Board Thread:Suggestions/@comment-25370207-20141016141408/@comment-24208224-20141018061816

Night time is something I wanted implemented. I support the old system for nighttime. Light sources don't need to be held in order to see; you can place it on your side. However, the dynamic lighting system is flawed (you can see the light through walls) and one can still see silhouettes 78638915903710 studs in front of you. However, support of the old system will cause players to have NVG lanterns, which completely overthrows your idea of nighttime.

Let's go to how lighting tools operate. I'm not sure how hard a countdown is hard to make, but the tools will act as buckets, or oil filtration tools. Clicking on a selective and flammable item will increase the value of fuel availible in your light source. There should be a maximum value fuel can be contained to encourage advancement to better light sources. The value slowly decreases like stats if the tool has clicked any burning object (ignition). The light source tool should display fuel value, similar to reloading. All suggestions were proposed to be parallel to any other tools in 303.

Inclined to this approach? Ye Nu, reazon pls Nu, i hat u

The inclusion of daylight/nighttime difference will drastically change gameplay as well as visits and reactions. Just sayin'.