User blog:NoBanana/Do NOT Suggest

Ok, so with a influx in the number of contributors, who tend to stay for a few days before leaving, that also creates an influx in the number of suggestions they leave behind. As none of them will have the patience to go through all the suggestion threads, see what has already been suggested, read all the replies to see problems with possible aspects of a suggestion, and look for editors saying "No." (cant say I blame them), I have decided to create a list of things that you should not suggest. I may update this, possibly add links to threads already created on the subject, and so forth.

Transport: Upgraded Cart (useless to fast carts) Any Flight Methods (flight is OP) Fishing: Fishing Trawler (suggested multiple times) Rod Upgrades (fishing can be improved infinitely, upgrades are not needed) Auto Fishing Machines (that's what farms are for) Weapons of War: Cannons (multiple suggestions, all turned down by editors) Bluesteel Tier Ranged Weapon (Yewbeam is bad enough) Gun (out of the timeframe) Ballista (similar to the cannon) New Tool Tiers (we have plenty, smithing system won't hold anymore) Pretty Much Anything Else (it's an adventure game, not a war game, as said by scar) Timeframe Boundary Pushers: Primitive Conveyor Belts (too advanced) Advanced Clockwork (also too advanced) Cheese Factories (already suggested, turned down)

I will most likely add to this and add links to threads with these in, and don't forget to comment on your opinions on this. This should probably be highlighted in some way or another so that it actually gets read by the target audience.