Board Thread:Questions and Answers/@comment-24001781-20131023011819/@comment-24108228-20131030230039

TheRnizam wrote: I think that copper should be added from 404. Copper is a soft metal and thus tools made from it would not require an anvil. Copper's antimicrobial properties may mean that copper armor (however stupid this may sound) would allow people to be more resistant to loss of the health stat. It would allow people to survive storms better (because it would reduce the chance of you getting a nasty disease from rain). However, copper armor would give people only 140 health in total (enough to be killed by a mithril sword or crossbow to the head) and copper tools are between stone and iron strength. Copper amor does not protect against drowning, but it does protect against mushrooms (poison is not reduced, because you actually get the stuff into your system). No. Just no. No anvil, strength of reinforced mithril armour with added bonuses, is completely over powered (why would you want to eat mushrooms anyway?) and if this metal is as soft as you say it is, then stone should be better as a tool, because if it is soft enough to be crafted from a lump into a sword with your hands, then that is going to make a pretty rubbish pickaxe. (Or anything else for that matter).

Also, this game is based around times before advanced medicine, so you don't even know about bacteria, let alone how to combat it, so copper acting as an antibacterial armour may seem like a good idea, but it does not fit with the time period of the game. (Don't spam me with exceptions, antibacterial treatment is very modern).

Bronze may be a possibility, but we would need to find somewhere in the smithing level up scheme to put it, and its kinda full, (see my above comment), and we would need to put in two more ores in this game, and though we have an abundance of coal on some Islands that needs to be replaced slightly, we don't want to replace it all, and putting more ore spawnpoints would create a lack of space for building on, and add to the increasing lag problems that we get, that make servers shut down and tribe leaders crash, and generally ruin all the fun.

Another problem that bronze would create is that the parts used to make it would need a purpose, as it would be pointless to add two new ores to the game that can only be used for one thing, and the tin buckets (or whatever we decide tin should be used for) will need a place in the water holder system (or whatever system it is part of), and as the amount that a container can hold goes up by 5 and all the multiples of 5 are in use by other water containers. That leaves 2 spots for our tin bucket. 0 capacity (cant hold a drop) or 40 capacity (better than admin tools). This doesn't only occur when you try to add tin buckets to the game, but other things too, and if we were to say that a tin bucket holds the same amount as a iron bucket, it would defy the point of being added, as it would only add more ways of getting the same result, and putting more iron around the map would have the same effect, and create less lag.

However, if a huge overhaul was to be done, then bronze would be something that I would like to see added to the game, (but not the overpowered copper armour).