Board Thread:General Discussion/@comment-4326839-20141214054505/@comment-24108228-20141229215904

How long do you play for? My inventory fills up before I'm 20 minutes into the game, I search for everything (even when I only have about 10 items). Anyway, this is going off topic. We all know that the concept of a inventory limit requires its own thread, as it's just a big argument where nothing is agreed on and a grand total of three threads and well over 100 posts makes no progress either way. It's certainly not something that can be fitted as a side on to another, also controversial thread.

As for the idea, I dislike it. Your forcing the economy into the game, not encouraging it. By making all (or almost all) items available through purchase, even bluesteel having a new price tag if you know the recipe, we're assigning each item a value. And more importantly, a value in the one skill that doesn't need any more attention. Smithing.

With golden coins being available pretty much exclusively to smiths and miners, these already powerful people can now get any item they like, whether it be the defence dodging lighthouse or belly filling bugshark. You might get a couple of shops, but frankly a gunpowder will be worth less than the contents of what's intended to be a pernemant shop, so your thieving aspect just backfires and ruins the entire concept even further.

The only thing I agree with is the manual trading, which I saw a GUI for in Scar's testing grounds a few months back. It got no further than a disfunctional and unclosable menu that just pops up when you join, but the concept's there. Anyway, in my opinion if this is to go anywhere you'll need to remove thieving (and subsequently remove the need for an inventory cap for this suggestion to work :D), and rethink how your going to make gold coins worth anything. Like, really rethink it.