Board Thread:Suggestions/@comment-25178962-20140806130856/@comment-24108228-20140808180547

An Observer wrote: Very well. For the first main issue you bring up, perhaps we could add a meaning to explosives. It would be as simple as a one second delay when retooling a building to check its welds, denying you if any of the checked welds are broken. At most, you would have... fifty parts, for something so simple, a brief binary message can define it. '''If it was this simple I would expect it would be implemented already. Are you sure you can detect when a brick is touching another in a specific place, using reusable code? Scar doesn't want to write a separate line of code for every brick found in every building.

To your second main issue: But against a wooden background, it may be more difficult to notice. This, in addition to the fact that there are other items with similar properties, and people can consider that the user is bluffing or had a use for a welded seat. Who said anything about black stripes? '''You can't wield seats, and that's the only item that looks the same. Plus, it would glow red, so it can be spotted easily on the brown background. The system proposed would be less interesting than the scorch mechanic, as knocked over stone walls are still impossible to remove, and there would be less visible change, but it could work if scar finds it easier than a "If touching the scorch explosion, go black and no longer define yourself as part of the building." script.