Board Thread:Off-Topic/@comment-24108228-20140917162847/@comment-24899099-20140917231650

An Observer wrote: I tell him he is being a bad sport by taking an advantage nobody else is able to take by any means beyond exploiting (which by the way seems like a very strange situation. If I accuse the crossbow wielder of health hacking, could he lift up his woven vest and flash an admin a bit of his purple?), and challenge him to a lengthy series of melee duels with cheap materials while my tribe does something more useful. That is literally all I can think of myself doing well.

The Magma fragment is to spam huts all over the top of Magma and prepare for a good fight. Two tribe members are to keep an eye on the crossbowman, and the rest will hold the cave.

On the flip side of things with the remainder of the advanced tribe... clamp down hard on magma and spire, and harass the crossbow wielder whenever they go for a sulphur vein with a small fleet of modified War Sloops, especially designed to protect ranged users while reloading (my idea is an enclosed space for the captain's seat, with most of the top-deck burned away and replaced with a raised deck to protect from zoomed out arrowshots overhead [a tactic I find very dishonest and cheating, by the way], with small stick ladders going all along the interior of the ship).

To lay siege on Magma, I am envisioning either the Bento tribe and the crossbowman is camping out on Flax, or they are on ships, putting pressure on Magma's front door. Both are borderline indefensible. These archer War Sloops can circle the expert and his supporters, or even box them in.

The Bento tribe obviously has less endurance than the expert, and will return to their fortified base after an exhausting failure at the seige. The expert will be forced to either press on against us alone or chose another course of action.

If you read my post then it might explain some of the basics of the Armour glitch, What you asked about included.