Board Thread:Suggestions/@comment-5443334-20141215001308/@comment-24108228-20141219001338

Narcoblix wrote: Ah, here we go. First, I'd have to play the realist card and say not every tribe is going to last the entirety of this millennium, and something like this will happen. Second, it would all depend on whether or not the raider is wearing armor. If not, then he remains vulnerable to enemy attack whilst raiding... If so, the speed buff will only offer so much of a speed boost, but a majority of the armors will not exceed 16 walkspeed, or the average walkspeed for a nonbuffed player. Wait, you're implying that all the instruments work less well on players with good armour? Are you trying to murder steel armour even more or something? I'm going to take the leap of faith and say that bards and their corresponding toolset are intended to be a tribal perk, for people who are in teams of more than one person, and since tribes will wish to take advantage of this, it will force them to not wear so much armour to gain the full effect. Although this is great for all non-combat situations (I can move faster, I regen health faster, my stats lower more slowly, ect), when the mithrilite raider finally does come, the tribe will just find themselves being completely destroyed by the javelins and spears of their foe.

I would personally suggest we make anyone who is playing the sound not gain any buffs, so you will want to protect your bard during warfare, and to further on from this, Tier 2 and above instruments will only affect your tribe (should you have one), helping tremendously in the ways of encouraging war tactics beyond "U go 2 spir & gt us sum mitrils", as not only do we have a new role in a battle (basically a Healer), we also have a purpose to tribes.

As for a music skill, I support this. We could have it level up through playing music to others, and the more people who get the effect, the more exp you get. Through this, we might be able to coax people into being Helpful Nomadic People (that's a term you don't see every day) by making it so they have to be nice to another person to level up. Thoughts?