Board Thread:General Discussion/@comment-11907160-20150507202242/@comment-30638561-20150509135036

It's clear what we need to do.

We need to put a giant defibrillator on the map. Then 303 will not be ded.

But, in all serious regards, I think that the reason 303 is less popular than it used to be in 2012 and 2013 has 2 roots: complexity and elitism.

For one thing, 303 is too complex for the modern ROBLOX player. When the average 8-year-old megalomaniac joins the game, what will be their first thought?

It will obviously be "am i murder or bystand or detective". Once he asks others about the game and finds out that 303 is based upon a complex survival mechanic, he will no doubt be turned off. Plus, in many 303 situations players have to work together to advance. Where's the fun in that? Why would the average player play this hippie difficult pacifist game instead of some microtransaction-ridden FPS tycoon where club music constantly bursts into the player's ear?

Also, the lack of noob influx. The game has barely any new players coming in on an even weekly basis, and because of that it gets pretty boring. When things are most effecient in this game, there is the least variety to be had. I miss the days when the servers were flooded with mithrilites, nubs, and pyromaniacs because it added a certain chaos that does not match the order of the game today.

In short: to make the game popular, you must add untoggleable club music, DevProducts, and exceptionally stupid loleris-level dumbness so that it is hip with the current generation.

In really short: 303 is on its last legs.