Board Thread:Suggestions/@comment-25178962-20150615142220/@comment-25178962-20150702231853

You have pointed out our disagreement quite well, NoBa'al, one that simply cannot be resolved by your statements. We do disagree- whether or not that PvP is a core part of the game that all other aspects revolve around. Quite simply, your dichotomy is much more murky than you insist and deserves a discussion and thread of its own (which I myself will post if you fail to within the next, let's say, two days).

But, for the sake of the argument, let's say what you put forth is true, that S303 is a game that is centered around combat. In which case, Farmers are just 'Savants' that do not play in a balanced manner. This gives other, more metal-oriented players the right to kill that player, because they earned it with their progression. This, however, is where your argument against a compost-building starts to lose me, quite honestly. I'm sure you can help me out here.

For the sake of convenience, I'll refer to the other food-producing savant, fishermen. Now like the farmer, they deserve to die against superior players, but unlike the farmer, they stand to lose a lot less. A few string, perhaps a bit of wood if they decided that it would be a good idea to go off-shore with their practice. Why do farmers ESPECIALLY deserve such a hefty cost versus their counterpart? And if you feel like comparing the effectiveness of the results, and return for investment and things like that... it starts sounding an awful lot like an economy game.

TL;DR- If you earn the kill, where do you earn the right to wreck a farm without so much as a firemaking bow?