Board Thread:Suggestions/@comment-25370207-20140907133403/@comment-25370207-20140907212032

Qoazi wrote: I do Think this is really good and should be added, But for maths sake i'd like to mention that your Calculations are wrong.

(3 carrots + 3 carrot leaves)/(1)(3+3-1) = 6*5 = 30

(3 carrots + 3 carrot leaves)/(1(3+3-1)) = 6/5 = 1.2

Sir.Anonymous wrote: MarcelinesRevenge wrote:

Say you're about to harvest some carrots at level 1.(Note: carrots are root crops, using a sickle should take just the leaves, but since this is 303 where 2 walls and some leaves make a lumbermill, meh.) Ya mean 3? Sorry about the mistakes in the post, I probably didn't notices because I kept changing the calculation for the resting time.

I like this. If I ever write a long text wall on a farming overhaul, I'll definitely Copy+Paste use this idea. I like to farm when I get the chance, and I seriously hate some crops because they're impossible to harvest. If anyone can send me a video of successfully harvesting a 5x5 berry farm without missing anything, foraging any compost, and doing it all under 2 minutes, I'll give them a cookie.

On a more serious note, I have a few ideas for the upgraded versions.

We can have 5 types of sickle: Stone Sickle Iron Sickle Steel Sickle Mithril Sickle Bluesteel Sickle

They are crafted with a small stick and their corresponding material, and in the case of metal ones, an anvil at the start. They all have their own modifier which applies to the formula. Stone is x5 (encouraging progression), iron is x2, steel and bluesteel x1, and mithril x0.75. They all do the same amount of damage as their corresponding pickaxe, and have the same resting time as one when attacking other players.

This not only balances the sickle's ability to let players have huge farms and harvest them easily, but it also means that if you want a good sickle you either need to pursue more skills (which is good), or be nice to others and have them get you one (which is also good). I only thought of one version because I think they'd go unrealistically fast. Then again, 303, 3 planks, a tree, and a seat make a highly intricate and fully functional catapult, so we could add them anyway, using those stats:

Stone:

5(number of items in the crop)/(farming level)(number of items in crop - farming level)

Iron:

2(number of items in the crop)/(farming level)(number of items in crop - farming level)

Steel/Bluesteel:

(number of items in the crop)/(farming level)(number of items in crop - farming level)

Mithril:

0.75(number of items in the crop)/(farming level)(number of items in crop - farming level)

And the stone version I didn't consider because, well, a scythe is like a sword, except that it's shaped like half a pickaxe; I thought if you were to make one, it should be made out of something sharp and thin, so I went straight to iron.

On another note, YAY GOOD FEEDBACK FOR MY FIRST POST ;D