Board Thread:Suggestions/@comment-14788207-20150822103213/@comment-24108228-20150823210347

Hmm.

This is an an interesting idea, and one that I'd like to see persued further. One of the issues I see with this system is that this would inevitably come with the addition of missing, which consumes arrows/bolts despite not hurting the target, and therefore makes them less valuable.

I feel this might be a good opportunity to change the way bolts and arrows work, and have them each load multiple arrows/bolts into their respective weapons at once. Rather than decreasing the cost of the recipe, you just increase the number of bolts that each one yields, which even has the added effect of making ranged weapons easier to load (currently you need to individually tap each arrow, wait for the weapon to reload, then go again). Personally, I think that arrows should be crafted in groups of three, while bolts in groups of two, to keep the cost relatively high since you'll miss less with them.

Other things I'd like to point out are that you forgot about slingshots, and bolts should probably travel faster than yewbeam arrows.