Board Thread:Suggestions/@comment-5354667-20141001144655

Sleep-deprived and bored, so I wrote a suggestion. Also I wrote most of this with a dog in front of me so there are going to be mistakes.

Read the full post before making any snarky comments; I can’t stand it when people judge me on something they don’t fully understand. I actually do know what I’m talking about.

Introduction
We all know that Engineering is one of those skills where you can get it up to level 2, and then not have to worry about engineering requirements for the rest of the game. My suggestion is to encourage the development of this skill a little bit more, by adding the loom.

Overview
Before you all start saying that this is out of the :timeframe”, the earliest looms date back to ancient times. Native Americans used the back strap looms to weave, so it is entirely possible to make it out of the wilderness. I am proposing two types of looms; a “back strap loom” and a “Frame loom”. The reason I am proposing two is because the back strap loom is the most ancient type, and is the easiest. It would be like the crude versions of something (crude oil filter, crude torch, etc). The hand loom would be a refined version. You may think that having crude buildings is odd, but think about it. A hut is crude when compared to a longhouse. A forge is crude compared to the smeltery. It actually isn’t as alien as you may think.

With the addition of this, the old fabric recipe would have to be removed, otherwise it would render this useless. Both of these include how to make fabric, but nothing else as of yet. I will be adding how to create the woven vest and quiver so that this isn't as confusing.

Back Strap Loom
The back strap loom is the simple loom. It would be the simplest loom, but it would be less efficient than the Frame loom. It would be restricted as to what is can and can’t make, simply because it is small, and not as powerful as a Frame loom.

Small stick x4, string x3 Carpentry 3, Crafting 3, Engineering 2

For those of you who will complain about the recipe, basically all that it is, is a dead bush, and two natural flax plants (or one farmed).

Specifics
1. To start weaving, the loom would have to be placed down in front of a wall, or close to it, such as a quarry is. The ideal look would be for a small string to come out of the loom and attach to the wall. Traditionally, the person would have to stand on the other side with a strap around them but I think that that’s a little bit to complicated. The other side would be attached to the floor.

2. Then, you would need three flax and one string, just as how you would craft it. You would then place each material on the two sticks in the middle, probably in the same order as fabric would be crafted now.

3. Once everything is within the loom, click on the middle stick, and wait for about twenty seconds. The reason for this delay is to simulate the actual weaving process which can take hours.

4. After twenty seconds, the fabric appears above the loom, and can be foraged and used in whatever way you want.

Frame loom
The frame loom is bigger and doesn’t require to be placed near a wall. It also doesn’t need to However, it does require a new tool, the shuttle.

Loom: Plank + plank + small stick + string + string + string Carpentry 5, Crafting 4, Engineering 4

Shuttle: Small stick No requirements

It’s simplistic because a shuttle is basically a stick with a groove in it to wrap the yard around.

Specifics
The loom can be placed wherever you want it to be to work.

1. First, equip the shuttle and click on the string, and the three flax. The shuttle would work like the ladle does, in that it has “portions”. Each thing clicked on would could as a portion, but it would only be four portions because that’s all that is needed.

2. Then click on the front beam of the loom, where the string is condensed. The shuttle will empty and then you have to wait for fifteen seconds as it is being “woven.”

3. Once the fabric is done, it will appear on the loom.

Enhancing Gameplay

 * Both of these looms could add an extra element of difficulty just as the dye maker did. The loom is based around the concept of the dye maker, as it requires the proper steps to make it work, it needs another tool (paintbrush and shuttle).
 * Encourages the development of the Engineering skill a bit more because it is highly neglected.
 * Adds more of a realistic effect into the game (not pure realism since everything is simplified in-game).

Poll
Realistic enough? Yes No

Conclusion
Two pages of 11px font later, here we are.

I have images coming for each one of these, and I’ll be adding them sometime later today.

Do not start flame wars on this thread or I’ll lock it and block those that are involved. 