Board Thread:General Discussion/@comment-30638561-20131030195810/@comment-24108228-20131030233942

I noticed a few problems, might want to edit the post slightly.

Firstly, the 'unfireproofable' fuse would be hard to implement, and would be end up being treated as a completely new type of object that interacts specially with with the fire making tools, so that may need changing slightly. Maybe instead of being a lightable fuse, the cannon itself is a special object that once a fire making tool is used on it, it acts a bit like a bomb, with a few colours changed and a fuse that lasts for a few seconds, and if a water container with water in it is used, the fuse is reset, and the cannon returns to normal.

Secondly, the reloading system has unused potential. Instead of having an ammo hatch and launching whatever you like, it will launch different cannonballs. One is explosive, one is flaming and will explode in small flaming objects that cannot be foraged, but can be put out with buckets, and will be dissapear after 30 seconds. and the other has no special effect, though It will still kill a player if it hits them. You reload the cannon by crafting the metal part of the cannon with a cannon ball, and using process item to avoid it being overpowered, it would spend a lot of time reloading. New fuses will not be nessasary, as the high cost of reloading with a cannonball capable of doing damage to a structure is plentiful.

Lastly, and this is less about the weapon and more about your presentation of the idea, you should organise your different points and features of the weapon in shortish paragraphs, like I have here, to make this easier to read.

However, I do not see the point in this weapon much, as in a month of playing I have yet to see a siege (or even a raid of a castle).