Board Thread:Suggestions/@comment-24108228-20140316230035/@comment-24108228-20140317192441

The problem with transport is that the fast cart is simply supreme no matter what. The problem with a new bakery is that it will be hard to improve upon an already amazing building without it being OP.

How about a weapon of sorts? Scar has said they have no plans for new types of weaponry, but other editors may think differently. I want a new way to defend, as raiding is too easy. Villages need to spend time building houses and making food, they don't have the time to go to distant lands to get steel and make crossbows. All the current defence items and buildings can be jumped over (sometimes with help from a couple of boulders in a pile). As raiding is a majorly negative experience for the targets, I feel something should be done to help the people who get raided, as well as make raiding less stupidly easy, and instead a challenge.

I suggest a ballista. It is a placeable building that looks like a large crossbow on a stand. Loaded with arrows, it has a range of roughly 75 studs, and deals the same amount of damage as a steel sword (with stone arrows). It takes 15 seconds to reload.

Now you may be thinking "UMG DATS GONNA BE USED AS A RADING WEPON IS SO OP RAIG", but there is a catch. It cannot be retooled. So unless the raider wants to spend ages making a ton of arrows, ballistas, just to get a weakened crossbow, it wont be used as a raiding tool. The point is to be a cheap way of defending a village, and add a challenge to raiding. It's too easy right now, a single person can walk into a village, and as long as their weapons are superior, destroy the inhabitants. And their weapons will almost always be superior, because they didn't have the burden of creating a village, and instead just charged to all corners of the map to get bluesteel.

It just isn't balanced.

