Board Thread:Suggestions/@comment-25178962-20150615142220/@comment-25178962-20150616162058

Qoazi wrote:

You seem to have missed that this is not supposed to be an argument over the cost in time or Resources and Draggability or anything of the sort.

It is wether or not Compost, Piles of rotten leaves placed on the ground; can be considered a handbuilt Structure. Oh Qoazi, keep this argument in-thread, it is very relevant!

But allow me to clear things up with what I believe NoBanana was trying to get across. He was comparing the breadhouse to a farm, and posing the question as to why these qualities in common were not enough to count farms as a handbuilt structure.

Let's look at their similarities: both require labor to create

Let's look at their differences: the breadhouse is aesthetically pleasing, bread is more valuable than compost, breadhouses have no in-game functionality

Now, which one of these elements validates placed objects as a handbuilt structure? It can't be the appearance of the structure that decides it- that is extremely arbitrary and may differ from person to person. It can't be the value of the materials, otherwise two mithril stacked on top of eachother would be considered the epitome of custom building. It can't even be the lack of in-game functionality that makes a custom structure, because while there is passive benefits to some custom buildings (like the breadhouse keeping out rain), there is also custom buildings of wide acclaim that do things with obvious in-game functionality like lumbermill based farm waste recyclers.

So then, what makes placed items a custom building is the effort and labor put into it. This would qualify (at least higher-end) farms as custom buildings, and so they should have the same protections as other custom buildings.