because if you miss your first shot(s), you are as well off as a single-wielder anyway.

Regardless, I see some of your point, and propose an edit to my original suggestion. While reloading with a non-ranged tool, your speed reduction is significantly less than that of ranged weapons.

I maintain that ranged weapons should keep the speed debuff because as things are, they are too powerful in short range. (ie: A person in mithril is chasing a longbowman across Mainland, and is pretty close to the archer [lets say ten studs], but because the longbowman is wearing no armor and is running backwards while loading a shot, it is the mithrilite who perishes first)

Also:

Qoazi wrote:

This would make running the ultimate survival tactic That is a bad thing? Where retreating from a superiorly armed player/tribe is a viable method of survival?

Qoazi wrote:

Also, to counter the heavy debuffs of reloading a little bit, make reloading a non-automatic function for ranged weapons. This is at best neutral, And often will be a negative since it will add an action Before the weapon starts reloading, Combined with Latency this can completely invalidate ranged weapons for people with bad Connection since the game might not recognize that they clicked the button, Or the button might not appear as it sometimes doesn't when you are swimming. On your keyboard, press the 'R' key, or left click your mouse. That is what I meant by the button idea.