Board Thread:Suggestions/@comment-30638561-20140318003926

What if all plants created through farming had randomly generated stat boosts, and if several are put into a compost a mathematical equation takes place in order to simulate heredity?

For instance, let's say I breed a few batches of corn, and take out 3 different corns: one with a boost of +2 hunger, another with a boost of +4 hunger, and another with a boost of +3 health.

If we breed them, this will come out:

First the boosts are added together. Then, the highest stat (here hunger, which amounts to 6) divided by 3, which in this case is 2. Then, this is added to the lowest stat and subtracted from the highest one. So, we get +4 hunger and +5 health. The stats have a soft cap of 6.

However, the REAL advantage here is that in all refined goods the product is made from the boosts will carry on per portion, and can surpass the cap of 6 if more than 2 different kinds of plants are used in one good. For instance, if your berries have +5 hunger, +3 Health, and +4 thirst, and your wheat has +3 health, +6 hunger, and +1 thirst, that added there is +11 hunger, +6 health, and +5 thirst. Multiply that by 6 for each portion, and that means your pie gives +66 hunger, +36 health, and +30 thirst extra in all just because your goods were GM enhanced.

In all, this would promote settling down and farming as well as make it way easier to get into the food trade. Add it for all the aspiring Gregor Mendels! 