Board Thread:Suggestions/@comment-25178962-20141114003357/@comment-24108228-20141117235947

An Observer wrote: Once again, I reiterate, farms are labor intensive like custom buildings, and unlike the other 'trade' skills, it has no protections. Chemistry has it's minimalism in vulnerable ingredients (and complete lack of a need for building apparatus). Blacksmithing has non-foragable building apparatus, and a built in security of a building in the first place. Shipbuilding has harbors. Miners don't need to put anything at risk except a lantern and steel pickaxe for some of the most valuable goods in the game. Very true. Farming is the only thing that requires you to have foragable materials placed at all times. I'm honestly very surprised it doesn't fall under the category of a custom structure, and my personal question is why it's made to be so fragile.

Medieval attackers didn't ruin farmland and harvests by picking up the dirt and shoving it in a wheelbarrow, and then proceeding to run away with it.