Board Thread:Suggestions/@comment-24108228-20150521225317/@comment-24108228-20150526174107

Now my internet is back, I can post! I can't believe I used to play 303 on this.

Anyway, the stealth potion is good, but in my opinion, it's the kind of thing that should be a base feature, toggled by button or something. Basic stealth (hiding behind a wall) shouldn't require level 43 chemistry.

Foraging is another good idea (potion of collection?), although I'm not entirely sure why it needs a fermenting/duration system. Same goes for the stealth potion, the old one would work just fine, would it not?

The others, could you not merge them? Have a potion that increases skill gain by 1.1x, and each fermentation after that gives an extra +0.1 to the multiplier. We can make it expensive (like cheif wanted) by merely giving it a high chemistry requirement for good ones. 5 should make it difficult to get anything higher than 1.5, and the kinds of multipliers only seen during special events (2/3x exp gain) would likely stay that way.