Board Thread:Suggestions/@comment-24108228-20140427142433/@comment-3263709-20140429232608

Funfact: I once made a game called "Chef 101", which was uncopylocked S303 with more food stuff. It even had chocolate cake! (This was before I was editor, of course.)

And S303 does not need more food. What (I think) it needs, is more positive incentives for some of the food. This was the idea behind the Happiness system. It could easily to be used to provide incentives for whatever. Want a player to build an awesome home? Happiness. Want a player to cook a super complicated food? Happiness. etc. I'm also thinking of a buff system. Sort of like Minecraft's buff system/every MMORPG game ever.

As always, don't count on any of this.