Board Thread:Questions and Answers/@comment-24108228-20140615193436

Gosh, this forum is at an all time low of activity in all my 8-9 months of being here.

I still remember the days where some threads were more active than the "Live! Chat" and every time you posted onto one you would be ninjaed by at least two people. R.I.P in peace Old Forums. =Suggestions= More to the point, a lot of suggestions are criticised/dismissed entirely for "Not Being What Survival 303 Needs Right Now". The list of suggestions that fall into this category are as follows: So my question to you is: What does Survival 303 need? And by that I don't mean lag optimisations, minor item tweaks, or noob guides. I mean things that you actually add to the game, a suggestion can be written about, and aren't already on the list of things to do. Cooking additions, overhauls, new weaponry.
 * Combat Related
 * New Animal
 * Food Related
 * Almost Every Single Suggestion For The Past Couple Months

Because we cant say "Not What Survival 303 Needs" if we don't know what Survival 303 does need.

Before You Comment...
Before you leave a comment, let's run through a couple regulations to keep this in check. Almost every thread I make asking for people's opinions on a topic starts talking about cheese or something within the first few days of creation. Not to say I dislike threads that go off topic and end up as a bit of fun for everyone, but I do want to get the opinions before we start having a discussion about cheese, quantum mechanics and finally followed by a competition on who can find the best picture to describe "THE THREAD IS OFF TOPIC!!!1!11!one!!". That should keep this thread on-rails. If it doesn't; meh. I tried.
 * You can post detailed text walls about your idea. Its a waste of time however, because:
 * You cannot post criticism to any suggestion given. Take it to a message wall or separate thread.
 * You should post a list of things you feel is top priority to be added. I cant think of why you wouldn't, but rules aren't there to ban emergence.
 * You can argue why you think the way you do. You can also argue why you don't think in some other way. Try to avoid starting any sentence with "I disagree with _____'s opinion." however.
 * You should remove posts that defy the second regulation. Blocking isn't necessary though Scarfacial. Thought I should put that out there.

My Opinion
No thread would be complete without me giving a long and detailed text wall on what I think. Because I'm the centre of the universe and everything revolves around me, therefore my opinion is unquestionable law.

Summary
Personally, I feel this is the direction Survival 303 should be headed:

1. Overhaul Hunger 2. Balance Bluesteel 3. Bigger Explosives 4. Deter "Occasional Raiding" 5. Full IOS Compatibility

Hunger Overhaul
I've been playing with this idea for a while now. While some of you may consider it "Dead", "Denied" or "Unnecessary", I feel it would bring focus to the core aspect of the game. Survival.

Most tribes right now don't actually have a cook. Nor do they need one. About 1/4 of islands have a food source that you could sustain a small tribe off. 1/2 of the islands that don't are too small to put a tribe on anyway. This means that half the islands a normal tribe would be stationed at wont need a cook until they start to become massive. You wont need a farmer till you get to about 7-8 people. Fishing isn't even considered unless your a pro soloist (similar to ranged weapons). I feel this is game spoiling, unrealistic and should be changed.

Bluesteel
Any pro can tell you, bluesteel is too expensive for its worth in combat. I can name only two uses for bluesteel weapons, the first being fear, the second being the ability to use a sword to kill the stupid annoying brats at bento with a single strike.

Although we cant help with the recipe here without accidentally giving it out and getting a month long block, and if we made it any stronger we would make even more controversy, the recipe revealers would go wild again, and chaos would ensue.

My instinctive move would be to introduce a bluesteel tier ranged weapon, and like my other top priority, it got overall positive response, but it was denied by Scar and the idea died.

Bigger Explosives
Everyone can agree on the fact that explosives suck at exploding. I remember planting two bombs in a granary and it still did nothing but fall apart. Two bombs. That's 24 ores. I could make a crossbow with 12 bolts in it using that. Plus, I have to get engineering two, chemistry 3 (which is albeit gained through creation of gunpowder), and a load of other skills. What do I get from all of this? Small scale, unsatisfactory damage that can be retooled. Yes. Just to add insult to injury, my highly expensive, skill demanding, monster craft chain bomb, does no damage other than to temporarily knock something over (and with medieval walls, not even that).

Bombs should do more damage, make buildings unretoolable, and have enough power to blow building parts away instead of make them topple over. They're just so meaningless otherwise.

Deter Occasional Raiding
I'm ok with large scale raiding. That takes real skill and preparation. I actively encourage revenge raiding. That has purpose (and kills intentful raiders). What I really hate however, is "Occasional Raiding". The raiders who are part of a large tribe, saw a small tribe that was starting out, and burnt them down for the fun of it. They're not doing anything impressive (fighting an entire server is hard). They have no reason (the small tribe did nothing to them). They're just being a jerk because nothing bad will come of it.

The best way of doing it in my opinion would be to introduce the reputation system. It means the large tribes get a permanent "I'm a Jerk" sticker stuck to their face. If I see a random person coming along and they're weaker than me, normally I wont kill them. If they have "-194" above their head, I would quickly dispatch of them. If I was a peaceful villager with no weapons and a flammable village, and I saw a person coming, I might be slightly paranoid but I wouldn't try and escape. If I looked above their head and saw a little sign indicating they're mean, I would most likely retool and run. Mass raiders wouldn't be affected (the server already knows they're a jerk), and revenge raiders likewise (you don't loose karma from raiding a raider), but a person who just kills people weaker than them would be seriously deterred from doing so. Raiding becomes less common (but still not nerfed in any way), so everyone is happy! Except the outright jerks. They get what they deserve.

Full IOS Compatibility
Not much to say about this. I've met quite a few other IOS users in my time, farming and accurate building placement would be approved greatly.

Conclusion
You obviously don't need to write as much as I did. I'll be very surprised if anyone does. Just a quick tally of what people think would be a nice addition is what I am aiming for, all you need to do is write what I put in the summary.

Try and keep this on topic until we all get our opinions across. :P 