Board Thread:Suggestions/@comment-24108228-20150723225638/@comment-24108228-20150803225952

Nooblox wrote: I personally disagree with the times for farming stuff. 30 minutes for wheat? That is a bit...dumb I'll say. People usually only play for like 1-3 hours at a time. so a farmer would only be able to eat bread 6 times if they played 3 hours. Also there could be a tribe they have to feed. This would increase the amount of rage due to starving to death, therefor decreasing the amount of regular players in Survival 303 because they would be annoyed at the game and wouldn't want to play again. It already doesn't have alot of players as it is and the times for crops to grow would make it worse. I was only using wheat as an example as it is the main thing people eat on Survival 303. I'm sorry that I didn't actually respond to this for 3 days, but I've been fairly caught up in things, and my internet isn't fantastic right now either, so I've been scared to write long posts. Anyway, here's my counter argument:

I agree that having to wait half an hour for wheat to grow is silly, but you also must agree with me that the current stats are completely ridiculous. Bread is a completely skill-free food item that can be used to support almost 3 people off a single plot, anywhere, with an absolutely tiny setup cost. I would understand if wheat needed say, level 10 farming to make, as it's so late game that you'll have nigh infinite food anyway, but right now it's enough to allow any half-wit to inhabit any island they like the moment they reach 5 minutes playtime on the server, removing a lot of the skill involved in setting up on a hostile island.

And so I decided to write this suggestion to nerf farming, balancing farms so you'd need a fairly sizable one to support larger tribes. And then I realised how hard that would be. Because bread is completely overpowered. To put wheat into perspective, we'll take the next best crop, corn. Each corn plot gives 6 corn, and each wheat plot gives 6 wheat. Despite these similarities, wheat gives about 7x more food than corn, per plot. Making a 2x2 wheat farm can support over half the server. I'm likely repeating myself by this point, but it's hard to get across how ridiculously desperately wheat needs nerfing. As of such, I stand by my suggested nerf of 30 minutes for wheat to grow, or at least until we can decide on other ways to nerf wheat products so that they're more in line with the rest.

As for people RQing pernamently, I'm not denying that I'm going to be seriously irritating the self proclaimed overlords of 303 that I've set out to put a lid on. But that's intentional. If they have any sense, they'll realise that they're more suited for more semi-harsh islands, such as mainland and plateau, until they can collect enough excess food and wheat seeds to move out and re-settle at their end goal of magma and desert. They can't just make a beeline for The Volcano anymore, they have to work up to get farming, cooking, and stored food so they can set up properly at the harder islands. And no matter what we do, the true veterans are going to find a way to scrape through, with food sources that were overlooked in the nerfs, and optimised farms for maximised quick production, so they'll be able to continue exerting their well earned dominance.