Board Thread:Suggestions/@comment-25178962-20140802125541

Wouldn't giving distinct advantages throughout the tiers of knives be just GREAT?

Slicing/Welding Things!
All knives would be able to do the things listed, and what the tiers below them could do!

We could keep the old system exclusively with Stone Knives, only able to slice bread. Stone knives would only be able to weld bush stumps and small sticks

The iron knife could divide an apple into three "Apple Slice" items. It can also weld all variety of handles, and small tree stumps.

The steel knife could divide a  berry pie into 7 "Slice of Berry Pie" items (I know, I know, making an already OP food even worse). It can also weld Walls, Hulls, and Planks.

The mithril knife could divide an apple pie into 7 "Slice of Apple Pie" items. It can also weld Large Tree Stumps.

Fighting
Right now, the knife is not a very popular weapon. In fact, it is the last possible thing you should ever use in combat, second only to a bucket or ignitor. So should we ouright buff it? No! Here is some other ideas.

Double damage against those without a tool out/damage is dealt on a certain surface on the torso (an entirely new damage output area, the Back). These bonuses do not stack. Meaning you cannot, with a steel knife, oneshot someone with no tools out and their back toward you.

Speed up the knife reload. However, if you find this too OP, then we could add an armor for it, much like the Woven Vest. The 'Rogue Cloak' sounds good enough, doesn't it? No walkspeed penalties, 75 health, dyeable, decreases reload times, and boosts damage. Perhaps it could even share the recipe for a Woven Vest. 