Board Thread:Suggestions/@comment-25178962-20140827014539/@comment-24899099-20140827221829

An Observer wrote: I do find anything short of instant health recovery as a grossly overpowered method of surviving ranged combat. Being able to walk out into the open with a bandage pre-emptively equipped so you can heal the damage a bolt gives you without the hassle of equipping, before your enemy can fire off another shot, is completely overpowered.

Slowing down the restoration, while a good intentioned edit, only makes this a restorative, and once again, they can be used to survive additional shots while in the open. and might also make this a semi-permanent addition to an end-game user's armor repertoire, since the effect would last so long.

I am adamantly against the idea that bandages need to be difficult to produce. They should merely be difficult to use casually, and that is what the timed re-equip is for.

Qoazi completely misinterpreted my suggestion on something I thought was clear. This would be wearable with all other armors, including the Quiver.

Oh, I see but i Think you Underestimate ranged weapons, A yewbeam bow (Steel Arrows and Vest) Only needs 4 shots to kill a bluesteeler, Thats only 4 seconds if you use two bows.

and a crossbow? Way easier to mass produce (And make bolts for) and still does damage equivalent of a mithril sword

2 Longbows, is enough to instantly kill someone unarmored and Incredibly easy to make, even someone who just joined can make it in a minute and it also starts with 3 Arrows.

Ranged weapons don't often let you live more than a second