Board Thread:Suggestions/@comment-25178962-20150615142220/@comment-24108228-20150627171432

I feel kinda bad for doing this, I just spent an hour farming. I needed ALL of this. Especially the nub-proofing. NoMango wrote: The purpose of compost is to farm on. You can shove a carrot in it, wait a while, and when you come back, three carrots! If I shove a carrot in a medieval wall, I won't come back and get three carrots. I'll get a medieval wall with a sticky orange patch on it.

The entire point of a medieval wall is that you have to spend a bomb (or a ladder) on it to enter quickly. Sure, boulders are cheap, but you also need a load of high levelled skills, such as engineering for the quarries and gates, architecture and masonry for the wall itself, and you'll also need to spend an age working at the quarries, which is a lot of effort. You're also omitting the fact that when I decide to wall off my land with a castle, I'm not spending 6 boulders on the wall they blow up, but 150 boulders on the castle, with an additional 6 each time someone decides to make an explosive entrance. With all of that in mind, the medieval wall is certainly by no means "cheaper", and having to use a gunpowder is completely justified. Compost however, is a processed block of leaves that can be mass produced anywhere with the slightest bit of preparation and effort. I stand by my statement that having to use masses of gunpowder to destroy a patch of farmland is not feasible to do on any scale beyond removing a very small patch that isn't going to be replaced, or in other words removing some annoying patch that didn't despawn when the owner left.

As for your section about my 2x2 compost patch being way too big for some islands, I can understand that. That is, if you live on Lynx Island. No island that will ever host a tribe also has space constraints. In fact, the two are mutually exclusive. You just cannot have a tribe of 5 on any island that can't host a 2x2 wheat farm comfortably. There's too little space for all 5 of them to have a job to do, the natural resources will be exhausted almost all the time, and there won't be the space to make any more. If you live on a small island, the maximum tribe size will scale accordingly, and the size of farm required will also do that. A single large compost of wheat produces 2 bread, which is enough to keep one player going for over 15 minutes. The largest I've ever seen a canyon tribe was 3, and they claimed the entire island and used it fairly effectively. Sure, flat ground wasn't plentiful, but even there you can find plenty of space to host a farm able to provide for tribes of 10.

I have NEVER seen a farm get vandalised more than three times. By that point, the raiders will get bored ("raiders" usually referring to the newly spawned who popped in next to it), or the farmer will simply move to somewhere more secluded. To get even close to twenty, you would need to start a grudge war between a tribe composed solely of farmers who insult others in chat while they wait for crops to grow, and a tribe who not only hate the farmers, but also don't produce food and live off the farmer's produce. If all these conditions were met, you could get to around 15 before the farmers just say "Screw it." and RQ, or enough of one side leave for the war to end. And even then, a farm of 16 is probably as large as you can go if you want to use it constantly, or a farm of 9 if you're actually going to do something with the produce. After the first or second raid, all excess compost will be omitted for a much more minimalistic farm. This, all in all, means that even with dozens of attacks on your composts, it's still not much you're losing.

Also, what you said regarding farmers being defenceless is complete rubbish. If it's an advanced farmer, they'll have a sickle. There is no stone sickle, so if they have a sickle, they'll have a forge, and will have visited an iron vein at some point in their life. If they know their farm will be a target, they should also collect one more iron and make a hatchet. Or what if they don't want to? Fair enough, but the excess from their first berry patch is more than enough to make multiple longbows, which means you can multi-wield a couple and easily dispatch enemies with ranged iron-tier weaponry, before they get close enough to drag apart your farmland! Heck, even multi-wielding a battle club would allow you to chase off a newly spawned player, albeit you'd anger them and likely wouldn't kill them. On a completely unrelated note, I'm running out of names for my alter-ego. Any suggestions?