Board Thread:Suggestions/@comment-24108228-20150521225317/@comment-3263709-20150522042924

Side effects could work, but then potion effects wouldn't be able to be stacked/combined.

I guess that'd be fine, though. A "specialization" type thing. Makes it less about getting all the potions and more about having the right potion for the right situation. I still need more ideas for effects before implementing alchemy, though.

Also possibilities:


 * Potion that gives a small skill gain multiplier
 * Potion that makes you able to swim much longer
 * Maaaybe super expensive potions that increase a skill on a logarithmic type curve. i.e. Higher your skill is, smaller effect that potion has. Maybe.
 * Increased jump height? Would be a bit weird to implement, but possible.