Board Thread:Suggestions/@comment-5588011-20140224184038

-insert paragraphs and rage and MANY mistakes- (When you're criticising or giving imput/ideas please comment below and explain clearly.) Now some of you may be saying "oh noez raiding is so gud right nao". But there's one problem. It's in my opinion ruining the game. Before you rage at me let me elaborate why:

1, It's targetted against noobs and removing them from the server.

You might already be saying "duh of course it is, how else do we win?" but my problem isn't that. It's the problem about how raiders target people who are weaker than them for the plain sake of annoying them to death by murdering and following weaker players over and over again then never letting them get to a point where you can fight back.

There needs to be a system where if you target advanced people you get increased rewards from it so as to remove some of the pressure from budding survivors towards the more experienced ones.

2. It has no rewards.

The only reason people kill other people (who are usually weaker - read above) is to get some sick enjoyment out of it. This creates a situation where only the strong people to maintain their dominance over the server just for the sake of doing so usually as a form of newbie hazing instead of people killing to survive in which case it creates a situation where:

People being peaceful have to get some fighters which leads to some conflict but they are always prepared to defend themselves. And this prevents one tribe from gaining total dominance over the server as people who don't want a tribe to get total dominance can have a chance at gaining power. The same goes for raiders. It should be risky to raid and if there is one especially annoying group of raiders everyone fights against them.

3. There needs to be better ways to defend.

Currently almost all walls are useless - a single lighthouse can instantaneously destroy all defenses just by entering it and jumping past the walls or a stack of planks. However if this is removed then people who have wooden walls who should be attackable will be almost invulnerable.

4. The combat system is flawed.

With the addition of more updates it's become more apparent that the combat system is more or less flawed as people with bows or ranged weapons can oh so easily murder people who have swords and can maintain that advantage as they just juke them around with ease as there are no ways for people catch up to their enemy. This creates a situation where a skilled archer or spear wielder can kill almost everyone else.

So that's it in a nutshell with things that I personally think are problems to the game. Now here are some shameless suggestions to fix this:

1 + 2: Losing 'some' items on death. Here's what I suggest:

Tier items into something like 1-5. 1 being sticks while 5 being bombs, poisons, blue etc.

Being killed gives the raider the items that they gained from dying. However there is a grace period where the raider cannot use those items and during that period the attack individual can attack the raider to get the items back + more. The higher the tier the longer the grace period.

Attacked people cannot be attacked by the same tribe for a duration of time after being killed by them. (This still counts if someone from their tribe attacks and then leaves.)

3: Change the mechanic of lighthouses - maybe make the player unable to leave the very top of them or add fall damage. Also make it impossible to cross above a wall except by using things that 'should' allow access over: ladders for example. And make wooden walls breakable by axes. P.S Make walls taller and add more defensive buildings. Cacti wall don't really do much when you can jump over them.

4: Add a charge mechanic to bows or something where you have to charge up bows to snipe people or make people slower when they're wielding bows/spears.

AND FINALLY personal rant - Add ranged combat more accessible and add more varieties.

Do anything plox - Make arrows more available but making them weaker - this lets people who want to play archers be able to play them but with less drawbacks when they die - personally I think it's too punishing to lose all of your arrows which are a pain to make unlike a sword.

Add bandages or something - Make chemistry more rewarding. Doctors ftw. oh and if you do please make it so that other people can use them on allies

Poisoned arrows - ^ small obsession with archers and a lot of bias. Just amplify the damage to that of the arrows we already have and make a weaker poison available... because we don't want everybody to know where poison is...  