Board Thread:General Discussion/@comment-24108228-20131128104401

The cannon thread (http://survival303.wikia.com/wiki/Thread:17665) has been contributed to for a long time. We have almost completely revamped the idea, but TheRnizam started locking it repeatedly, ignoring the posts made telling him to stop. Instead of trying yet again to restore it, I made this, of which I am in control of and he cannot lock. Continue as if he never started locking it in the first place. Here is the most recent summary.

= Cannon summary so far =

Large Cannon:
The large cannon will be a siege weapon designed for taking down the most tough of structures, like medieval walls, and medieval houses. It is an expensive piece of kit, and requires a total of 26 ores to create, load, and fire an explosive shot from one of these, but very rewarding.

Recipes
Small bush stump x2, refined steel x6, plank x2 = Large Cannon It will require 5 engineering, 6 smithing and 4 chemistry.

Anvil + Refined iron x4 = Cannonball This will require 3 smithing.

Cannonball + Bomb = Large Explosive cannonball This will require 5 smithing and 5 chemistry.

Large cannon (the metal part) + Cannonball (either type) = Reload Visually, a large cannon will be huge, at about the height of a small tree stump, the length of a catamaran, and the width of a large leaf. It will be a very late game object, and the amount of ores to create it will reflect that.

A cannonball launched from it will travel 200 studs, then disappear, to stop it from killing people from across the map. An explosive cannonball will not disappear, and once 200 studs has been reached, it will explode, ignoring whether it hit a target or not. If a person or animal is hit by a cannonball, it will deal 300 damage, enough to kill any animal in the game, but not enough to kill any bosses that they might add (or extremely tough monsters, that might guard something important). An explosive cannonball will explode, killing animals and players instantly due to programs already in the game, and will have enough force to knock a medieval wall over. When a firemaking tool is used on it, it will emit a bright light and fire 10 seconds later, this can be stopped by use of a water container, and will reset the fuse and wait to be lit again.

Recent Edits
Reverted back to the old explosive cannonball system, as the cost for an explosive cannonball should be higher than a bomb for large cannons, but small cannons should be cheaper.

There is currently a debate about if this should be added. See the old thread (link at the top) for more information, and people opinions.

Scrap Large Cannons? Yes No

Small Cannons
Small cannons are a smaller cannon, built for naval battles without huge custom ships, and general raiding for the average warring tribe.

Recipes
Small Bush stump x2 + Refined Iron x6 = Small cannon This will require 2 engineering and 3 smithing.

Cannon Ball + Gunpowder = Small explosive cannonball This will require 3 smithing and 3 Chemistry

Small cannon(the metal part) + Cannonball = Reload It will be about the size of a stone slab, and as tall as a boulder, and cannonballs shot from it will travel 150 studs and have a smaller effect. 130 damage will be done if a player is hit by a normal cannonball, and if it hits an animal, 200 damage will be dealt. The explosive cannonball will have the explosive force of a single block of gunpowder.

Recent Edits
The explosive cannonball system has been edited, see above more information.

As always, if a feature I changed/added is not to your liking, please tell me, as I would be happy to modify it so the idea is better. I will be updating this summary to be up to date with what we are coming up with, to prevent confusion similar to what we had in the last thread.  