Board Thread:Suggestions/@comment-25178962-20140806130856/@comment-25178962-20140807173753

Right now, gunpowder alone can uselessify a (previously made non-retoolable) forge oven. However, a bomb with the same capabilities of gunpowder while made this stealthy and useful makes raids more interesting.

Firstly, this could be more reliable of catapault ammo than the usual Gunpowder fodder, with a measurable fuse and no need to connect it to the noticable 'burning small leaves' that players would know to avoid.

Secondly, its stealth could let it be used as more practical 'anti-personell' measure. You could set this thing on the ground, prime it, and run, if being chased. This gives you time to escape if your pursuer stops or otherwise avoids the bomb, or ends the chase altogether if the pursuer gets blown up.

Alternatively, this is a small, compact destructor that is difficult to notice being placed. The small bomb is welded, so it can be mounted on very vulnerable parts of buildings, maximaxing the destruction for your ores.

This is a precision instrument in a skill set that needs more variety of combat. Smithing has every weapon and firestarter from the Iron Age onwards. Architecture has all the defensive structures in the game. What does chemistry have? Gunpowder, Bombs, and Poison. All three of these are easily avoided, and in the case of Poison, is easily remedied. With this measured and stealthy explosive, we could swing another advantage to a currently under-staffed skill.