Board Thread:General Discussion/@comment-25045206-20150304061333

i'm going to split this thread into sections.

Architecture:                                                                                                                                - taller wall types, because sometimes, a small tree stump can destroy the life of an unfireproofed base, and the materials inside.

- more types of huts and interior decoration. because simply, a house is not a house without furniture, and a village doesn't look completely the same, through and through.

- more ways to protect walls. because sometimes, end-game items need to be stopped.

- paths to connect houses, can have customized sizes and materials?

Plants and Farming:                                                                                                                   - a sort of invention, that when you give enough seeds/fruits, it will auto-plant crops in a selected area. possibly has a few upgrades (in materials used; steel, iron, mithril, etc.) to expand the area it will plant crops. two types to divide large compost crops and small compost crops.

- fences, to add decoration to farms. (although, currently shelves can be used for this purpose)

- more plants in general. the game only has 9 crops in total; possibly more berry types, and poisonous fruits. (obviously, the fruits wouldn't be able to be crafted into poison.)

Cooking:                                                                                                                               

- cakes, and more pastries! although it would take some more effort to make cakes and pastries, it could be worth it, as a way to show-off, or just provide for friends/tribemates.

- more customizable meat; currently, we only have spiced bento venison, but maybe in the future, we could have more types of meat.

Levels:

- a skill requirement to wield certain weapons and tools? as many of us know, some people are given weapons prior to doing any work for them, this should, in some way, be prevented. possibly when killing something/someone, you gain levels in a weaponry skill. (of course, make the levels low, you don't want people to be deprived of self-defense)

Gameplay:

- dynamic lighting would be amazing. take into the frost, another game by Davidii, for example. the lighting system used in the day/night script there is beautiful, and i think that it would be a great addition in Survival 303.

- weapon animations!! i know this doesn't effect many of us, but.. weapon animations are kinda boring, and don't get me wrong, i love the click + distance system, but it just seems kinda bland. perhaps for javelins, they could add some sort of body force that goes directly to the part that's targetted, then remove the extra weapon from the workspace once it hits. and for swords, it would be simple; all they'd have to do is play a select few animations while attacking. animations for bow and arrows would be amazing aswell.

that's all the suggestions i could think up; i hope that you, well, enjoyed my terrible terrible ideas.  