Board Thread:Suggestions/@comment-24108228-20140703235414/@comment-24108228-20140727210541

Scorch mechanics creating lag is an issue I never thought of, and should be tackled.

However, I feel we could use this as an excuse to make explosives even more awesome. When an explosion goes off, a ball of fire will be created, which will scorch the (scorchable) blocks it touches. It will expand at around 10 studs/second, and when it reaches its maximised size (stud radius), it will fade into the air over the course of a second. Touching this will damage you by about 50 DPS, although regular explosion mechanics still apply near to the bomb.

Thoughts?