Board Thread:Suggestions/@comment-25411747-20140727080933/@comment-24108228-20140727102935

First, the server cap is 14.

Secondly, we already did this. During our most recent P2P, overly frugal less rich people were redirected to scar's testing grounds. They found it full of territorial people at each spawnpoint, unplayably laggy, and full of hackers. Why? Because the server size was larger. I can build tribes of 6-8 with little difficulty, and I see little enjoyablity in being caught in the crossfire of two massive, angry tribes, consisting of 10 members each and all told to kill on sight in case of new enemy recruits pretending to be neutral, and planning to kill you when your off guard.

Because from all my experience with tribes, I know that is what every tribe does if they enter into warfare with another tribe. Ain't pretty for the bystanders.