Board Thread:Suggestions/@comment-25421941-20160603011840

Combat is way too basic, and I wanna fix that. No "button mashing" or strength skill. But instead, using dodging, and giving certain weapons certain attributes. Making combat more complicated would be nice, instead of running around hitting people on the head. Here's some suggestions, free to edit if favored.

Sword: 5 seconds cooldown, -.5 every time you get a better one, retains same damage. Axe: 10 seconds cooldown, -.1 everytime you get a better one, +50 more damage than sword. Pickaxe: 3 seconds cooldown -.1 everytime you get a better one, retains same damage. Sickle: 1 second cooldown -0 everytime you get a better one, -20 damage than sword. Spear: 2 second cooldown, -0 everytime you get a better one, -10 damage than sword.

Armor should effect the cooldown also, so Leather: No cooldown addition Rockma: +1 second Iron: +2 seconds Reinforced Iron: +2.5 seconds Steel: +4 seconds Reinforced Steel: +4.5 seconds Mithril: +5 seconds Reinforced Mithril: +5.5 seconds

Open to suggestions! 