Thread:Survival303Fan/@comment-24108228-20140711154911/@comment-24108228-20140712194207

Survival303Fan wrote: There is a simple solution to all of this.

1. Make your inventory empty on death, like Survival 404 (a legendary game for all you new people, not trying to be cocky). '''This is basically the same topic, so I merged my response below.

2. Make stored tools be destroyed on death. (Storing isn't supposed to make people be able to evade losing their stuff, it's made for convenience, or should be, anyway). We have a backpack. If storing did nothing but keep it out, so in an emergency it is harder to get it, you might as well just remove storing altogether. I personally find it easier to say take/yewb instead of digging through my backpack. We are slightly missing the point here. It's not why we made the store tool, and never will be. Have you ever died, and thought "Dammit! Oh, wait, I have some spare tools. Phew, that could have been nasty.", because most of us have. That's why we have the store tool. So those who are prepared don't start from square 0 when they die. It takes twice the effort initially, but its worth it later. Thats the point, raiding is so much riskier with the prospect of losing everything if you raid the wrong people. Starting from Square 0 is the point. If someone was raided and lost all their stuff from a superior opponent, well, once again, you need to have a tribe. Soloing then diving straight for mithril/bluesteel (what most experienced players do) would not be a viable strategy, as many players would be raiders. You would need to become a tribe, making farms (i have never TOUCHED farming unless for mushrooms in biowar, i just store/all then reset), then have someone sail for [CENSORED MITHRIL LOCATIONS] in the tribe to get mithril. It would make the game more realistic. I would like to redirect you to a game called Survival:Beginnings. It is a game with almost identical ideals to what you are putting forwards, a good chunk of your inventory is lost on death, you cannot store, and armour is nerfed to the extent it doesn't even exist. However, its a lot less popular than Survival 303, and not because it hasn't had the same advertising. The entire 303 fan group was linked to the game, and it was even on the front page for a while. It's because people are encouraged to kill each other, and dying is really painful. When you die, you leave, as there is no chance of getting back to your old position. Similar to what you're proposing. There is almost no tribes at all, over half the server is soloist, the rest are in groups of two or occasionally three (which were organised before they joined the game). As a (semi) veteran of the game, I know the best tactic. Avoid everyone. Don't try and settle down. Be completely nomadic, eat from natural food sources, and whatever you do, your first priority is to advance through the metal stages quickly, so that your more likely to win a fight.

'''Similar concepts would apply if you put these base rules into Survival 303. Being a tribe would be about as sensible as drinking deathwater (you're the main target), and the only way to go would be to be nomadic, avoid other people (because if they have steel, which you wouldn't know from a glance, you could be dead before you even saw their nametag), and advance to mithril and bluesteel. Being nomadic is easy if you know what you're doing, far easier than being in a tribe. Basic rules would be something like:
 * '''1. If hungry, go to paradise. Once you have a steel sword, kill some cows, and cook the meat. Hunger is no longer a problem.
 * '''2. If thirsty, hop onto your boat and collect some water in your bucket. Get a gold jug as soon as you can, as that means for holding over half an hour's worth of water in a single tool.
 * '''3. When you spawn in, first priority is to make a catamaran. The speed is important.

'''Being nomadic isn't hard. And hunting down a nomadic sailer is hard, risky, and unrewarding. Burning down a tribe is easy, satisfactory, and you can actually get stuff from it. Plus, everyone would be so paranoid about being killed that they would avoid everyone, becoming a tribe would be the last thing they do. Your hardly promoting tribes, making people work harder on their farms, and (this being the base goal that your trying to achieve), making playing with others more fun. Because in the end, that is what we set out to do. And by forcing people to be paranoid, nomadic, and hostile, you have done quite the opposite. You didn't make the game more friendly. You made it hostile. Your colour, should you choose to reply, is Aqua.