Board Thread:Off-Topic/@comment-27519393-20160102051338/@comment-25998654-20160103203442

Weeeeell if they want to play...

There are two assumptions I'm making here:
 * They cannot kick or ban players, nor prevent new players from entering.
 * The command script is, to some degree, functioning.

Given that they haven't already kicked or banned the players who have been "robbing our food and resources", I see no reason to assume that they can. By extension, they cannot prevent new players from entering the server.

Turning off the entire command script has a number of effects, some of which will be detrimental to playing the game. While communication commands (whisper, private message, and tribechat) are handled differently, /store and /take are handled by the command script. Turning it off kills those. It's plausible that they could turn off script execution (/c) and HttpService (/ban), so I've considered that, but there is no way to selectively disable commands beyond /c and /ban. Turning those off is also only hypothetically possible; the properties responsible for controlling them are not controllable from scripts, so it's...unlikely, to say the least.

I have two scenarios that I can see a way out of: if the command script is completely uncompromised, I win, immediately. Alternatively, if they've managed to disable arbitrary script execution and/or bans, there are other options. Assuming the command script has been rendered completely nonfunctional there is little I can do without killing the server.

Scenario 1: Commands Uncompromised

Assets
 * Wings.
 * Bird for moral support.
 * All commands in the game, including /c.
 * Knowledge of the game. I know or can find the code for everything in the game.
 * Various scripts that I've written...
 * Orbital laser; does up to 10000 damage to a target and cannot be dodged. Could be modified to instantly kill targets regardless of health.
 * Shield plates. Primarily cosmetic, but you never know...
 * A teleporting superboat.
 * Generic explosion generator; arbitrary radius and pressure.
 * Customized tool creation; recolors admin tools.
 * Space station fabrication kit.
 * [REDACTED] capable of [DATA EXPUNGED].

In this scenario, I would spend more time reverting the damage than removing them, even accounting for theatrics and showing off.

Scenario 2: Bans and Script Execution Nonfunctional

In this scenario, they've managed to disable bans and script execution. This means I cannot use /ban or /c, so my usual tricks won't work. I'm going to postulate that if they die they cannot feasibly stop me from destroying their base, so the question becomes how to kill them.

The latest update prevented lighthouse teleporters from working if they were more than a few studs out of place, meaning void doors do not function. Luring them into an explosive trap would work - they appear to have teleportation capability.

Alternatively, I could hit their base directly. Players cannot be teleported while in a seat; assuming that only /c and /ban are nonfunctional I can use a superboat to dodge their UFOs and teleportation, so long as I keep moving. It should be trivial to carpetbomb their base, as well as them, at that point.

Assuming they leave after that, there'll be no issues. Spire has no spawn, so just build ladders up and down it for those who want to mine there.