Board Thread:Suggestions/@comment-25178962-20140806130856/@comment-25178962-20140809170942

When I reference the difficulty, I mean the time it would take to set up such a creation, versus placing and lighting the Small Bomb without worrying it will blow up too soon for you to get away. Imagine you are attempting to destroy multiple targets in quick succession, to overwhelm enemies. Would you leave up a Small Stick, Small Leaves, and a Gunpowder out for the noob foraging it or the pro noticing it while you are setting up your other explosives, or would you rather put up three Small Bombs and light them all?

And yet, no-one laments the lack of use that herbs get, outside of spicing Bento Meat and making Herbal Remedies. This item requires more diverse skills than Gunpowder, and needs an additional two ores, you may as well give it a boost.

.Why not just set a radius instead of having an 'expanding' scorch sphere? One set value, versus creating and deleteing the same brick with a scorch code over and over, each slightly larger than the last?

EDIT: Precision bombing makes a large difference. If you target a space with a great deal of small bricks, more bricks will be unwelded than if you placed a bomb against the large part of a medieval wall. If you target a functional space (like a Forge stove) you can easily destroy that use.