Board Thread:General Discussion/@comment-14788207-20141106204208/@comment-24108228-20141117225805

Ultrabug wrote: NoBanana wrote: Herbal remedies aren't exactly easy to get your hands on. But herbal remedies are easy to aquire and besides that if you have the guts to go fight a snake, to get purple goo to make POISON bolts you should also have a remedy on you. You need a level 4 chemist to make a single poison bolt, and a herbal remedy needs only 3 levels of chemistry. And if you have the crossbow to use the bolts in, the snake shouldn't even get close enough to hit you.

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Again, this isn't what I'm getting at here. Let's say a mithrilite goes to desert island. Why? Who knows. Perhaps they wanted extra mithril, or their tribe decided to make cacti walls around a spawnpoint. Either way, it doesn't matter. Once they dock, they walk around a sand dune to find a snake on the other side, and before they can react, they've been bitten. All of a sudden, the mithrilite realises they have no herbal remedies, as nobody in their tribe had taken the remarkably nomad heavy path of chemistry, and their health is going down an a currently undetermined speed (which is probably pretty fast). Suddenly, about 6 mithril is on the line, entirely depending on how fast they can type store/all, and remove their armour. Chances are, it'll be too late before they can do that.

If we make it deal a pre-set amount of GUI health, then not only do we make it less gameplay unfriendly (desert is pretty easy to ship hostile animals from, think of what could happen then D:), but also keep the original reasoning behind the concept of "Deal GUI health", as herbal remedies will still be required to kill enough to make lots of poison bolts. Just in smaller amounts, and without making it completely and utterly fatal to be within a kilometer of these one-hit kill beasts without having previously spent about 10 minutes getting herbal remedies.