Board Thread:Suggestions/@comment-25178962-20150615142220

This thread is absolutely, positively created just so I don't have to necro my old thread on the matter. I have nothing to add to the suggestion, but I would like to bring it to the eye of our community again.

Background
At all points of a farmer's career, the majority (or all) of their produced materials are foragable, draggable, and generally unprotected. I'm not looking to protect the crops though. Those I understand are supposed to be vulnerable, much like steel left in a forge. But even in the nature of their materials, when raiders already have so many advantages over other play styles, the most insulting of their advantages becomes apparent- you can forage and drag Composts, but not Anvils. And yes, they ARE the same. Both are 'catalysts' for their respective recipes.

But it isn't only against raiders that they are treated unfairly- no no. Farmers are also this community's most prolific and common type of Custom Builder, but recieve none of the protections. That's right, by official word of mod, destroying elaborate builds that can take upwards of ten minutes is perfectly fine- so long as that custom building is used to farm. Quite an eyebrow-raising exception, but that isn't the main point here.

Main Point
Main point: a building equivalent to composts would solve these issues. A non-foragable, non-draggable building that could be used as composts.

=Recipe=

Small Compost x4, Create Building, Small Farm Plot.

Large Compost x4, Create Building, Large Farm Plot.

=Is it really that easy?=

Yes, it is. You have single-handedly removed an unfair raiding tactic that also made farming an unviable career choice. 