Board Thread:Suggestions/@comment-25370207-20140907133403/@comment-24899099-20140908151119

NoBanana wrote: Qoazi wrote: My first thought on this was that only the mithril and arguably steel and bluesteel would be faster than normal, And even then only in the case of berries, And arguably wheat. Picking onions and carrots would only marginally faster if you had more than 1 compost, I do Think these speeds should be buffed considerally. Well, the stone one is supposed to be ineffective, it encourages progressing. Anyway, the formula has issues, if we look at a steel sickle harvesting a wheat field at level 4: 6/4(6-4) 6/8 0.75 Now level 5: 6/5(6-5) 6/5 1.2 Way to reward levelling up guys. We should probably re-think this formula. Actually According to her formula

(number of items in the crop)/(farming level)(number of items in crop - farming level)

Let's take that again at lvl 4,

6/4(6-4)

or if we write it out

6/4*(6-4)

in the end it's 6/4 = 1.5, (6-4)=2,  1.5*2=3

so it's 3 seconds

and lvl 5 would be

6/5 = 1.2, and  (6-5) = 1

1.2 * 1 = 1.2

So there's progression just right, You just forgot that if we don't have a visible operator then it's always multiplication.

MarcelinesRevenge wrote:

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Second, to NoBanana.

Yeah, thanks for pointing that out. Here's a simpler formula:

(2 x items in crop)squared/(items in crop + farming level squared)

So, carrots at level 1:

(2 x 6)sqrd. / (6 + 1) sqrd. = 2.93 seconds

At level 2:

(144) / (8) sqrd. = 2.25 seconds

At level 3:

(144) / (9) sqrd. = 1.78 seconds

Level 4:

(144) / (100) = 1.44 seconds

Level 5:

(144) / (121) = 1.19 seconds

Level 10:

(144) / (256) = 0.56 seconds

This seems fair enough.

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Diminishing Return, Noooo ^^

Probably the most useful though since we can never the value 0 or anything below it. Having Farming take -3 seconds would just break time and space and send us all back to the future again.

But seriously, SIMPLER?