Board Thread:Suggestions/@comment-25178962-20141208213948

Because we never can seem to get enough of that! This is my personal alternative to digging up the grave of a previous thread, and although I do have some new content to add to the idea, I am not sure if it is enough to excuse internet necromancy. This will be borrowing heavily from our previous thread on the issue, with a reworked OP.

=Mounts=

This is not affiliated with the "Tamable Animals" suggestion. A new animal would be introduced to make this suggestion get through, the horse. This suggestion comes with taming, mounted combat, methods of sea transportation, and ways to secure horses.

Horse Stats
Horses, while wild, have an HP of 120, and deal 20 damage. This animal's AI is shared with the Field Lynx. Horses have a default walkspeed of 30. On death, a horse drops nothing. Horses are found on Desert and Mainland in the Old Map, and Stonewall and Overhang in the New Map, spawning in clusters of three (six total horses per server).

Once a horse is tamed, a new wild horse will not spawn in its place until the tamed horse is destroyed by letting its head block touch the ocean, taking it off the map, or causing areas of it to deweld (most likely by blowing it up). You can tame a horse by crafting it's back with a saddle. Tamed horses are merely objects with animations and a script to spawn an animal when it is destroyed, and have no health value. Tamed horses are not flammable, retoolable, or equipped with an animal AI. Tamed horses have several key bound commands that can be used while on horseback.

T: Adjust tool. When initially mounting, your right hand will be angled so that weapons equipped are likely to hit people on the ground. If you adjust, it will be angled upwards, to better attack mounted enemies.

R: Trot/Gallop. This switches between two different settings of horse speed. Gallop is 30 studs a second, trot is a more managable and precise speed of 20. There are gradients in speed. Gallop approaches 40 walkspeed at 10 walkspeed per second. Trot approaches 20 walkspeed at 5 walkspeed per second.

E: Jump. Horses can jump an impressive 10 studs high (enough so that it can easily ascend to most boats)

Q: Seat/Unseat. Used for ease of horse interaction with horse seats.

Spacebar: Dismount. Like a cart, you have to jump to get off.

Taming
Crafting a saddle with a horses back is more difficult than it sounds. You will need to Process Item, and it will take as long as it takes leaves to mature into compost. The Tamed Horse will not be created if the wild horse is destroyed in the process (just like when you burn rotting leaves, a compost will not randomly spawn afterward).

Barding Armor
Since horses are immortal now, this sounds quite useless. Howver, a dyable leather armor for horses might be a cool little thing to have, to show off with a spare rare ore if you are a soloist, or to promote unity as a tribe with five horses of the same color. It can be added by mounting a horse and walking it into the item form of a "Barding Armor", and dyed like normal leather armor. It can be removed by mounting a horse and entering your inventory, to find a "Remove Horse Armor" button. This will take as long as it takes to remove your own armor, and you cannot move.

=Stables=

Stables are to Tamed Horses as harbors are to boats. The stable would be divided by an interior wall, to create two 'stalls' for the horses. The front of the stable would be open faced, with a block half as tall as the stable 'closing' the horses in. It would be triggerable like a harbor's triggerable block, with a button mounted on the end of the interior wall, facing the open end of the stable.

=Vehicles=

War Chariots
War Chariots are one-axle vehicles that can seat two. The War Chariot has protective walls on the front and sides, and a horse can be attached to it by getting it close to the chariot, and pressing Q. You cannot maneuver a horse from horseback while attached to a chariot, but you can still mount it to press Q to remove it from the chariot.

War Chariots approach 35 walkspeed at 7 walkspeed a second, and decelerate at 10 walkspeed a second.

Wagons
Wagons are larger, enclosed, two axle vehicles that can seat eight. These require two horses to go at full speed, but can be maneuvered with only one horse at half speed.

Wagons with two horses approach 30 walkspeed at 6 walkspeed a second, and decelerate at 10 walkspeed a second.

=Horse Seat=

For ease of horse transportation, horses can be seated on a block that looks a lot like a Hull. These come automatically in front of the masts of all large ships except the Merchant Frigate, which would only have one horse seat in front of the mast closest to the driver seat. Horses can be seated/unseated by pressing the Q button while riding them and on top of a horse seat.

=Recipies=

Saddle Bento Leather, Rope, Iron (r) > Create Item = Saddle Crafting 2

Barding Armor Bento Leather + Bento Leather + Bento Leather + String + String > Create Item = Barding Armor Crafting 4

Stable Wall + Wall + Wall + Plank + Thatching > Create Tool = Stable Architechure 4, Carpentry 3

Horse Seat

Small Tree Stump + Small Tree Stump > Create Item = Horse Seat Carpentry 2

War Chariot

Wall + Plank + Rope + Iron [r] > Create Tool = War Chariot Carpentry 5, Smithing 2, Engineering 5

Wagon

Wall + Wall + Iron [r]+ Plank + Fabric + Fabric > Create Tool = Wagon Carpentry 8, Engineering 8, Smithing 4

 