Board Thread:Suggestions/@comment-24108228-20150125000106/@comment-24108228-20150125100908

Blargety wrote: I'm unsure if you know already /s, but steel is quite heavy. In Middle Earth, Mithril is severely light, enough so for a halfling with little armour training (yes, this exists) to run around in. Steel is very sluggish, heavy, and overall a burden in real life.

Any good tribe defending also has to keep in mind their defensive bonus, using their own terrain to fight any attackers. Oh, and ranged weapons exist for a reason.

TL;DR: Realism, no support Terrain advantage is useless due to Yewbeam bows and/or explosives. No island is invunerable.

Also, if our tribe is using ranged weapons, I can say that the nomad is also using ranged weapons. Since the nomad is a mithrilite, those ranged weapons come in the form of a Yewbeam bow, with steel/iron arrows, and magikal noclip magiks that allow for camera movement to nullify terrain advantages.

This in turn, along with a surprise advantage, will easily allow the mithrilite, who has easily over double anyone else's health (and therefore regen too), to destroy the leather/iron tribe.

It's happened before, and to the best of us. And to be honest, realism simply isn't so important that it should be valued beyond balancing tribal warfare.