Board Thread:General Discussion/@comment-24108228-20141020170717/@comment-6600457-20141020215255

'''Do you support guns? '''To a certain extent; will explain

If guns were to be added, and you had to make their recipes and stats, what would they be? Well, I'm going to stick with just a hand cannon here, maybe a flintlock musket. But for the hand cannon, I would think the recipe should be Iron + Iron + Handle + Fuse. This recipe is really a rough draft, by the way. I would probably require about crafting 4, smithing 4-5. In the "change on thing" thread, I mentioned innacuracy wihtout actually coming up with a solution for how to implement it. What I've come up with is for the damage to be variable. It could do anywhere from, say, 40 to 70 (also "rough drafts"). It would be random chance to get a good or a bad shot. The range could be around that of a slinghsot, maybe a bit more. And it would be loaded with balls-- if a system could be made to have two separate ammunition types, it would also have gunnpowder as ammunition. The reloading time would probably be that of a crossbow, maybe a little variance.

Up to what point do you feel guns exceed the timeframe? I think a hand cannon definitely fits, and a musket probably would be reasonable, but some people may think that is going to far. I would say a hand cannon is a safe bet, though.

'''Any other comments? '''As you said, NoBanana, they should not be a "sniper rifle". All early guns had a very short range. Also, if an armor peircing system were able to be implemented, the guns could negate that somewhat.