Board Thread:Suggestions/@comment-25178962-20150615142220/@comment-24108228-20150703065120

Farming is a skill that provides both food and other important items to the smiths who live on inhospitable islands like spire or desert, while fishing is a tweaked version for the ones that live on islands such as plateau, which don't have food, but still have the materials that you would otherwise have to farm. Farming, outside of visiting a more hospitable island, is the best way of making food, and it also provides wood and other materials. As of such, it's balanced by requiring vulnerable farmland, which will be destroyed if someone attacks. Large tribes simply cannot be fed purely off fish, it's extremely rare to catch anything worth more than bread, and to beat pie is literally one of the largest challenges in the game. But farming is easy, especially compared to fishing, so how is it balanced? If someone raids you, you lose the farm.

Also, you're constantly referring to a firemaking bow. However, these pie megalomaniacs clearly have an excess of well water, they need it for dough. So the composts has no reason not be fireproof, and the raider would not have to bring a couple twigs and a pile of leaves, but instead about 100 ore's worth of gunpowder. Farms are supposed to be vulnerable, it's one of the only exceptions to a raider's laughable inability to do any form of permanent damage, spending enough gunpowder to launch men to the moon is by no means vulnerable.