Board Thread:Suggestions/@comment-25178962-20150615142220/@comment-24108228-20150627205230

I've noticed that putting my devil's advocating inside a quote lowers the width of the text box, and given the lengthy posts I write, it's probably best to avoid making them take up even more of the page.

Evil Me Wrote: An Observer wrote: I understand now, your reservations about giving a fireproofed Farm Plot the same durability as a Medieval Wall, when the latter's express purpose is durability. So instead, let's compare it's durability to something with a different purpose, like the hut. Functioning as storage and shelter, it has definite uses apart from durability, yet when it is fireproofed it also requires a bomb to destroy! How can this be? I would go into how compost is slightly cheaper than a hut and requires less to fireproof, but it's just a slippery slope from there, there are cheaper buildings than huts. You win I guess. Moreover, when I refer to farmers being defenseless, I don't mean literally. But they rarely have a meaningful response to someone coming in with a drag tool and putting everything in the ocean while running away from your sickle. You forgot about longbows. They have 3 shots pre-loaded, so you don't need stone or metal to make arrows, you just make a handful and throw used ones into the ocean. They're balanced as an iron-tier weapon, so if you were to make two or three and multi-wield, you could kill someone from much further away than the drag tool reaches. If they're within the distance from which they have to run away from your sickle, they're certainly within longbow range. Two headshots kills any unarmoured player, hardly defenceless.

Since you've dismissed one of my points, it seems only fair I should bring up another one. Why are we helping farmers? They do almost nothing, they sit around with enough food and water to last 11 lifetimes, harvest whenever they feel like it, and then complain when someone who managed to get the balance between survival and metal progression right beats them. Survival 303 is a Survival-PvP game, where you need to survive against the elements but also against each other. If you spend too long on either section, you'll be weak in the other one, and the game is about finding the correct balance to make sure you don't die.

The farmer is a player who took the easy route. "Raids aren't TOO common, let's just focus on survival, then everything will be fine and dandy!" No. The more you focus on metal, the harder the game becomes, but the safer you are in the long run. If you completely ignore metal and just farm, you get an extremely easy game, up until someone attacks you. Considering you didn't choose to defend yourself, why do you expect to be safe, and come back to find all your stuff intact?

And before you say "Oh, but new-spawns can wreck my stuff! They didn't do anything on either end of the spectrum!", they can't. Or at least, they shouldn't be able to. You have longbows, your trusty sickle(s), and even if you don't have a sickle, you at least have a battle club. That kills new-spawns, so they'll need to bring iron weapons or at least some half decent armour and stone weapons before they can beat you. By that point, they have outdone you in the PvP section of the game, so you should expect defeat.