Board Thread:Suggestions/@comment-25467178-20140926150224/@comment-24108228-20141011095313

Buff damage: Way too many weapons would instantly kill a new player. It's like an arms race, you raise armour value, and then weaponry is underpowered so you buff damage, you do it again, then you further increment the damage. By the end of it the game is a mad rush to kill an animal and get armour before someone kills you with a battle club.

Raise The Health of Armour: We've been over this. We don't want long battles. This would most likely help balance combat hotbars by destroying everything else, making them the norm. The amount of people that can pull off a combat hotbar is really small, do not base the game around them. Just because a combat hotbar allows for 300 damage per second does not mean armour should give 1500 health to make up for that.