Board Thread:Suggestions/@comment-25178962-20141004004831/@comment-25178962-20141004121043

While this is attempting to nerf multi-wielding, it isn't 'destroying' multi-wielders as I had originally advertized. Rather, I mean to balance multi-wielders against single-wielders, and making multi-wielding a less linearly superior choice of weapon.

Namely, with the "selected tool only" reloading, you still have an intial advantage in that you have as many strikes as your number of weapons, just like you would without the "selected tool only" reloading, however, the price and skill it takes to switch between weapons would still be granting you an advantage over single-wielding players.

Single-wielding players, while not having this 'initial strike', can be more mobile than their more complex counterpart, as you said.