Board Thread:News and Announcements/@comment-190.149.59.45-20130414144849/@comment-5632246-20130618100312

88.104.0.112 wrote: If you want I could try to make a save IF your gonna add it. Saves are extremely easy.

game.Players.PlayerAdded:connect(function(plr)

if plr:LoadString("SavedItem") then

print("Loaded")

end

end)

game.Players.PlayerRemoving:connect(function(plr)

if plr.DataReady then

plr:SaveString("SavedItem", "LOLOLOLOLOLOLOLOLOLOL")

end

end)

I'm not sure if that works, I haven't worked with Data Persistence in a while.