Board Thread:General Discussion/@comment-24108228-20141020170717/@comment-24108228-20141102143051

An Observer wrote: I support the idea of, instead of making guns the evolution of bows, make them an entirely new school of weaponry with its own tiers that caters to the situation and livelihood of an entirely new group of ranged players that might have never killed someone from further than a javelin's throw otherwise. Tiers? So we have stone and iron level guns? Or is it just for higher types of material? Plus we already have it so it's not just an upgraded bow of its corresponding tier, the flintlock is closer to a super-slingshot than anything else, and arabesque is pretty unique, it adds a big new dimension to ranged combat by omitting the need for a Woven Vest for big damage. Guns should, all in all, have a higher requirement crafting recipie than the bow of their respective tier, but not punishingly so. This is merely to make its loss more hurtful, not to put the guns solely into the hands of the obscenely wealthy. As a gunpowder propelled weapon, having a single unit of ammunition at the expense of a gunpowder is insanity-inducing. Therefore, have the ammunition crafted in larger units, such as 5 shots in a single block named "[Ammo name here] x5". Having the ammunition shots being as part of a single item is a good idea, and a good alternative for if scar suddenly turns around and says "Hey, I just thought I'd mention that this wouldn't work because the pumpkin seed code only works on pumpkin seeds and could never be used for bullets ever." However it would make reloading 5x as fast, which should probably be avoided to prevent the need to nerf guns further and make them too gimmicky. As for the crafting recipe, that is pretty easy to accomplish, as simply using two metals of it's tier would achieve it.

I personally think there isn't any need to make guns much more different than regular weaponry, there isn't anything stopping us from making a couple new weapons that have a bunch of new functions that vastly differ them from other weapons, but why make a mass of new additions to the way combat works when you could just make weapons that don't require lots of extra code and still add to combat. The arabesque in my suggestion was a great way to counter that multi-wield issue you dislike, since it's far too expensive to get three of and using one allows you to kill woven vest users faster than they kill you (assuming you use a good set of armour). Guns should have a maximum ammo count, as in you cannot be holding in your tool more than a (rather low) certain amount of ammunition at once. This would be the beginnings of the chasm between bows and guns, because now guns are more awkward to reload while in a fairly mobile state (thus, guns could be easier to use on the part of defenders of fortifications, who could have a pile of ammunition boxes at the ready). First, ammunition boxes so the defenders can reload easily would never work. Being very expensive, they would require constant guarding, and constant guarding would also involve killing anyone who ever comes anywhere near. Although not a bad thing by itself, it does make your tribe universally hated, costs a bunch, and prevents you from actually using one of your tribe members (a bad thing when they're so limited because the entire server hates you). I personally think the threat of losing 50 steel on death is plenty reason to have limited numbers inside your gun. A pain for everyone, it simply nerfs guns in a gimmicky way that could simply be achieved through something basic like making ammunition more expensive. Unless there is specific reason to, we shouldn't be making guns complex and hard to use effectively in replacement for a basic nerf. Seriousgamer555salt wrote: Why do you support guns?: Well, I don't support 'heavy machine gun that does OVAR 9000 damage' but the genre that the game says is a 'western'. The 'western' era was (correct me if im wrong) the mid-late 1700's to the mid 1800's. Assuming this is the game's timeframe, I say the we need 6-shooters I kinda feel like a salesman who just found a customer with about $3,000,000 cash to burn. Since you're about half a millennium ahead of everyone else, I'll assume you wont have many issues with the early medieval guns we're suggesting. If you implemented guns, what would the recipe and stats be?: Well, keep in mind that ths has 6 revolving barrels. the recipe would be Anvil, Iron*8, Iron gear, handle. Skill requirements would be smithing 6-7 and crafting 4. (feel free to play around with the numbers though) Slight issue, Iron is actually called "Refined Iron" in the game. As a result, this probably wouldn't fit in the crafting recipe screen: Anvil + Refined Iron + Refined Iron + Refined Iron + Refined Iron + Refined Iron + Refined Iron + Refined Iron + Refined Iron + Iron Gear + Handle Other than that I completely agree with those kinds of numbers. Other comments?: Yes, 6-shooters would would fire at one round per click, and have a cooldown of about 2 seconds, and also have the range of a crossbow. to the legs and arms it would deal 70 damage, to the torso 90, and the head 110. ammunition would be crafted with Anil, Refined iron, GPowder, skills would be smithing 4. Holsters would be implemented (to give it an even more western feel) recipe: Fabric, Leather, string, skills would be crafting 4-5 and it would double the fire rate. They would add 5 hp to your health. To reload you would click the ammo or use a belt (which could be used at same time as holster and armor). Belts would automatically reload yourgun without you having to click, allowing for fater reload time. the recipe would be Fabric, Leather, Rope, String. the skills are also crafting 4-5 and adds 5 hp. Ok, this is where I certainly disagree. I'll ignore the base damage issues for now (that's actually not how damage works) and go with the numbers you gave me.

Ignoring all cost, expense, or anything else, this gun is easily capable of probably the highest DPS in the entire game (perhaps rivalled by a Yewbeam bow with all the extras). Although bullets are a lot more expensive (6 ores per shot), we're talking end game weaponry here, and no ore more valuable than sulphur or iron was mined. No mithril, bluesteel, or even steel was used in making something that is roughly as strong as the current top weapon. When you factor in that this doesn't require a woven vest to function at Yewbeam bow level, I certainly feel this would make any spire dweller completely unbeatable.